GLcore: Actually bind depth/stencil RT to HW fbo.

This commit is contained in:
Themaister 2019-03-09 12:30:01 +01:00
parent d9b245ce66
commit 07bf62eaba

View File

@ -387,6 +387,15 @@ static bool gl_core_init_hw_render(gl_core_t *gl, unsigned width, unsigned heigh
RARCH_LOG("[GLCore]: Max texture size: %d px, renderbuffer size: %d px.\n",
max_fbo_size, max_rb_size);
if (width > max_fbo_size)
width = max_fbo_size;
if (width > max_rb_size)
width = max_rb_size;
if (height > max_fbo_size)
height = max_fbo_size;
if (height > max_rb_size)
height = max_rb_size;
glGenFramebuffers(1, &gl->hw_render_fbo);
glBindFramebuffer(GL_FRAMEBUFFER, gl->hw_render_fbo);
glGenTextures(1, &gl->hw_render_texture);
@ -399,8 +408,10 @@ static bool gl_core_init_hw_render(gl_core_t *gl, unsigned width, unsigned heigh
if (hwr->depth)
{
glGenRenderbuffers(1, &gl->hw_render_rb_ds);
glBindRenderbuffer(GL_RENDERBUFFER, gl->hw_render_rb_ds);
glRenderbufferStorage(GL_RENDERBUFFER, hwr->stencil ? GL_DEPTH24_STENCIL8 : GL_DEPTH_COMPONENT16,
width, height);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
if (hwr->stencil)
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, gl->hw_render_rb_ds);
@ -420,7 +431,6 @@ static bool gl_core_init_hw_render(gl_core_t *gl, unsigned width, unsigned heigh
gl->hw_render_max_width = width;
gl->hw_render_max_height = height;
glBindTexture(GL_TEXTURE_2D, 0);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
gl_core_context_bind_hw_render(gl, false);