(D3D) render_chain.cpp - cleanups

This commit is contained in:
twinaphex 2015-03-16 18:40:07 +01:00
parent 15bb15b22c
commit 0788eab2bf

View File

@ -506,8 +506,13 @@ void renderchain_set_vertices(void *data, Pass *pass,
void renderchain_set_viewport(void *data, D3DVIEWPORT *vp)
{
LPDIRECT3DDEVICE d3dr;
renderchain_t *chain = (renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
if (!chain)
return;
d3dr = (LPDIRECT3DDEVICE)chain->dev;
d3d_set_viewport(d3dr, vp);
}
@ -518,6 +523,9 @@ void renderchain_set_mvp(void *data, CGprogram &vPrg,
D3DXMATRIX proj, ortho, rot, tmp;
renderchain_t *chain = (renderchain_t*)data;
if (!chain)
return;
D3DXMatrixOrthoOffCenterLH(&ortho, 0, vp_width, 0, vp_height, 0, 1);
if (rotation)
@ -538,6 +546,9 @@ void renderchain_convert_geometry(void *data, const LinkInfo *info,
{
renderchain_t *chain = (renderchain_t*)data;
if (!chain || !info)
return;
switch (info->pass->fbo.type_x)
{
case RARCH_SCALE_VIEWPORT:
@ -592,6 +603,7 @@ void renderchain_render_pass(void *data, Pass *pass, unsigned pass_index)
unsigned i;
renderchain_t *chain = (renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
renderchain_set_shaders(chain, pass->fPrg, pass->vPrg);
d3d_set_texture(d3dr, 0, pass->tex);