Some more cleanups in menu_shader.c

This commit is contained in:
twinaphex 2015-01-11 18:32:16 +01:00
parent 3419a1846c
commit 0747591af6

View File

@ -150,8 +150,9 @@ void menu_shader_manager_set_preset(struct gfx_shader *shader,
* created from the menu itself. */ * created from the menu itself. */
conf = config_file_new(preset_path); conf = config_file_new(preset_path);
if (conf) if (!conf)
{ return;
RARCH_LOG("Setting Menu shader: %s.\n", preset_path ? preset_path : "N/A (stock)"); RARCH_LOG("Setting Menu shader: %s.\n", preset_path ? preset_path : "N/A (stock)");
if (gfx_shader_read_conf_cgp(conf, shader)) if (gfx_shader_read_conf_cgp(conf, shader))
@ -160,7 +161,6 @@ void menu_shader_manager_set_preset(struct gfx_shader *shader,
gfx_shader_resolve_parameters(conf, shader); gfx_shader_resolve_parameters(conf, shader);
} }
config_file_free(conf); config_file_free(conf);
}
driver.menu->need_refresh = true; driver.menu->need_refresh = true;
#endif #endif