Simplify runloop.c

This commit is contained in:
twinaphex 2015-03-21 09:01:27 +01:00
parent de0ca98487
commit 06f5972d16

View File

@ -104,12 +104,6 @@ static bool check_pause(bool pause_pressed, bool frameadvance_pressed)
return true;
}
static INLINE bool check_pause_func(retro_input_t input)
{
bool pause_pressed = BIT64_GET(input, RARCH_PAUSE_TOGGLE);
bool frameadvance_pressed = BIT64_GET(input, RARCH_FRAMEADVANCE);
return check_pause(pause_pressed, frameadvance_pressed);
}
/**
* check_is_oneshot:
* @oneshot_pressed : is this a oneshot frame?
@ -128,13 +122,6 @@ static INLINE bool check_is_oneshot(bool oneshot_pressed, bool rewind_pressed)
return (oneshot_pressed | rewind_pressed);
}
static INLINE bool check_oneshot_func(retro_input_t trigger_input)
{
bool oneshot_pressed = BIT64_GET(trigger_input, RARCH_FRAMEADVANCE);
bool rewind_pressed = BIT64_GET(trigger_input, RARCH_REWIND);
return check_is_oneshot(oneshot_pressed, rewind_pressed);
}
/**
* check_fast_forward_button:
* @fastforward_pressed : is fastforward key pressed?
@ -307,12 +294,6 @@ static void check_rewind(bool pressed)
retro_set_rewind_callbacks();
}
static INLINE void check_rewind_func(retro_input_t input)
{
bool rewind_pressed = BIT64_GET(input, RARCH_REWIND);
check_rewind(rewind_pressed);
}
/**
* check_slowmotion:
* @slowmotion_pressed : was slow motion key pressed or held?
@ -337,12 +318,6 @@ static void check_slowmotion(bool slowmotion_pressed)
"Slow motion rewind." : "Slow motion.", 0, 30, true);
}
static INLINE void check_slowmotion_func(retro_input_t input)
{
bool slowmotion_pressed = BIT64_GET(input, RARCH_SLOWMOTION);
check_slowmotion(slowmotion_pressed);
}
static bool check_movie_init(void)
{
char path[PATH_MAX_LENGTH], msg[PATH_MAX_LENGTH];
@ -497,13 +472,6 @@ static void check_shader_dir(bool pressed_next, bool pressed_prev)
RARCH_WARN("Failed to apply shader.\n");
}
static INLINE void check_shader_dir_func(retro_input_t trigger_input)
{
bool shader_next_pressed = BIT64_GET(trigger_input, RARCH_SHADER_NEXT);
bool shader_prev_pressed = BIT64_GET(trigger_input, RARCH_SHADER_PREV);
check_shader_dir(shader_next_pressed, shader_prev_pressed);
}
/**
* check_cheats:
* @trigger_input : difference' input sample - difference
@ -619,8 +587,12 @@ static int do_pause_state_checks(
runloop_t *runloop = rarch_main_get_ptr();
bool fullscreen_toggle_pressed = BIT64_GET(trigger_input,
RARCH_FULLSCREEN_TOGGLE_KEY);
bool pause_pressed = BIT64_GET(trigger_input, RARCH_PAUSE_TOGGLE);
bool frameadvance_pressed = BIT64_GET(trigger_input, RARCH_FRAMEADVANCE);
bool oneshot_pressed = BIT64_GET(trigger_input, RARCH_FRAMEADVANCE);
bool rewind_pressed = BIT64_GET(trigger_input, RARCH_REWIND);
check_pause_func(trigger_input);
check_pause(pause_pressed, frameadvance_pressed);
if (!runloop->is_paused)
return 0;
@ -631,7 +603,7 @@ static int do_pause_state_checks(
rarch_render_cached_frame();
}
if (!check_oneshot_func(trigger_input))
if (!check_is_oneshot(oneshot_pressed, rewind_pressed))
return 1;
return 0;
@ -652,20 +624,24 @@ static int do_state_checks(
retro_input_t input, retro_input_t old_input,
retro_input_t trigger_input)
{
driver_t *driver = driver_get_ptr();
runloop_t *runloop = rarch_main_get_ptr();
global_t *global = global_get_ptr();
bool screenshot_pressed = BIT64_GET(trigger_input, RARCH_SCREENSHOT);
bool mute_pressed = BIT64_GET(trigger_input, RARCH_MUTE);
bool volume_up_pressed = BIT64_GET(input, RARCH_VOLUME_UP);
bool volume_down_pressed= BIT64_GET(input, RARCH_VOLUME_DOWN);
bool reset_pressed = BIT64_GET(trigger_input, RARCH_RESET);
bool disk_prev_pressed = BIT64_GET(trigger_input, RARCH_DISK_PREV);
bool disk_next_pressed = BIT64_GET(trigger_input, RARCH_DISK_NEXT);
bool disk_eject_pressed = BIT64_GET(trigger_input, RARCH_DISK_EJECT_TOGGLE);
bool movie_record = BIT64_GET(trigger_input, RARCH_MOVIE_RECORD_TOGGLE);
bool save_state_pressed = BIT64_GET(trigger_input, RARCH_SAVE_STATE_KEY);
bool load_state_pressed = BIT64_GET(trigger_input, RARCH_LOAD_STATE_KEY);
driver_t *driver = driver_get_ptr();
runloop_t *runloop = rarch_main_get_ptr();
global_t *global = global_get_ptr();
bool screenshot_pressed = BIT64_GET(trigger_input, RARCH_SCREENSHOT);
bool mute_pressed = BIT64_GET(trigger_input, RARCH_MUTE);
bool volume_up_pressed = BIT64_GET(input, RARCH_VOLUME_UP);
bool volume_down_pressed = BIT64_GET(input, RARCH_VOLUME_DOWN);
bool reset_pressed = BIT64_GET(trigger_input, RARCH_RESET);
bool disk_prev_pressed = BIT64_GET(trigger_input, RARCH_DISK_PREV);
bool disk_next_pressed = BIT64_GET(trigger_input, RARCH_DISK_NEXT);
bool disk_eject_pressed = BIT64_GET(trigger_input, RARCH_DISK_EJECT_TOGGLE);
bool movie_record = BIT64_GET(trigger_input, RARCH_MOVIE_RECORD_TOGGLE);
bool save_state_pressed = BIT64_GET(trigger_input, RARCH_SAVE_STATE_KEY);
bool load_state_pressed = BIT64_GET(trigger_input, RARCH_LOAD_STATE_KEY);
bool rewind_pressed = BIT64_GET(input, RARCH_REWIND);
bool slowmotion_pressed = BIT64_GET(input, RARCH_SLOWMOTION);
bool shader_next_pressed = BIT64_GET(trigger_input, RARCH_SHADER_NEXT);
bool shader_prev_pressed = BIT64_GET(trigger_input, RARCH_SHADER_PREV);
(void)driver;
if (runloop->is_idle)
@ -701,14 +677,13 @@ static int do_state_checks(
else if (load_state_pressed)
rarch_main_command(RARCH_CMD_LOAD_STATE);
check_rewind_func(input);
check_slowmotion_func(input);
check_rewind(rewind_pressed);
check_slowmotion(slowmotion_pressed);
if (movie_record)
check_movie();
check_shader_dir_func(trigger_input);
check_shader_dir(shader_next_pressed, shader_prev_pressed);
if (disk_eject_pressed)
rarch_main_command(RARCH_CMD_DISK_EJECT_TOGGLE);