Updated debian package, added DSP and video soft filters to the package.

This commit is contained in:
sergiobenrocha2 2014-08-18 15:04:36 -03:00
parent fc764081d3
commit 06bea07c52
8 changed files with 748 additions and 122 deletions

9
debian/changelog vendored
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@ -1,3 +1,12 @@
retroarch (1.0.0.2-0ubuntu12) UNRELEASED; urgency=low
* Improve debian packaging
* Added DSP and video filters to the package
* Added some paths in retroarch.cfg
+ No more quilt patch
-- Sérgio Benjamim <sergio_br2@yahoo.com.br> Sun, 17 Aug 2014 23:50:00 -0300
retroarch (1.0.0.2-0ubuntu11) UNRELEASED; urgency=low
* Debian folder from hunterk PPA to upstream

16
debian/control vendored
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@ -3,7 +3,20 @@ Section: otherosfs
Priority: extra
Maintainer: Hunter Kaller (hizzlekizzle) <hunter_kaller@yahoo.com>
Build-Depends: debhelper (>= 9),
pkg-config,
libc6-dev (>= 2.13),
libpulse-dev,
libsdl1.2-dev,
libxml2-dev,
libavcodec-dev,
libavformat-dev,
libavutil-dev,
libswscale-dev,
libv4l-dev,
x11proto-xext-dev,
libxxf86vm-dev,
libxinerama-dev,
libudev-dev,
libasound2-dev,
libxv-dev,
libopenal-dev,
@ -27,7 +40,8 @@ Depends: ${shlibs:Depends},
nvidia-cg-toolkit,
python3
Replaces: ssnes
Description: Simple frontend for the libretro library.
Suggests: retroarch-joypad-autoconfig, libretro-common-shaders
Description: Simple frontend for the libretro library
RetroArch is an open source, multi-platform frontend for the libretro API.
It can be used as a modular multi emulator system, game engine, media player
and 3D technical demonstration. These features are available through

63
debian/copyright vendored
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@ -1,24 +1,71 @@
This package was debianized by Hunter Kaller (hizzlekizzle) <hunter_kaller@yahoo.com> on
Tue, 14 Apr 2010 11:03:43 -0500.
Mon, 23 Apr 2012 13:24:59 -0500.
It was downloaded from <https://github.com/libretro/RetroArch>
Upstream Authors:
Hans-Kristian Arntzen (Themaister) <maister@archlinux.us>
Daniel De Matteis (Squarepusher aka twinaphex) <libretro@gmail.com>
The RetroArch Team
Hans-Kristian Arntzen (Themaister) (main code) <maister@archlinux.us>
Daniel De Matteis (Squarepusher aka twinaphex) (maintainer) <libretro@gmail.com>
others, see `/usr/share/doc/retroarch/AUTHORS'
Copyright:
Files: *
Copyright: 2010-2014 The RetroArch Team
License: GPLv3
Copyright (C) 2010-2014 The RetroArch Team
Files: libretro.h
Copyright: 2010-2014 The RetroArch Team
License: The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
.
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Files: performance/performance_android.c
performance/performance_android.h
Copyright: 2010 The Android Open Source Project
License:
Licensed under the terms of the GNU General Public License version 3
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
The Debian packaging is:
Copyright (C) 2009 Hunter Kaller (hizzlekizzle) <hunter_kaller@yahoo.com>
Copyright (C) 2012-2014 Hunter Kaller (hizzlekizzle) <hunter_kaller@yahoo.com>
Copyright (C) 2014 Sergio Benjamim (sergio-br2) <sergio_br2@yahoo.com.br>
and is licensed under the GPL version 3,
see `/usr/share/common-licenses/GPL-3'.

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debian/dirs vendored
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@ -1,5 +1,14 @@
usr/bin
etc/
etc
usr/lib/libretro
usr/lib/retroarch/filters/video
usr/lib/retroarch/filters/audio
usr/share/doc/retroarch
usr/share/man/man1
usr/share/applications
usr/share/libretro/assets
usr/share/libretro/autoconfig
usr/share/libretro/info
usr/share/libretro/shaders
usr/share/libretro/overlays
usr/share/pixmaps

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@ -1,31 +0,0 @@
Index: RetroArch/retroarch.cfg
===================================================================
--- RetroArch.orig/retroarch.cfg 2014-07-10 01:27:27.793365000 -0300
+++ RetroArch/retroarch.cfg 2014-07-10 21:20:14.212388475 -0300
@@ -25,7 +25,7 @@
# libretro_path = "/path/to/libretro.so"
# A directory for where to search for libretro core implementations.
-# libretro_directory =
+libretro_directory = "/usr/lib/libretro/"
# Sets log level for libretro cores (GET_LOG_INTERFACE).
# If a log level issued by a libretro core is below libretro_log_level, it is ignored.
@@ -58,7 +58,7 @@
# system_directory =
# Sets start directory for menu content browser.
-# rgui_browser_directory =
+rgui_browser_directory = "~/"
# Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
# Usually set by developers who bundle libretro/RetroArch apps to point to assets.
@@ -69,7 +69,7 @@
# assets_directory =
# Sets start directory for menu config browser.
-# rgui_config_directory =
+rgui_config_directory = "~/.config/retroarch/"
# Show startup screen in menu.
# Is automatically set to false when seen for the first time.

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@ -1 +0,0 @@
rgui-config.patch

619
debian/retroarch.cfg vendored Normal file
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@ -0,0 +1,619 @@
## Skeleton config file for RetroArch
# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
# This will be overridden by explicit command line options.
# savefile_directory =
# Save all save states (*.state) to this directory.
# This will be overridden by explicit command line options.
# savestate_directory =
# If set to a directory, Content which is temporarily extracted
# will be extracted to this directory.
# extraction_directory =
# Automatically saves a savestate at the end of RetroArch's lifetime.
# The path is $SRAM_PATH.auto.
# RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
# savestate_auto_save = false
# savestate_auto_load = true
# Load libretro from a dynamic location for dynamically built RetroArch.
# This option is mandatory.
# Path to a libretro implementation.
# libretro_path = "/path/to/libretro.so"
# A directory for where to search for libretro core implementations.
libretro_directory = "/usr/lib/libretro/"
# A directory for where to search for libretro core information.
libretro_info_path = "/usr/share/libretro/info/"
# Sets log level for libretro cores (GET_LOG_INTERFACE).
# If a log level issued by a libretro core is below libretro_log_level, it is ignored.
# DEBUG logs are always ignored unless verbose mode is activated (--verbose).
# DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
# libretro_log_level = 0
# Enable or disable verbosity level of frontend.
# log_verbosity = false
# Enable or disable RetroArch performance counters
# perfcnt_enable = false
# Path to core options config file.
# This config file is used to expose core-specific options.
# It will be written to by RetroArch.
# A default path will be assigned if not set.
# core_options_path =
# Path to content load history file.
# RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
# A default path will be assigned if not set.
# game_history_path =
# Number of entries that will be kept in content history file.
# game_history_size = 100
# Sets the "system" directory.
# Implementations can query for this directory to load BIOSes, system-specific configs, etc.
# system_directory =
# Sets start directory for menu content browser.
rgui_browser_directory = "~/"
# Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
# Usually set by developers who bundle libretro/RetroArch apps to point to assets.
# content_directory =
# Assets directory. This location is queried by default when menu interfaces try to look for
# loadable assets, etc.
assets_directory = "/usr/share/libretro/assets"
# Sets start directory for menu config browser.
rgui_config_directory = "~/.config/retroarch/"
# Show startup screen in menu.
# Is automatically set to false when seen for the first time.
# This is only updated in config if config_save_on_exit is set to true, however.
# rgui_show_start_screen = true
# Flushes config to disk on exit. Useful for menu as settings can be modified.
# Overwrites the config. #include's and comments are not preserved.
# config_save_on_exit = true
# Load up a specific config file based on the core being used.
# core_specific_config = false
#### Video
# Video driver to use. "gl", "xvideo", "sdl"
# video_driver = "gl"
# Which OpenGL context implementation to use.
# Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
# By default, tries to use first suitable driver.
# video_gl_context =
# Windowed x resolution scale and y resolution scale
# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
# video_scale = 3.0
# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
# video_fullscreen_x = 0
# video_fullscreen_y = 0
# Start in fullscreen. Can be changed at runtime.
# video_fullscreen = false
# If fullscreen, prefer using a windowed fullscreen mode.
# video_windowed_fullscreen = true
# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
# suggests RetroArch to use that particular monitor.
# video_monitor_index = 0
# Forcibly disable composition. Only works in Windows Vista/7 for now.
# video_disable_composition = false
# Video vsync.
# video_vsync = true
# Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
# video_hard_sync = false
# Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
# Maximum is 3.
# video_hard_sync_frames = 0
# Inserts a black frame inbetween frames.
# Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
# video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
# video_black_frame_insertion = false
# Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
# video_threaded = false
# Use a shared context for HW rendered libretro cores.
# Avoids having to assume HW state changes inbetween frames.
# video_shared_context = false
# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
# video_smooth = true
# Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
# video_force_aspect = true
# Only scales video in integer steps.
# The base size depends on system-reported geometry and aspect ratio.
# If video_force_aspect is not set, X/Y will be integer scaled independently.
# video_scale_integer = false
# A floating point value for video aspect ratio (width / height).
# If this is not set, aspect ratio is assumed to be automatic.
# Behavior then is defined by video_aspect_ratio_auto.
# video_aspect_ratio =
# If this is true and video_aspect_ratio is not set,
# aspect ratio is decided by libretro implementation.
# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
# video_aspect_ratio_auto = false
# Forces cropping of overscanned frames.
# Exact behavior of this option is implementation specific.
# video_crop_overscan = true
# Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
# video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
# Load video_shader on startup.
# Other shaders can still be loaded later in runtime.
# video_shader_enable = false
# Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
video_shader_dir = "/usr/share/libretro/shaders/"
# CPU-based video filter. Path to a dynamic library.
# video_filter =
# Defines a directory where CPU-based video filters are kept.
video_filter_dir = "/usr/lib/retroarch/filters/video/"
# Path to a font used for rendering messages. This path must be defined to enable fonts.
# Do note that the _full_ path of the font is necessary!
# video_font_path =
# Size of the font rendered.
# video_font_size = 32
# Enable usage of OSD messages.
# video_font_enable = true
# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
# [0.0, 0.0] maps to the lower left corner of the screen.
# video_message_pos_x = 0.05
# video_message_pos_y = 0.05
# Color for message. The value is treated as a hexadecimal value.
# It is a regular RGB hex number, i.e. red is "ff0000".
# video_message_color = ffffff
# Video refresh rate of your monitor.
# Used to calculate a suitable audio input rate.
# video_refresh_rate = 59.95
# Allows libretro cores to set rotation modes.
# Setting this to false will honor, but ignore this request.
# This is useful for vertically oriented content where one manually rotates the monitor.
# video_allow_rotate = true
# Forces a certain rotation of the screen.
# The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
# The angle is <value> * 90 degrees counter-clockwise.
# video_rotation = 0
#### Audio
# Enable audio.
# audio_enable = true
# Audio output samplerate.
# audio_out_rate = 48000
# Audio resampler backend. Which audio resampler to use.
# Default will use "sinc".
# audio_resampler =
# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
# audio_driver =
# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
# audio_device =
# Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
# audio_dsp_plugin =
# Directory where DSP plugins are kept.
audio_filter_dir = "/usr/lib/retroarch/filters/audio/"
# Will sync (block) on audio. Recommended.
# audio_sync = true
# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
# audio_latency = 64
# Enable audio rate control.
# audio_rate_control = true
# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
# Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
# audio_rate_control_delta = 0.005
# Audio volume. Volume is expressed in dB.
# 0 dB is normal volume. No gain will be applied.
# Gain can be controlled in runtime with input_volume_up/input_volume_down.
# audio_volume = 0.0
#### Overlay
# Defines a directory where overlays are kept for easy access.
overlay_directory = "/usr/share/libretro/overlays/"
# Path to input overlay
# input_overlay =
# Overlay opacity
# input_overlay_opacity = 1.0
# Overlay scale
# input_overlay_scale = 1.0
#### Input
# Input driver. Depending on video driver, it might force a different input driver.
# input_driver = sdl
# Joypad driver. (Valid: linuxraw, sdl, dinput)
# input_joypad_driver =
# Keyboard layout for input driver if applicable (udev/evdev for now).
# Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
# input_keyboard_layout =
# Defines axis threshold. Possible values are [0.0, 1.0]
# input_axis_threshold = 0.5
# Enable input auto-detection. Will attempt to autoconfigure
# joypads, Plug-and-Play style.
# input_autodetect_enable = true
# Directory for joypad autoconfigs (PC).
# If a joypad is plugged in, that joypad will be autoconfigured if a config file
# corresponding to that joypad is present in joypad_autoconfig_dir.
# Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
# Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
# Requires input_autodetect_enable to be enabled.
joypad_autoconfig_dir = "/usr/share/libretro/autoconfig/"
# Sets which libretro device is used for a player.
# Devices are indentified with a number.
# This is normally saved by the menu.
# Device IDs are found in libretro.h.
# These settings are overridden by explicit command-line arguments which refer to input devices.
# None: 0
# Joypad (RetroPad): 1
# Mouse: 2
# Keyboard: 3
# Generic Lightgun: 4
# Joypad w/ Analog (RetroPad + Analog sticks): 5
# Multitap (SNES specific): 257
# Super Scope (SNES specific): 260
# Justifier (SNES specific): 516
# Justifiers (SNES specific): 772
# input_libretro_device_p1 =
# input_libretro_device_p2 =
# input_libretro_device_p3 =
# input_libretro_device_p4 =
# input_libretro_device_p5 =
# input_libretro_device_p6 =
# input_libretro_device_p7 =
# input_libretro_device_p8 =
# Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
# is for keypad keys):
#
# left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
# rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
# f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
# num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
# keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
# period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
# tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
# backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
#
# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
# rather than relying on a default.
# input_player1_a = x
# input_player1_b = z
# input_player1_y = a
# input_player1_x = s
# input_player1_start = enter
# input_player1_select = rshift
# input_player1_l = q
# input_player1_r = w
# input_player1_left = left
# input_player1_right = right
# input_player1_up = up
# input_player1_down = down
# input_player1_l2 =
# input_player1_r2 =
# input_player1_l3 =
# input_player1_r3 =
# Two analog sticks (DualShock-esque).
# Bound as usual, however, if a real analog axis is bound,
# it can be read as a true analog.
# Positive X axis is right, Positive Y axis is down.
# input_player1_l_x_plus =
# input_player1_l_x_minus =
# input_player1_l_y_plus =
# input_player1_l_y_minus =
# input_player1_r_x_plus =
# input_player1_r_x_minus =
# input_player1_r_y_plus =
# input_player1_r_y_minus =
# If desired, it is possible to override which joypads are being used for player 1 through 8.
# First joypad available is 0.
# input_player1_joypad_index = 0
# input_player2_joypad_index = 1
# input_player3_joypad_index = 2
# input_player4_joypad_index = 3
# input_player5_joypad_index = 4
# input_player6_joypad_index = 5
# input_player7_joypad_index = 6
# input_player8_joypad_index = 7
# Joypad buttons.
# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
# E.g. "h0up"
# input_player1_a_btn =
# input_player1_b_btn =
# input_player1_y_btn =
# input_player1_x_btn =
# input_player1_start_btn =
# input_player1_select_btn =
# input_player1_l_btn =
# input_player1_r_btn =
# input_player1_left_btn =
# input_player1_right_btn =
# input_player1_up_btn =
# input_player1_down_btn =
# input_player1_l2_btn =
# input_player1_r2_btn =
# input_player1_l3_btn =
# input_player1_r3_btn =
# Axis for RetroArch D-Pad.
# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
# input_player1_left_axis =
# input_player1_right_axis =
# input_player1_up_axis =
# input_player1_down_axis =
# Holding the turbo while pressing another button will let the button enter a turbo mode
# where the button state is modulated with a periodic signal.
# The modulation stops when the button itself (not turbo button) is released.
# input_player1_turbo =
# Describes the period and how long of that period a turbo-enabled button should behave.
# Numbers are described in frames.
# input_turbo_period = 6
# input_turbo_duty_cycle = 3
# This goes all the way to player 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
# Toggles fullscreen.
# input_toggle_fullscreen = f
# Saves state.
# input_save_state = f2
# Loads state.
# input_load_state = f4
# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
# When slot is != 0, path will be $path%d, where %d is slot number.
# input_state_slot_increase = f7
# input_state_slot_decrease = f6
# Toggles between fast-forwarding and normal speed.
# input_toggle_fast_forward = space
# Hold for fast-forward. Releasing button disables fast-forward.
# input_hold_fast_forward = l
# Key to exit RetroArch cleanly.
# Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
# On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
# input_exit_emulator = escape
# Applies next and previous shader in directory.
# input_shader_next = m
# input_shader_prev = n
# Hold button down to rewind. Rewinding must be enabled.
# input_rewind = r
# Toggle between recording and not.
# input_movie_record_toggle = o
# Toggle between paused and non-paused state
# input_pause_toggle = p
# Frame advance when content is paused
# input_frame_advance = k
# Reset the content.
# input_reset = h
# Cheats.
# input_cheat_index_plus = y
# input_cheat_index_minus = t
# input_cheat_toggle = u
# Mute/unmute audio
# input_audio_mute = f9
# Take screenshot
# input_screenshot = f8
# Netplay flip players.
# input_netplay_flip_players = i
# Hold for slowmotion.
# input_slowmotion = e
# Enable other hotkeys.
# If this hotkey is bound to either keyboard, joybutton or joyaxis,
# all other hotkeys will be disabled unless this hotkey is also held at the same time.
# This is useful for RETRO_KEYBOARD centric implementations
# which query a large area of the keyboard, where it is not desirable
# that hotkeys get in the way.
# Alternatively, all hotkeys for keyboard could be disabled by the user.
# input_enable_hotkey_btn =
# Increases audio volume.
# input_volume_up = kp_plus
# Decreases audio volume.
# input_volume_down = kp_minus
# Toggles to next overlay. Wraps around.
# input_overlay_next =
# Toggles eject for disks. Used for multiple-disk content.
# input_disk_eject_toggle =
# Cycles through disk images. Use after ejecting.
# Complete by toggling eject again.
# input_disk_next =
# Toggles menu.
# input_menu_toggle = f1
# Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
# and keeps the mouse pointer inside the window to allow relative mouse input
# to work better.
# input_grab_mouse_toggle = f11
#### Menu
# Menu driver to use. "rgui", "lakka", etc.
# menu_driver = "rgui"
#### Camera
# Override the default camera device the camera driver uses. This is driver dependant.
# camera_device =
# Override the default privacy permission for cores that want to access camera services. Is "false" by default.
# camera_allow = false
#### Location
# Override the default privacy permission for cores that want to access location services. Is "false" by default.
# location_allow = false
#### Netplay
# When being client over netplay, use keybinds for player 1.
# netplay_client_swap_input = false
# The username of the person running RetroArch. This will be used for playing online, for instance.
# netplay_nickname =
# The amount of delay frames to use for netplay. Increasing this value will increase
# performance, but introduce more latency.
# netplay_delay_frames = 0
# Netplay mode for the current user.
# false is Server, true is Client.
# netplay_mode = false
# Enable or disable spectator mode for the player during netplay.
# netplay_spectator_mode_enable = false
# The IP Address of the host to connect to.
# netplay_ip_address =
# The port of the host IP Address. Can be either a TCP or an UDP port.
# netplay_ip_port = 55435
#### Misc
# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
# rewind_enable = false
# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
# The buffer should be approx. 20MB per minute of buffer time.
# rewind_buffer_size = 20
# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
# rewind_granularity = 1
# Pause gameplay when window focus is lost.
# pause_nonactive = true
# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
# The interval is measured in seconds. A value of 0 disables autosave.
# autosave_interval =
# Path to XML cheat database (as used by bSNES).
# cheat_database_path =
# Path to XML cheat config, a file which keeps track of which
# cheat settings are used for individual games.
# If the file does not exist, it will be created.
# cheat_settings_path =
# Directory to dump screenshots to.
# screenshot_directory =
# Records video after CPU video filter.
# video_post_filter_record = false
# Records output of GPU shaded material if available.
# video_gpu_record = false
# Screenshots output of GPU shaded material if available.
# video_gpu_screenshot = true
# Block SRAM from being overwritten when loading save states.
# Might potentially lead to buggy games.
# block_sram_overwrite = false
# When saving a savestate, save state index is automatically increased before
# it is saved.
# Also, when loading content, the index will be set to the highest existing index.
# There is no upper bound on the index.
# savestate_auto_index = false
# Slowmotion ratio. When slowmotion, content will slow down by factor.
# slowmotion_ratio = 3.0
# The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
# RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
# Do not rely on this cap to be perfectly accurate.
# A ratio of zero equals no FPS cap.
# fastforward_ratio = 0.0
# Enable stdin/network command interface.
# network_cmd_enable = false
# network_cmd_port = 55355
# stdin_cmd_enable = false

120
debian/rules vendored
View File

@ -1,14 +1,27 @@
#!/usr/bin/make -f
# -*- makefile -*-
# Sample debian/rules that uses debhelper.
# This file was originally written by Joey Hess and Craig Small.
# As a special exception, when this file is copied by dh-make into a
# dh-make output file, you may use that output file without restriction.
# This special exception was added by Craig Small in version 0.37 of dh-make.
# Copyright (C) 2010 Hunter Kaller
# Copyright (C) 2014 Sergio Benjamim
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
# Uncomment this to turn on verbose mode.
#export DH_VERBOSE=1
%:
dh $@ --parallel
QUILT=QUILT_PATCHES=debian/patches quilt --quiltrc /dev/null
PATCH := $(QUILT) push -a || [ "$$($(QUILT) applied)" = "$$(grep -v '^\#' debian/patches/series)" ]
@ -20,86 +33,33 @@ patch:
unpatch:
$(UNPATCH)
configure: configure-stamp
configure-stamp:
dh_testdir
# Add here commands to configure the package.
override_dh_auto_configure:
# See ./configure --help for valid flags
# disable flags (i.e. --disable-ffmpeg for example) if there is no package relative to the feature in Build-Depends
./configure --prefix=/usr --enable-rgui --enable-kms --enable-cg --disable-ffmpeg --enable-freetype --enable-python --enable-udev --enable-libxml2 --enable-zlib
touch configure-stamp
build: build-arch build-indep
build-arch: build-stamp
build-indep: build-stamp
build-stamp: configure-stamp
dh_testdir
# Add here commands to compile the package.
touch config.mk
override_dh_auto_build:
$(MAKE)
#docbook-to-man debian/retroarch.sgml > retroarch
touch $@
clean:
dh_testdir
dh_testroot
rm -f build-stamp configure-stamp
# Add here commands to clean up after the build process.
touch config.mk
$(MAKE) clean
dh_clean
install: build
dh_testdir
dh_testroot
dh_prep
dh_installdirs
# SoftFilters
$(MAKE) -C gfx/filters/
# Audio DSP plugins
$(MAKE) -C audio/filters/
override_dh_auto_install:
# Add here commands to install the package into debian/retroarch.
$(MAKE) DESTDIR=$(CURDIR)/debian/retroarch PREFIX=/usr install
cp $(CURDIR)/debian/retroarch.desktop $(CURDIR)/debian/retroarch/usr/share/applications
cp $(CURDIR)/AUTHORS $(CURDIR)/debian/retroarch/usr/share/doc/retroarch/
cp $(CURDIR)/debian/retroarch.desktop $(CURDIR)/debian/retroarch/usr/share/applications/
cp $(CURDIR)/debian/retroarch.cfg $(CURDIR)/debian/retroarch/etc/
# SoftFilters
cp $(CURDIR)/gfx/filters/*.so $(CURDIR)/debian/retroarch/usr/lib/retroarch/filters/video/
# Audio DSP plugins
cd $(CURDIR)/audio/filters/ && \
cp *.so $(CURDIR)/debian/retroarch/usr/lib/retroarch/filters/audio/ && \
cp *.dsp $(CURDIR)/debian/retroarch/usr/lib/retroarch/filters/audio/
# Build architecture-independent files here.
binary-indep: install
# We have nothing to do by default.
# Build architecture-dependent files here.
binary-arch: install
dh_testdir
dh_testroot
dh_installchangelogs
dh_installdocs
dh_installexamples
# dh_install
# dh_installmenu
# dh_installdebconf
# dh_installlogrotate
# dh_installemacsen
# dh_installpam
# dh_installmime
# dh_python
# dh_installinit
# dh_installcron
# dh_installinfo
dh_installman
dh_link
dh_strip
dh_compress
dh_fixperms
# dh_perl
# dh_makeshlibs
dh_installdeb
dh_shlibdeps
dh_gencontrol
dh_md5sums
dh_builddeb
binary: binary-indep binary-arch
.PHONY: build clean binary-indep binary-arch binary install configure
override_dh_auto_clean:
touch config.mk
$(MAKE) clean
$(MAKE) -C gfx/filters/ clean
$(MAKE) -C audio/filters/ clean