diff --git a/gfx/common/d3d_common.c b/gfx/common/d3d_common.c index 6fab3fc987..4e804a1cce 100644 --- a/gfx/common/d3d_common.c +++ b/gfx/common/d3d_common.c @@ -69,7 +69,7 @@ bool d3d_texture_get_level_desc(LPDIRECT3DTEXTURE tex, return false; #if defined(HAVE_D3D9) && !defined(__cplusplus) #if defined(_XBOX) - IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level); + D3DTexture_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level); return true; #else if (SUCCEEDED(IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level))) diff --git a/gfx/drivers_font/xdk360_fonts.cpp b/gfx/drivers_font/xdk360_fonts.cpp index 22e79b0195..6824d400ab 100644 --- a/gfx/drivers_font/xdk360_fonts.cpp +++ b/gfx/drivers_font/xdk360_fonts.cpp @@ -629,10 +629,10 @@ static void xdk360_render_msg_post(xdk360_video_font_t * font) LPDIRECT3DDEVICE d3dr = font->d3d->dev; d3d_set_texture(d3dr, 0, NULL); - d3dr->SetVertexDeclaration(NULL); + d3d_set_vertex_declaration(d3dr, NULL); d3d_set_vertex_shader(d3dr, 0, NULL); D3DDevice_SetPixelShader(d3dr, NULL); - d3dr->SetRenderState( D3DRS_VIEWPORTENABLE, font->m_dwSavedState ); + d3d_set_render_state(d3dr, D3DRS_VIEWPORTENABLE, font->m_dwSavedState); } static void xdk360_render_msg_pre(xdk360_video_font_t * font) @@ -645,19 +645,20 @@ static void xdk360_render_msg_pre(xdk360_video_font_t * font) d3dr->GetRenderState( D3DRS_VIEWPORTENABLE, (DWORD*)&font->m_dwSavedState ); /* Set the texture scaling factor as a vertex shader constant. */ - D3DTexture_GetLevelDesc(font->m_pFontTexture, 0, &TextureDesc); // Get the description + /* Get the description */ + d3d_texture_get_level_desc(font->m_pFontTexture, 0, &TextureDesc); /* Set render state. */ d3d_set_texture(d3dr, 0, font->m_pFontTexture); - /* Read the TextureDesc here to ensure no load/hit/store from GetLevelDesc(). */ + /* Read the TextureDesc here to ensure no load/hit/store from d3d_texture_get_level_desc(). */ vTexScale[0] = 1.0f / TextureDesc.Width; /* LHS due to int->float conversion. */ vTexScale[1] = 1.0f / TextureDesc.Height; vTexScale[2] = 0.0f; vTexScale[3] = 0.0f; - d3dr->SetRenderState( D3DRS_VIEWPORTENABLE, FALSE ); - d3dr->SetVertexDeclaration(font->s_FontLocals.m_pFontVertexDecl); + d3d_set_render_state(d3dr, D3DRS_VIEWPORTENABLE, FALSE); + d3d_set_vertex_declaration(d3dr, font->s_FontLocals.m_pFontVertexDecl); d3d_set_vertex_shader(d3dr, 0, font->s_FontLocals.m_pFontVertexShader); d3dr->SetPixelShader(font->s_FontLocals.m_pFontPixelShader);