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(GLSM )update
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@ -1363,7 +1363,7 @@ void rglTexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
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const GLubyte* rglGetStringi(GLenum name, GLuint index)
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{
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#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES_3)
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glGetStringi(name, index);
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return glGetStringi(name, index);
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#else
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return NULL;
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#endif
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