(Apple) apple_input.c - refactor

This commit is contained in:
twinaphex 2014-09-30 16:34:40 +02:00
parent 1cbb290d3b
commit 05eb9a0af8

View File

@ -234,7 +234,10 @@ extern void apple_gamecontroller_poll_all(void);
#define HIDKEY(X) X
#elif defined(OSX)
/* Taken from https://github.com/depp/keycode, check keycode.h for license */
/* Taken from https://github.com/depp/keycode,
* check keycode.h for license. */
static const unsigned char MAC_NATIVE_TO_HID[128] = {
4, 22, 7, 9, 11, 10, 29, 27, 6, 25,255, 5, 20, 26, 8, 21,
28, 23, 30, 31, 32, 33, 35, 34, 46, 38, 36, 45, 37, 39, 48, 18,
@ -294,7 +297,7 @@ static bool handle_small_keyboard(unsigned* code, bool down)
unsigned translated_code = (*code < 128) ? mapping[*code] : 0;
// Allow old keys to be released
/* Allow old keys to be released. */
if (!down && apple->keys[*code])
return false;
@ -331,7 +334,8 @@ static void handle_icade_event(unsigned keycode)
{ false, 4 }, { true , 1 }, { false, -1 }, { false, -1 } // C
};
if (icade_enabled && (keycode < 0x20) && (icade_map[keycode].button >= 0))
if (icade_enabled && (keycode < 0x20)
&& (icade_map[keycode].button >= 0))
{
const int button = icade_map[keycode].button;
@ -358,9 +362,25 @@ void apple_input_reset_icade_buttons(void)
icade_buttons = 0;
}
void apple_input_keyboard_event(bool down, unsigned code, uint32_t character, uint32_t mod)
void apple_input_keyboard_event(bool down,
unsigned code, uint32_t character, uint32_t mod)
{
apple_input_data_t *apple = (apple_input_data_t*)driver.input_data;
/* This is copied here as it isn't
* defined in any standard iOS header */
enum
{
NSAlphaShiftKeyMask = 1 << 16,
NSShiftKeyMask = 1 << 17,
NSControlKeyMask = 1 << 18,
NSAlternateKeyMask = 1 << 19,
NSCommandKeyMask = 1 << 20,
NSNumericPadKeyMask = 1 << 21,
NSHelpKeyMask = 1 << 22,
NSFunctionKeyMask = 1 << 23,
NSDeviceIndependentModifierFlagsMask = 0xffff0000U
};
code = HIDKEY(code);
if (icade_enabled)
@ -376,20 +396,6 @@ void apple_input_keyboard_event(bool down, unsigned code, uint32_t character, ui
return;
apple->keys[code] = down;
/* This is copied here as it isn't defined in any standard iOS header */
enum
{
NSAlphaShiftKeyMask = 1 << 16,
NSShiftKeyMask = 1 << 17,
NSControlKeyMask = 1 << 18,
NSAlternateKeyMask = 1 << 19,
NSCommandKeyMask = 1 << 20,
NSNumericPadKeyMask = 1 << 21,
NSHelpKeyMask = 1 << 22,
NSFunctionKeyMask = 1 << 23,
NSDeviceIndependentModifierFlagsMask = 0xffff0000U
};
enum retro_mod mods = RETROKMOD_NONE;
mods |= (mod & NSAlphaShiftKeyMask) ? RETROKMOD_CAPSLOCK : 0;
@ -399,7 +405,8 @@ void apple_input_keyboard_event(bool down, unsigned code, uint32_t character, ui
mods |= (mod & NSCommandKeyMask) ? RETROKMOD_META : 0;
mods |= (mod & NSNumericPadKeyMask) ? RETROKMOD_NUMLOCK : 0;
input_keyboard_event(down, input_translate_keysym_to_rk(code), character, mods);
input_keyboard_event(down,
input_translate_keysym_to_rk(code), character, mods);
}
@ -425,15 +432,19 @@ int32_t apple_input_find_any_key(void)
int32_t apple_input_find_any_button(uint32_t port)
{
unsigned i, buttons;
unsigned i, buttons = 0;
apple_input_data_t *apple = (apple_input_data_t*)driver.input_data;
if (!apple)
return -1;
#ifdef IOS
apple_gamecontroller_poll_all();
#endif
buttons = apple->buttons[port] |
((port == 0) ? apple_input_get_icade_buttons() : 0);
buttons = apple->buttons[port];
if (port == 0)
buttons |= apple_input_get_icade_buttons();
if (buttons)
for (i = 0; i != 32; i ++)
@ -463,22 +474,25 @@ int32_t apple_input_find_any_axis(uint32_t port)
return 0;
}
// Game thread interface
static bool apple_key_pressed(apple_input_data_t *apple, enum retro_key key)
static bool apple_key_pressed(apple_input_data_t *apple,
enum retro_key id)
{
if ((int)key >= 0 && key < RETROK_LAST)
return apple->keys[input_translate_rk_to_keysym(key)];
if (id >= 0 && id < RETROK_LAST)
return apple->keys[input_translate_rk_to_keysym((enum retro_key)id)];
return false;
}
static bool apple_is_pressed(apple_input_data_t *apple, unsigned port_num,
const struct retro_keybind *binds, unsigned key)
static int16_t apple_is_pressed(apple_input_data_t *apple, unsigned port_num,
const struct retro_keybind *binds, unsigned id)
{
return apple_key_pressed(apple, binds[key].key) ||
input_joypad_pressed(apple->joypad, port_num, binds, key);
if (id < RARCH_BIND_LIST_END)
{
const struct retro_keybind *bind = &binds[id];
return bind->valid && apple_key_pressed(apple, bind->key);
}
return 0;
}
// Exported input driver
static void *apple_input_init(void)
{
apple_input_data_t *apple = NULL;
@ -530,65 +544,74 @@ static void apple_input_poll(void *data)
apple->mouse_delta[1] = 0;
}
static int16_t apple_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
static int16_t apple_mouse_state(apple_input_data_t *apple,
unsigned id)
{
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_X:
return apple->mouse_delta[0];
case RETRO_DEVICE_ID_MOUSE_Y:
return apple->mouse_delta[1];
case RETRO_DEVICE_ID_MOUSE_LEFT:
return apple->mouse_buttons & 1;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return apple->mouse_buttons & 2;
}
return 0;
}
static int16_t apple_pointer_state(apple_input_data_t *apple,
unsigned index, unsigned id)
{
const bool want_full = device == RARCH_DEVICE_POINTER_SCREEN;
if (index < apple->touch_count && index < MAX_TOUCHES)
{
const apple_touch_data_t *touch = (const apple_touch_data_t *)
&apple->touches[index];
int16_t x = want_full ? touch->full_x : touch->fixed_x;
int16_t y = want_full ? touch->full_y : touch->fixed_y;
switch (id)
{
case RETRO_DEVICE_ID_POINTER_PRESSED:
return (x != -0x8000) && (y != -0x8000);
case RETRO_DEVICE_ID_POINTER_X:
return x;
case RETRO_DEVICE_ID_POINTER_Y:
return y;
}
}
return 0;
}
static int16_t apple_input_state(void *data,
const struct retro_keybind **binds, unsigned port,
unsigned device, unsigned index, unsigned id)
{
apple_input_data_t *apple = (apple_input_data_t*)data;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
return (id < RARCH_BIND_LIST_END) ? apple_is_pressed(apple, port, binds[port], id) : 0;
return apple_is_pressed(apple, port, binds[port], id) ||
input_joypad_pressed(apple->joypad, port, binds[port], id);
case RETRO_DEVICE_ANALOG:
return input_joypad_analog(apple->joypad, port, index, id, binds[port]);
return input_joypad_analog(apple->joypad, port,
index, id, binds[port]);
case RETRO_DEVICE_KEYBOARD:
return apple_key_pressed(apple, id);
case RETRO_DEVICE_MOUSE:
{
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_X:
return apple->mouse_delta[0];
case RETRO_DEVICE_ID_MOUSE_Y:
return apple->mouse_delta[1];
case RETRO_DEVICE_ID_MOUSE_LEFT:
return apple->mouse_buttons & 1;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return apple->mouse_buttons & 2;
}
}
return apple_mouse_state(apple, id);
case RETRO_DEVICE_POINTER:
case RARCH_DEVICE_POINTER_SCREEN:
{
const bool want_full = device == RARCH_DEVICE_POINTER_SCREEN;
if (index < apple->touch_count && index < MAX_TOUCHES)
{
const apple_touch_data_t *touch = (const apple_touch_data_t *)
&apple->touches[index];
int16_t x = want_full ? touch->full_x : touch->fixed_x;
int16_t y = want_full ? touch->full_y : touch->fixed_y;
switch (id)
{
case RETRO_DEVICE_ID_POINTER_PRESSED:
return (x != -0x8000) && (y != -0x8000);
case RETRO_DEVICE_ID_POINTER_X:
return x;
case RETRO_DEVICE_ID_POINTER_Y:
return y;
}
}
return 0;
}
default:
return 0;
return apple_pointer_state(apple, index, id);
}
return 0;
}
static bool apple_bind_button_pressed(void *data, int key)
@ -596,8 +619,7 @@ static bool apple_bind_button_pressed(void *data, int key)
const struct retro_keybind *binds = g_settings.input.binds[0];
apple_input_data_t *apple = (apple_input_data_t*)data;
return (key >= 0 && key < RARCH_BIND_LIST_END) ?
apple_is_pressed(apple, 0, binds, key) : false;
return apple_is_pressed(apple, 0, binds, key);
}
static void apple_input_free_input(void *data)
@ -619,7 +641,8 @@ static bool apple_input_set_rumble(void *data,
apple_input_data_t *apple = (apple_input_data_t*)data;
if (apple && apple->joypad)
return input_joypad_set_rumble(apple->joypad, port, effect, strength);
return input_joypad_set_rumble(apple->joypad,
port, effect, strength);
return false;
}