mirror of
https://github.com/libretro/RetroArch
synced 2025-02-06 18:40:49 +00:00
(D3D) Cleanups
This commit is contained in:
parent
f24680fd57
commit
05b6b7a2ea
@ -101,9 +101,6 @@ static HMONITOR monitor_all[MAX_MONITORS];
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static unsigned monitor_count;
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static unsigned monitor_count;
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#endif
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#endif
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void renderchain_deinit_shader(void);
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bool renderchain_init_shader(void *data);
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static void d3d_deinit_shader(void *data)
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static void d3d_deinit_shader(void *data)
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{
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{
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renderchain_deinit_shader();
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renderchain_deinit_shader();
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@ -238,7 +238,7 @@ bool renderchain_compile_shaders(void *data, void *fragment_data,
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return true;
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return true;
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}
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}
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void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data)
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static void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data)
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{
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{
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CGprogram *fPrg = (CGprogram*)fragment_data;
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CGprogram *fPrg = (CGprogram*)fragment_data;
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CGprogram *vPrg = (CGprogram*)vertex_data;
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CGprogram *vPrg = (CGprogram*)vertex_data;
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@ -260,7 +260,7 @@ static void renderchain_destroy_stock_shader(void *data)
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cgDestroyProgram(chain->vStock);
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cgDestroyProgram(chain->vStock);
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}
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}
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void renderchain_destroy_shader(void *data, int i)
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static void renderchain_destroy_shader(void *data, int i)
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{
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{
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renderchain_t *chain = (renderchain_t*)data;
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renderchain_t *chain = (renderchain_t*)data;
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@ -708,6 +708,39 @@ static void renderchain_bind_pass(void *data, void *pass_data, unsigned pass_ind
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}
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}
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}
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}
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static void renderchain_clear(void *data)
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{
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unsigned i;
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renderchain_t *chain = (renderchain_t*)data;
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for (i = 0; i < TEXTURES; i++)
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{
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if (chain->prev.tex[i])
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d3d_texture_free(chain->prev.tex[i]);
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if (chain->prev.vertex_buf[i])
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d3d_vertex_buffer_free(chain->prev.vertex_buf[i], NULL);
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}
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d3d_vertex_buffer_free(NULL, chain->passes[0].vertex_decl);
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for (i = 1; i < chain->passes.size(); i++)
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{
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if (chain->passes[i].tex)
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d3d_texture_free(chain->passes[i].tex);
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d3d_vertex_buffer_free(chain->passes[i].vertex_buf, chain->passes[i].vertex_decl);
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renderchain_destroy_shader(chain, i);
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}
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for (i = 0; i < chain->luts.size(); i++)
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{
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if (chain->luts[i].tex)
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d3d_texture_free(chain->luts[i].tex);
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}
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chain->passes.clear();
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chain->luts.clear();
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}
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void renderchain_free(void *data)
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void renderchain_free(void *data)
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{
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{
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renderchain_t *chain = (renderchain_t*)data;
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renderchain_t *chain = (renderchain_t*)data;
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@ -815,6 +848,74 @@ static void renderchain_log_info(void *data, const void *info_data)
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info->pass->filter == RARCH_FILTER_LINEAR ? "true" : "false");
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info->pass->filter == RARCH_FILTER_LINEAR ? "true" : "false");
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}
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}
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static bool renderchain_create_first_pass(void *data, const void *info_data,
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unsigned fmt)
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{
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unsigned i;
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Pass pass;
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D3DXMATRIX ident;
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const LinkInfo *info = (const LinkInfo*)info_data;
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renderchain_t *chain = (renderchain_t*)data;
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LPDIRECT3DDEVICE d3dr = NULL;
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if (!chain)
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return false;
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d3dr = (LPDIRECT3DDEVICE)chain->dev;
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D3DXMatrixIdentity(&ident);
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d3d_set_transform(d3dr, D3DTS_WORLD, &ident);
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d3d_set_transform(d3dr, D3DTS_VIEW, &ident);
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pass.info = *info;
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pass.last_width = 0;
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pass.last_height = 0;
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chain->prev.ptr = 0;
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for (i = 0; i < TEXTURES; i++)
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{
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chain->prev.last_width[i] = 0;
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chain->prev.last_height[i] = 0;
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chain->prev.vertex_buf[i] = d3d_vertex_buffer_new(
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d3dr, 4 * sizeof(Vertex),
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d3dr->GetSoftwareVertexProcessing()
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? D3DUSAGE_SOFTWAREPROCESSING : 0,
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0,
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D3DPOOL_DEFAULT,
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NULL);
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if (!chain->prev.vertex_buf[i])
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return false;
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chain->prev.tex[i] = (LPDIRECT3DTEXTURE)d3d_texture_new(
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d3dr, NULL, info->tex_w, info->tex_h, 1, 0,
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(fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8,
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D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL);
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if (!chain->prev.tex[i])
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return false;
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d3d_set_texture(d3dr, 0, chain->prev.tex[i]);
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d3d_set_sampler_minfilter(d3dr, 0,
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translate_filter(info->pass->filter));
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d3d_set_sampler_magfilter(d3dr, 0,
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translate_filter(info->pass->filter));
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d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
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d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
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d3d_set_texture(d3dr, 0, NULL);
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}
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renderchain_compile_shaders(chain, &pass.fPrg,
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&pass.vPrg, info->pass->source.path);
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if (!renderchain_init_shader_fvf(chain, &pass))
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return false;
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chain->passes.push_back(pass);
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return true;
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}
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bool renderchain_init(void *data, const video_info_t *video_info,
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bool renderchain_init(void *data, const video_info_t *video_info,
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void *dev_,
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void *dev_,
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const void *final_viewport_,
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const void *final_viewport_,
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@ -842,37 +943,37 @@ bool renderchain_init(void *data, const video_info_t *video_info,
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return true;
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return true;
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}
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}
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void renderchain_clear(void *data)
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static bool renderchain_set_pass_size(void *data, unsigned pass_index,
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unsigned width, unsigned height)
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{
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{
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unsigned i;
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renderchain_t *chain = (renderchain_t*)data;
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renderchain_t *chain = (renderchain_t*)data;
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LPDIRECT3DDEVICE d3dr = chain->dev;
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Pass *pass = (Pass*)&chain->passes[pass_index];
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for (i = 0; i < TEXTURES; i++)
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if (width != pass->info.tex_w || height != pass->info.tex_h)
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{
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{
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if (chain->prev.tex[i])
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d3d_texture_free(pass->tex);
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d3d_texture_free(chain->prev.tex[i]);
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if (chain->prev.vertex_buf[i])
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pass->info.tex_w = width;
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d3d_vertex_buffer_free(chain->prev.vertex_buf[i], NULL);
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pass->info.tex_h = height;
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pass->tex = (LPDIRECT3DTEXTURE)d3d_texture_new(
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d3dr, NULL, width, height, 1,
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D3DUSAGE_RENDERTARGET,
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chain->passes.back().info.pass->fbo.fp_fbo ?
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D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT, 0, 0, 0,
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NULL, NULL);
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if (!pass->tex)
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return false;
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d3d_set_texture(d3dr, 0, pass->tex);
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d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
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d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
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d3d_set_texture(d3dr, 0, NULL);
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}
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}
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d3d_vertex_buffer_free(NULL, chain->passes[0].vertex_decl);
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return true;
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for (i = 1; i < chain->passes.size(); i++)
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{
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if (chain->passes[i].tex)
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d3d_texture_free(chain->passes[i].tex);
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d3d_vertex_buffer_free(chain->passes[i].vertex_buf, chain->passes[i].vertex_decl);
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renderchain_destroy_shader(chain, i);
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}
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for (i = 0; i < chain->luts.size(); i++)
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{
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if (chain->luts[i].tex)
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d3d_texture_free(chain->luts[i].tex);
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}
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chain->passes.clear();
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chain->luts.clear();
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}
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}
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static void d3d_recompute_pass_sizes(d3d_video_t *d3d)
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static void d3d_recompute_pass_sizes(d3d_video_t *d3d)
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@ -931,39 +1032,6 @@ void renderchain_set_final_viewport(void *data,
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d3d_recompute_pass_sizes(d3d);
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d3d_recompute_pass_sizes(d3d);
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}
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}
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bool renderchain_set_pass_size(void *data, unsigned pass_index,
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unsigned width, unsigned height)
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{
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renderchain_t *chain = (renderchain_t*)data;
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LPDIRECT3DDEVICE d3dr = chain->dev;
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Pass *pass = (Pass*)&chain->passes[pass_index];
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if (width != pass->info.tex_w || height != pass->info.tex_h)
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{
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d3d_texture_free(pass->tex);
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pass->info.tex_w = width;
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pass->info.tex_h = height;
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pass->tex = (LPDIRECT3DTEXTURE)d3d_texture_new(
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d3dr, NULL, width, height, 1,
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D3DUSAGE_RENDERTARGET,
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chain->passes.back().info.pass->fbo.fp_fbo ?
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D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT, 0, 0, 0,
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NULL, NULL);
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if (!pass->tex)
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return false;
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d3d_set_texture(d3dr, 0, pass->tex);
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d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
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d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
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d3d_set_texture(d3dr, 0, NULL);
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}
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return true;
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}
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bool renderchain_add_pass(void *data, const void *info_data)
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bool renderchain_add_pass(void *data, const void *info_data)
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{
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{
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Pass pass;
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Pass pass;
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@ -1057,7 +1125,7 @@ void renderchain_add_state_tracker(void *data, void *tracker_data)
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chain->tracker = tracker;
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chain->tracker = tracker;
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}
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}
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void renderchain_start_render(void *data)
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static void renderchain_start_render(void *data)
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{
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{
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renderchain_t *chain = (renderchain_t*)data;
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renderchain_t *chain = (renderchain_t*)data;
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@ -1070,7 +1138,7 @@ void renderchain_start_render(void *data)
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chain->passes[0].last_height = chain->prev.last_height[chain->prev.ptr];
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chain->passes[0].last_height = chain->prev.last_height[chain->prev.ptr];
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}
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}
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void renderchain_end_render(void *data)
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static void renderchain_end_render(void *data)
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{
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{
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renderchain_t *chain = (renderchain_t*)data;
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renderchain_t *chain = (renderchain_t*)data;
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@ -1180,6 +1248,19 @@ static void renderchain_set_vertices(
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vp_width, vp_height);
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vp_width, vp_height);
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}
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}
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static void renderchain_set_viewport(void *data, void *viewport_data)
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{
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LPDIRECT3DDEVICE d3dr;
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D3DVIEWPORT *vp = (D3DVIEWPORT*)viewport_data;
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renderchain_t *chain = (renderchain_t*)data;
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if (!chain)
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return;
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d3dr = (LPDIRECT3DDEVICE)chain->dev;
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d3d_set_viewport(d3dr, vp);
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}
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bool renderchain_render(void *chain_data, const void *data,
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bool renderchain_render(void *chain_data, const void *data,
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unsigned width, unsigned height, unsigned pitch, unsigned rotation)
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unsigned width, unsigned height, unsigned pitch, unsigned rotation)
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{
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{
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@ -1269,87 +1350,8 @@ bool renderchain_render(void *chain_data, const void *data,
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return true;
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return true;
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}
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}
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bool renderchain_create_first_pass(void *data, const void *info_data,
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unsigned fmt)
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{
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unsigned i;
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Pass pass;
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D3DXMATRIX ident;
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const LinkInfo *info = (const LinkInfo*)info_data;
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renderchain_t *chain = (renderchain_t*)data;
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LPDIRECT3DDEVICE d3dr = NULL;
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if (!chain)
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return false;
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d3dr = (LPDIRECT3DDEVICE)chain->dev;
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D3DXMatrixIdentity(&ident);
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d3d_set_transform(d3dr, D3DTS_WORLD, &ident);
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d3d_set_transform(d3dr, D3DTS_VIEW, &ident);
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pass.info = *info;
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pass.last_width = 0;
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pass.last_height = 0;
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chain->prev.ptr = 0;
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for (i = 0; i < TEXTURES; i++)
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{
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chain->prev.last_width[i] = 0;
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chain->prev.last_height[i] = 0;
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chain->prev.vertex_buf[i] = d3d_vertex_buffer_new(
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d3dr, 4 * sizeof(Vertex),
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d3dr->GetSoftwareVertexProcessing()
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? D3DUSAGE_SOFTWAREPROCESSING : 0,
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0,
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D3DPOOL_DEFAULT,
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NULL);
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if (!chain->prev.vertex_buf[i])
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return false;
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chain->prev.tex[i] = (LPDIRECT3DTEXTURE)d3d_texture_new(
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d3dr, NULL, info->tex_w, info->tex_h, 1, 0,
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(fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8,
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D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL);
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if (!chain->prev.tex[i])
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return false;
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d3d_set_texture(d3dr, 0, chain->prev.tex[i]);
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d3d_set_sampler_minfilter(d3dr, 0,
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translate_filter(info->pass->filter));
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d3d_set_sampler_magfilter(d3dr, 0,
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translate_filter(info->pass->filter));
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d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
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d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
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d3d_set_texture(d3dr, 0, NULL);
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}
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||||||
|
|
||||||
renderchain_compile_shaders(chain, &pass.fPrg,
|
|
||||||
&pass.vPrg, info->pass->source.path);
|
|
||||||
|
|
||||||
if (!renderchain_init_shader_fvf(chain, &pass))
|
|
||||||
return false;
|
|
||||||
chain->passes.push_back(pass);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void renderchain_set_viewport(void *data, void *viewport_data)
|
|
||||||
{
|
|
||||||
LPDIRECT3DDEVICE d3dr;
|
|
||||||
D3DVIEWPORT *vp = (D3DVIEWPORT*)viewport_data;
|
|
||||||
renderchain_t *chain = (renderchain_t*)data;
|
|
||||||
|
|
||||||
if (!chain)
|
|
||||||
return;
|
|
||||||
|
|
||||||
d3dr = (LPDIRECT3DDEVICE)chain->dev;
|
|
||||||
d3d_set_viewport(d3dr, vp);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void renderchain_convert_geometry(
|
void renderchain_convert_geometry(
|
||||||
@ -1478,5 +1480,3 @@ void renderchain_render_pass(void *data, void *pass_data, unsigned pass_index)
|
|||||||
|
|
||||||
renderchain_unbind_all(chain);
|
renderchain_unbind_all(chain);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -46,20 +46,16 @@ void renderchain_deinit_shader(void);
|
|||||||
|
|
||||||
bool renderchain_init_shader(void *data);
|
bool renderchain_init_shader(void *data);
|
||||||
|
|
||||||
bool renderchain_init(void *data, const video_info_t *video_info,
|
bool renderchain_init(void *data,
|
||||||
|
const video_info_t *video_info,
|
||||||
void *dev_,
|
void *dev_,
|
||||||
const void *final_viewport_,
|
const void *final_viewport_,
|
||||||
const void *info_data,
|
const void *info_data,
|
||||||
unsigned fmt);
|
unsigned fmt);
|
||||||
|
|
||||||
void renderchain_clear(void *data);
|
|
||||||
|
|
||||||
void renderchain_set_final_viewport(void *data,
|
void renderchain_set_final_viewport(void *data,
|
||||||
void *renderchain_data, const void *viewport_data);
|
void *renderchain_data, const void *viewport_data);
|
||||||
|
|
||||||
bool renderchain_set_pass_size(void *data, unsigned pass_index,
|
|
||||||
unsigned width, unsigned height);
|
|
||||||
|
|
||||||
bool renderchain_add_pass(void *data, const void *info_data);
|
bool renderchain_add_pass(void *data, const void *info_data);
|
||||||
|
|
||||||
bool renderchain_add_lut(void *data,
|
bool renderchain_add_lut(void *data,
|
||||||
@ -68,18 +64,9 @@ bool renderchain_add_lut(void *data,
|
|||||||
|
|
||||||
void renderchain_add_state_tracker(void *data, void *tracker_data);
|
void renderchain_add_state_tracker(void *data, void *tracker_data);
|
||||||
|
|
||||||
void renderchain_start_render(void *data);
|
|
||||||
|
|
||||||
void renderchain_end_render(void *data);
|
|
||||||
|
|
||||||
bool renderchain_render(void *chain_data, const void *data,
|
bool renderchain_render(void *chain_data, const void *data,
|
||||||
unsigned width, unsigned height, unsigned pitch, unsigned rotation);
|
unsigned width, unsigned height, unsigned pitch, unsigned rotation);
|
||||||
|
|
||||||
bool renderchain_create_first_pass(void *data,
|
|
||||||
const void *info_data, unsigned fmt);
|
|
||||||
|
|
||||||
void renderchain_set_viewport(void *data, void *viewport_data);
|
|
||||||
|
|
||||||
void renderchain_convert_geometry(void *data, const void *info_data,
|
void renderchain_convert_geometry(void *data, const void *info_data,
|
||||||
unsigned *out_width, unsigned *out_height,
|
unsigned *out_width, unsigned *out_height,
|
||||||
unsigned width, unsigned height,
|
unsigned width, unsigned height,
|
||||||
@ -94,10 +81,6 @@ void renderchain_render_pass(void *data, void *pass_data, unsigned pass_index);
|
|||||||
bool renderchain_compile_shaders(void *data, void *fragment_data,
|
bool renderchain_compile_shaders(void *data, void *fragment_data,
|
||||||
void *vertex_data, const std::string &shader);
|
void *vertex_data, const std::string &shader);
|
||||||
|
|
||||||
void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data);
|
|
||||||
|
|
||||||
void renderchain_destroy_shader(void *data, int i);
|
|
||||||
|
|
||||||
bool renderchain_init_shader_fvf(void *data, void *pass_data);
|
bool renderchain_init_shader_fvf(void *data, void *pass_data);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,3 +1,23 @@
|
|||||||
|
/* RetroArch - A frontend for libretro.
|
||||||
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
||||||
|
* Copyright (C) 2011-2015 - Daniel De Matteis
|
||||||
|
*
|
||||||
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "render_chain.h"
|
||||||
|
#include <string.h>
|
||||||
|
#include <retro_inline.h>
|
||||||
|
|
||||||
static void renderchain_set_mvp(void *data, unsigned vp_width,
|
static void renderchain_set_mvp(void *data, unsigned vp_width,
|
||||||
unsigned vp_height, unsigned rotation)
|
unsigned vp_height, unsigned rotation)
|
||||||
{
|
{
|
||||||
@ -20,7 +40,7 @@ static void renderchain_set_mvp(void *data, unsigned vp_width,
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void renderchain_clear(void *data)
|
static void renderchain_clear(void *data)
|
||||||
{
|
{
|
||||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user