(D3D) Cleanups

This commit is contained in:
twinaphex 2015-04-05 23:19:10 +02:00
parent f24680fd57
commit 05b6b7a2ea
4 changed files with 167 additions and 167 deletions

View File

@ -101,9 +101,6 @@ static HMONITOR monitor_all[MAX_MONITORS];
static unsigned monitor_count;
#endif
void renderchain_deinit_shader(void);
bool renderchain_init_shader(void *data);
static void d3d_deinit_shader(void *data)
{
renderchain_deinit_shader();

View File

@ -238,7 +238,7 @@ bool renderchain_compile_shaders(void *data, void *fragment_data,
return true;
}
void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data)
static void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data)
{
CGprogram *fPrg = (CGprogram*)fragment_data;
CGprogram *vPrg = (CGprogram*)vertex_data;
@ -260,7 +260,7 @@ static void renderchain_destroy_stock_shader(void *data)
cgDestroyProgram(chain->vStock);
}
void renderchain_destroy_shader(void *data, int i)
static void renderchain_destroy_shader(void *data, int i)
{
renderchain_t *chain = (renderchain_t*)data;
@ -708,6 +708,39 @@ static void renderchain_bind_pass(void *data, void *pass_data, unsigned pass_ind
}
}
static void renderchain_clear(void *data)
{
unsigned i;
renderchain_t *chain = (renderchain_t*)data;
for (i = 0; i < TEXTURES; i++)
{
if (chain->prev.tex[i])
d3d_texture_free(chain->prev.tex[i]);
if (chain->prev.vertex_buf[i])
d3d_vertex_buffer_free(chain->prev.vertex_buf[i], NULL);
}
d3d_vertex_buffer_free(NULL, chain->passes[0].vertex_decl);
for (i = 1; i < chain->passes.size(); i++)
{
if (chain->passes[i].tex)
d3d_texture_free(chain->passes[i].tex);
d3d_vertex_buffer_free(chain->passes[i].vertex_buf, chain->passes[i].vertex_decl);
renderchain_destroy_shader(chain, i);
}
for (i = 0; i < chain->luts.size(); i++)
{
if (chain->luts[i].tex)
d3d_texture_free(chain->luts[i].tex);
}
chain->passes.clear();
chain->luts.clear();
}
void renderchain_free(void *data)
{
renderchain_t *chain = (renderchain_t*)data;
@ -815,6 +848,74 @@ static void renderchain_log_info(void *data, const void *info_data)
info->pass->filter == RARCH_FILTER_LINEAR ? "true" : "false");
}
static bool renderchain_create_first_pass(void *data, const void *info_data,
unsigned fmt)
{
unsigned i;
Pass pass;
D3DXMATRIX ident;
const LinkInfo *info = (const LinkInfo*)info_data;
renderchain_t *chain = (renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = NULL;
if (!chain)
return false;
d3dr = (LPDIRECT3DDEVICE)chain->dev;
D3DXMatrixIdentity(&ident);
d3d_set_transform(d3dr, D3DTS_WORLD, &ident);
d3d_set_transform(d3dr, D3DTS_VIEW, &ident);
pass.info = *info;
pass.last_width = 0;
pass.last_height = 0;
chain->prev.ptr = 0;
for (i = 0; i < TEXTURES; i++)
{
chain->prev.last_width[i] = 0;
chain->prev.last_height[i] = 0;
chain->prev.vertex_buf[i] = d3d_vertex_buffer_new(
d3dr, 4 * sizeof(Vertex),
d3dr->GetSoftwareVertexProcessing()
? D3DUSAGE_SOFTWAREPROCESSING : 0,
0,
D3DPOOL_DEFAULT,
NULL);
if (!chain->prev.vertex_buf[i])
return false;
chain->prev.tex[i] = (LPDIRECT3DTEXTURE)d3d_texture_new(
d3dr, NULL, info->tex_w, info->tex_h, 1, 0,
(fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8,
D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL);
if (!chain->prev.tex[i])
return false;
d3d_set_texture(d3dr, 0, chain->prev.tex[i]);
d3d_set_sampler_minfilter(d3dr, 0,
translate_filter(info->pass->filter));
d3d_set_sampler_magfilter(d3dr, 0,
translate_filter(info->pass->filter));
d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_texture(d3dr, 0, NULL);
}
renderchain_compile_shaders(chain, &pass.fPrg,
&pass.vPrg, info->pass->source.path);
if (!renderchain_init_shader_fvf(chain, &pass))
return false;
chain->passes.push_back(pass);
return true;
}
bool renderchain_init(void *data, const video_info_t *video_info,
void *dev_,
const void *final_viewport_,
@ -842,37 +943,37 @@ bool renderchain_init(void *data, const video_info_t *video_info,
return true;
}
void renderchain_clear(void *data)
static bool renderchain_set_pass_size(void *data, unsigned pass_index,
unsigned width, unsigned height)
{
unsigned i;
renderchain_t *chain = (renderchain_t*)data;
renderchain_t *chain = (renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = chain->dev;
Pass *pass = (Pass*)&chain->passes[pass_index];
for (i = 0; i < TEXTURES; i++)
if (width != pass->info.tex_w || height != pass->info.tex_h)
{
if (chain->prev.tex[i])
d3d_texture_free(chain->prev.tex[i]);
if (chain->prev.vertex_buf[i])
d3d_vertex_buffer_free(chain->prev.vertex_buf[i], NULL);
d3d_texture_free(pass->tex);
pass->info.tex_w = width;
pass->info.tex_h = height;
pass->tex = (LPDIRECT3DTEXTURE)d3d_texture_new(
d3dr, NULL, width, height, 1,
D3DUSAGE_RENDERTARGET,
chain->passes.back().info.pass->fbo.fp_fbo ?
D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, 0, 0, 0,
NULL, NULL);
if (!pass->tex)
return false;
d3d_set_texture(d3dr, 0, pass->tex);
d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_texture(d3dr, 0, NULL);
}
d3d_vertex_buffer_free(NULL, chain->passes[0].vertex_decl);
for (i = 1; i < chain->passes.size(); i++)
{
if (chain->passes[i].tex)
d3d_texture_free(chain->passes[i].tex);
d3d_vertex_buffer_free(chain->passes[i].vertex_buf, chain->passes[i].vertex_decl);
renderchain_destroy_shader(chain, i);
}
for (i = 0; i < chain->luts.size(); i++)
{
if (chain->luts[i].tex)
d3d_texture_free(chain->luts[i].tex);
}
chain->passes.clear();
chain->luts.clear();
return true;
}
static void d3d_recompute_pass_sizes(d3d_video_t *d3d)
@ -931,39 +1032,6 @@ void renderchain_set_final_viewport(void *data,
d3d_recompute_pass_sizes(d3d);
}
bool renderchain_set_pass_size(void *data, unsigned pass_index,
unsigned width, unsigned height)
{
renderchain_t *chain = (renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = chain->dev;
Pass *pass = (Pass*)&chain->passes[pass_index];
if (width != pass->info.tex_w || height != pass->info.tex_h)
{
d3d_texture_free(pass->tex);
pass->info.tex_w = width;
pass->info.tex_h = height;
pass->tex = (LPDIRECT3DTEXTURE)d3d_texture_new(
d3dr, NULL, width, height, 1,
D3DUSAGE_RENDERTARGET,
chain->passes.back().info.pass->fbo.fp_fbo ?
D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, 0, 0, 0,
NULL, NULL);
if (!pass->tex)
return false;
d3d_set_texture(d3dr, 0, pass->tex);
d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_texture(d3dr, 0, NULL);
}
return true;
}
bool renderchain_add_pass(void *data, const void *info_data)
{
Pass pass;
@ -1057,7 +1125,7 @@ void renderchain_add_state_tracker(void *data, void *tracker_data)
chain->tracker = tracker;
}
void renderchain_start_render(void *data)
static void renderchain_start_render(void *data)
{
renderchain_t *chain = (renderchain_t*)data;
@ -1070,7 +1138,7 @@ void renderchain_start_render(void *data)
chain->passes[0].last_height = chain->prev.last_height[chain->prev.ptr];
}
void renderchain_end_render(void *data)
static void renderchain_end_render(void *data)
{
renderchain_t *chain = (renderchain_t*)data;
@ -1180,6 +1248,19 @@ static void renderchain_set_vertices(
vp_width, vp_height);
}
static void renderchain_set_viewport(void *data, void *viewport_data)
{
LPDIRECT3DDEVICE d3dr;
D3DVIEWPORT *vp = (D3DVIEWPORT*)viewport_data;
renderchain_t *chain = (renderchain_t*)data;
if (!chain)
return;
d3dr = (LPDIRECT3DDEVICE)chain->dev;
d3d_set_viewport(d3dr, vp);
}
bool renderchain_render(void *chain_data, const void *data,
unsigned width, unsigned height, unsigned pitch, unsigned rotation)
{
@ -1269,87 +1350,8 @@ bool renderchain_render(void *chain_data, const void *data,
return true;
}
bool renderchain_create_first_pass(void *data, const void *info_data,
unsigned fmt)
{
unsigned i;
Pass pass;
D3DXMATRIX ident;
const LinkInfo *info = (const LinkInfo*)info_data;
renderchain_t *chain = (renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = NULL;
if (!chain)
return false;
d3dr = (LPDIRECT3DDEVICE)chain->dev;
D3DXMatrixIdentity(&ident);
d3d_set_transform(d3dr, D3DTS_WORLD, &ident);
d3d_set_transform(d3dr, D3DTS_VIEW, &ident);
pass.info = *info;
pass.last_width = 0;
pass.last_height = 0;
chain->prev.ptr = 0;
for (i = 0; i < TEXTURES; i++)
{
chain->prev.last_width[i] = 0;
chain->prev.last_height[i] = 0;
chain->prev.vertex_buf[i] = d3d_vertex_buffer_new(
d3dr, 4 * sizeof(Vertex),
d3dr->GetSoftwareVertexProcessing()
? D3DUSAGE_SOFTWAREPROCESSING : 0,
0,
D3DPOOL_DEFAULT,
NULL);
if (!chain->prev.vertex_buf[i])
return false;
chain->prev.tex[i] = (LPDIRECT3DTEXTURE)d3d_texture_new(
d3dr, NULL, info->tex_w, info->tex_h, 1, 0,
(fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8,
D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL);
if (!chain->prev.tex[i])
return false;
d3d_set_texture(d3dr, 0, chain->prev.tex[i]);
d3d_set_sampler_minfilter(d3dr, 0,
translate_filter(info->pass->filter));
d3d_set_sampler_magfilter(d3dr, 0,
translate_filter(info->pass->filter));
d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_texture(d3dr, 0, NULL);
}
renderchain_compile_shaders(chain, &pass.fPrg,
&pass.vPrg, info->pass->source.path);
if (!renderchain_init_shader_fvf(chain, &pass))
return false;
chain->passes.push_back(pass);
return true;
}
void renderchain_set_viewport(void *data, void *viewport_data)
{
LPDIRECT3DDEVICE d3dr;
D3DVIEWPORT *vp = (D3DVIEWPORT*)viewport_data;
renderchain_t *chain = (renderchain_t*)data;
if (!chain)
return;
d3dr = (LPDIRECT3DDEVICE)chain->dev;
d3d_set_viewport(d3dr, vp);
}
void renderchain_convert_geometry(
@ -1478,5 +1480,3 @@ void renderchain_render_pass(void *data, void *pass_data, unsigned pass_index)
renderchain_unbind_all(chain);
}

View File

@ -46,20 +46,16 @@ void renderchain_deinit_shader(void);
bool renderchain_init_shader(void *data);
bool renderchain_init(void *data, const video_info_t *video_info,
bool renderchain_init(void *data,
const video_info_t *video_info,
void *dev_,
const void *final_viewport_,
const void *info_data,
unsigned fmt);
void renderchain_clear(void *data);
void renderchain_set_final_viewport(void *data,
void *renderchain_data, const void *viewport_data);
bool renderchain_set_pass_size(void *data, unsigned pass_index,
unsigned width, unsigned height);
bool renderchain_add_pass(void *data, const void *info_data);
bool renderchain_add_lut(void *data,
@ -68,18 +64,9 @@ bool renderchain_add_lut(void *data,
void renderchain_add_state_tracker(void *data, void *tracker_data);
void renderchain_start_render(void *data);
void renderchain_end_render(void *data);
bool renderchain_render(void *chain_data, const void *data,
unsigned width, unsigned height, unsigned pitch, unsigned rotation);
bool renderchain_create_first_pass(void *data,
const void *info_data, unsigned fmt);
void renderchain_set_viewport(void *data, void *viewport_data);
void renderchain_convert_geometry(void *data, const void *info_data,
unsigned *out_width, unsigned *out_height,
unsigned width, unsigned height,
@ -94,10 +81,6 @@ void renderchain_render_pass(void *data, void *pass_data, unsigned pass_index);
bool renderchain_compile_shaders(void *data, void *fragment_data,
void *vertex_data, const std::string &shader);
void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data);
void renderchain_destroy_shader(void *data, int i);
bool renderchain_init_shader_fvf(void *data, void *pass_data);
#endif

View File

@ -1,3 +1,23 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "render_chain.h"
#include <string.h>
#include <retro_inline.h>
static void renderchain_set_mvp(void *data, unsigned vp_width,
unsigned vp_height, unsigned rotation)
{
@ -20,7 +40,7 @@ static void renderchain_set_mvp(void *data, unsigned vp_width,
#endif
}
void renderchain_clear(void *data)
static void renderchain_clear(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;