diff --git a/gfx/drivers_renderchain/d3d9_cg_renderchain.cpp b/gfx/drivers_renderchain/d3d9_cg_renderchain.cpp index 551546cc91..6ca0356c2a 100644 --- a/gfx/drivers_renderchain/d3d9_cg_renderchain.cpp +++ b/gfx/drivers_renderchain/d3d9_cg_renderchain.cpp @@ -324,13 +324,13 @@ static bool cg_d3d9_renderchain_init_shader_fvf(void *data, void *pass_data) if (param) { static const D3DVERTEXELEMENT element = - { - 0, 0 * sizeof(float), - D3DDECLTYPE_FLOAT3, - D3DDECLMETHOD_DEFAULT, - D3DDECLUSAGE_POSITION, - 0 - }; + { + 0, 0 * sizeof(float), + D3DDECLTYPE_FLOAT3, + D3DDECLMETHOD_DEFAULT, + D3DDECLUSAGE_POSITION, + 0 + }; stream_taken[0] = true; index = cgGetParameterResourceIndex(param); decl[index] = element; @@ -383,8 +383,8 @@ static bool cg_d3d9_renderchain_init_shader_fvf(void *data, void *pass_data) /* Stream {0, 1, 2, 3} might be already taken. Find first vacant stream. */ for (index = 0; index < 4; index++) { - if (stream_taken[index] == false) - break; + if (stream_taken[index] == false) + break; } /* Find first vacant texcoord declaration. */ @@ -627,7 +627,7 @@ static void d3d9_cg_deinit_progs(void *data) cg_renderchain_t *cg_data = (cg_renderchain_t*)data; if (!cg_data) - return; + return; RARCH_LOG("CG: Destroying programs.\n"); @@ -795,8 +795,8 @@ static bool renderchain_create_first_pass(cg_renderchain_t *chain, D3DXMATRIX ident; if (!chain) - return false; - + return false; + D3DXMatrixIdentity(&ident); d3d_set_transform(chain->dev, D3DTS_WORLD, &ident); @@ -820,8 +820,8 @@ static bool renderchain_create_first_pass(cg_renderchain_t *chain, chain->prev.tex[i] = d3d_texture_new(chain->dev, NULL, info->tex_w, info->tex_h, 1, 0, - (fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8, - D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL); + (fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8, + D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL); if (!chain->prev.tex[i]) return false; @@ -856,7 +856,7 @@ static bool cg_d3d9_renderchain_init(void *data, cg_renderchain_t *chain = (cg_renderchain_t*)d3d->renderchain_data; const video_info_t *video_info = (const video_info_t*)_video_info; unsigned fmt = (rgb32) ? RETRO_PIXEL_FORMAT_XRGB8888 : RETRO_PIXEL_FORMAT_RGB565; - + if (!chain) return false; if (!cg_d3d9_renderchain_init_shader(d3d, chain)) @@ -901,7 +901,7 @@ static bool renderchain_set_pass_size(cg_renderchain_t *chain, D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, 0, 0, 0, NULL, NULL); - + if (!pass->tex) return false; @@ -985,7 +985,7 @@ static void d3d_recompute_pass_sizes(cg_renderchain_t *chain, for (i = 1; i < d3d->shader.passes; i++) { cg_d3d9_renderchain_convert_geometry(chain, - &link_info, + &link_info, &out_width, &out_height, current_width, current_height, &d3d->final_viewport); @@ -1034,13 +1034,13 @@ static bool cg_d3d9_renderchain_add_pass( pass.last_height = 0; d3d9_cg_load_program(chain, &pass.fPrg, - &pass.vPrg, info->pass->source.path, true); + &pass.vPrg, info->pass->source.path, true); if (!cg_d3d9_renderchain_init_shader_fvf(chain, &pass)) return false; pass.vertex_buf = d3d_vertex_buffer_new(chain->dev, 4 * sizeof(CGVertex), - 0, 0, D3DPOOL_DEFAULT, NULL); + 0, 0, D3DPOOL_DEFAULT, NULL); if (!pass.vertex_buf) return false; @@ -1077,19 +1077,19 @@ static bool cg_d3d9_renderchain_add_lut(void *data, cg_renderchain_t *chain = (cg_renderchain_t*)data; LPDIRECT3DTEXTURE lut = d3d_texture_new( chain->dev, - path, - D3DX_DEFAULT_NONPOW2, - D3DX_DEFAULT_NONPOW2, - 0, - 0, - D3DFMT_FROM_FILE, - D3DPOOL_MANAGED, - smooth ? D3DX_FILTER_LINEAR : D3DX_FILTER_POINT, - 0, - 0, - NULL, - NULL - ); + path, + D3DX_DEFAULT_NONPOW2, + D3DX_DEFAULT_NONPOW2, + 0, + 0, + D3DFMT_FROM_FILE, + D3DPOOL_MANAGED, + smooth ? D3DX_FILTER_LINEAR : D3DX_FILTER_POINT, + 0, + 0, + NULL, + NULL + ); RARCH_LOG("[D3D]: LUT texture loaded: %s.\n", path); @@ -1318,7 +1318,7 @@ static void renderchain_render_pass( if (!chain) return; - + renderchain_set_shaders(pass->fPrg, pass->vPrg); d3d_set_texture(chain->dev, 0, pass->tex); @@ -1449,7 +1449,7 @@ static bool cg_d3d9_renderchain_render( d3d_set_viewports(d3dr, &viewport); d3d_clear(d3dr, 0, 0, D3DCLEAR_TARGET, 0, 1, 0); - + viewport.Width = out_width; viewport.Height = out_height; renderchain_set_viewport(chain, &viewport); @@ -1476,10 +1476,10 @@ static bool cg_d3d9_renderchain_render( current_width, current_height, chain->final_viewport); renderchain_set_viewport(chain, chain->final_viewport); renderchain_set_vertices(chain, last_pass, - current_width, current_height, - out_width, out_height, - chain->final_viewport->Width, chain->final_viewport->Height, - rotation); + current_width, current_height, + out_width, out_height, + chain->final_viewport->Width, chain->final_viewport->Height, + rotation); renderchain_render_pass(chain, last_pass, chain->passes.size()); chain->frame_count++;