(WiiU) Attempt to fix build

This commit is contained in:
twinaphex 2019-08-11 23:39:26 +02:00
parent 35732f9a8c
commit 0552c64161
2 changed files with 26 additions and 0 deletions

View File

@ -563,10 +563,14 @@ bool netplay_handshake_sync(netplay_t *netplay,
size_t nicklen, nickmangle = 0;
bool nick_matched = false;
#ifdef HAVE_THREADS
autosave_lock();
#endif
mem_info.id = RETRO_MEMORY_SAVE_RAM;
core_get_memory(&mem_info);
#ifdef HAVE_THREADS
autosave_unlock();
#endif
/* Send basic sync info */
cmd[0] = htonl(NETPLAY_CMD_SYNC);
@ -661,16 +665,22 @@ bool netplay_handshake_sync(netplay_t *netplay,
return false;
/* And finally, the SRAM */
#ifdef HAVE_THREADS
autosave_lock();
#endif
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
mem_info.data, mem_info.size) ||
!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
false))
{
#ifdef HAVE_THREADS
autosave_unlock();
#endif
return false;
}
#ifdef HAVE_THREADS
autosave_unlock();
#endif
/* Now we're ready! */
connection->mode = NETPLAY_CONNECTION_SPECTATING;
@ -1071,7 +1081,9 @@ bool netplay_handshake_pre_sync(netplay_t *netplay,
}
/* Now check the SRAM */
#ifdef HAVE_THREADS
autosave_lock();
#endif
mem_info.id = RETRO_MEMORY_SAVE_RAM;
core_get_memory(&mem_info);
@ -1085,7 +1097,9 @@ bool netplay_handshake_pre_sync(netplay_t *netplay,
{
RARCH_ERR("%s\n",
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
#ifdef HAVE_THREADS
autosave_unlock();
#endif
return false;
}
@ -1100,7 +1114,9 @@ bool netplay_handshake_pre_sync(netplay_t *netplay,
{
RARCH_ERR("%s\n",
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
#ifdef HAVE_THREADS
autosave_unlock();
#endif
return false;
}
if (remote_sram_size > sizeof(uint32_t))
@ -1110,7 +1126,9 @@ bool netplay_handshake_pre_sync(netplay_t *netplay,
}
}
#ifdef HAVE_THREADS
autosave_unlock();
#endif
/* We're ready! */
*had_input = true;

View File

@ -848,9 +848,13 @@ void netplay_sync_post_frame(netplay_t *netplay, bool stalled)
{
netplay->replay_ptr = PREV_PTR(netplay->replay_ptr);
netplay->replay_frame_count--;
#ifdef HAVE_THREADS
autosave_lock();
#endif
core_run();
#ifdef HAVE_THREADS
autosave_unlock();
#endif
netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
netplay->replay_frame_count++;
}
@ -888,9 +892,13 @@ void netplay_sync_post_frame(netplay_t *netplay, bool stalled)
/* Re-simulate this frame's input */
netplay_resolve_input(netplay, netplay->replay_ptr, true);
#ifdef HAVE_THREADS
autosave_lock();
#endif
core_run();
#ifdef HAVE_THREADS
autosave_unlock();
#endif
netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
netplay->replay_frame_count++;