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https://github.com/libretro/RetroArch
synced 2025-01-30 21:32:45 +00:00
(WiiU) Attempt to fix build
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35732f9a8c
commit
0552c64161
@ -563,10 +563,14 @@ bool netplay_handshake_sync(netplay_t *netplay,
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size_t nicklen, nickmangle = 0;
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bool nick_matched = false;
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#ifdef HAVE_THREADS
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autosave_lock();
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#endif
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mem_info.id = RETRO_MEMORY_SAVE_RAM;
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core_get_memory(&mem_info);
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#ifdef HAVE_THREADS
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autosave_unlock();
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#endif
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/* Send basic sync info */
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cmd[0] = htonl(NETPLAY_CMD_SYNC);
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@ -661,16 +665,22 @@ bool netplay_handshake_sync(netplay_t *netplay,
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return false;
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/* And finally, the SRAM */
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#ifdef HAVE_THREADS
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autosave_lock();
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#endif
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if (!netplay_send(&connection->send_packet_buffer, connection->fd,
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mem_info.data, mem_info.size) ||
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!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
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false))
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{
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#ifdef HAVE_THREADS
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autosave_unlock();
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#endif
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return false;
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}
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#ifdef HAVE_THREADS
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autosave_unlock();
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#endif
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/* Now we're ready! */
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connection->mode = NETPLAY_CONNECTION_SPECTATING;
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@ -1071,7 +1081,9 @@ bool netplay_handshake_pre_sync(netplay_t *netplay,
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}
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/* Now check the SRAM */
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#ifdef HAVE_THREADS
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autosave_lock();
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#endif
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mem_info.id = RETRO_MEMORY_SAVE_RAM;
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core_get_memory(&mem_info);
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@ -1085,7 +1097,9 @@ bool netplay_handshake_pre_sync(netplay_t *netplay,
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{
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RARCH_ERR("%s\n",
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msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
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#ifdef HAVE_THREADS
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autosave_unlock();
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#endif
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return false;
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}
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@ -1100,7 +1114,9 @@ bool netplay_handshake_pre_sync(netplay_t *netplay,
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{
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RARCH_ERR("%s\n",
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msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
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#ifdef HAVE_THREADS
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autosave_unlock();
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#endif
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return false;
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}
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if (remote_sram_size > sizeof(uint32_t))
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@ -1110,7 +1126,9 @@ bool netplay_handshake_pre_sync(netplay_t *netplay,
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}
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}
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#ifdef HAVE_THREADS
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autosave_unlock();
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#endif
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/* We're ready! */
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*had_input = true;
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@ -848,9 +848,13 @@ void netplay_sync_post_frame(netplay_t *netplay, bool stalled)
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{
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netplay->replay_ptr = PREV_PTR(netplay->replay_ptr);
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netplay->replay_frame_count--;
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#ifdef HAVE_THREADS
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autosave_lock();
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#endif
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core_run();
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#ifdef HAVE_THREADS
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autosave_unlock();
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#endif
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netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
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netplay->replay_frame_count++;
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}
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@ -888,9 +892,13 @@ void netplay_sync_post_frame(netplay_t *netplay, bool stalled)
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/* Re-simulate this frame's input */
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netplay_resolve_input(netplay, netplay->replay_ptr, true);
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#ifdef HAVE_THREADS
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autosave_lock();
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#endif
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core_run();
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#ifdef HAVE_THREADS
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autosave_unlock();
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#endif
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netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
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netplay->replay_frame_count++;
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