Refactor texture init.

This commit is contained in:
Themaister 2012-05-26 15:46:37 +02:00
parent 9040e3348f
commit 04f325dcc9

View File

@ -764,6 +764,26 @@ static void gl_copy_frame(gl_t *gl, const void *frame, unsigned width, unsigned
gl->texture_fmt, frame);
}
static void gl_init_textures(gl_t *gl)
{
glGenTextures(TEXTURES, gl->texture);
for (unsigned i = 0; i < TEXTURES; i++)
{
glBindTexture(GL_TEXTURE_2D, gl->texture[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl->tex_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl->tex_filter);
glPixelStorei(GL_UNPACK_ROW_LENGTH, gl->tex_w);
glTexImage2D(GL_TEXTURE_2D,
0, GL_RGBA, gl->tex_w, gl->tex_h, 0, gl->texture_type,
gl->texture_fmt, gl->empty_buf ? gl->empty_buf : NULL);
}
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
}
static void gl_next_texture_index(gl_t *gl, const struct gl_tex_info *tex_info)
{
memmove(gl->prev_info + 1, gl->prev_info, sizeof(*tex_info) * (TEXTURES - 1));
@ -999,19 +1019,6 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glGenTextures(TEXTURES, gl->texture);
for (unsigned i = 0; i < TEXTURES; i++)
{
glBindTexture(GL_TEXTURE_2D, gl->texture[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl->tex_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl->tex_filter);
}
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
@ -1019,7 +1026,6 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
memcpy(gl->tex_coords, tex_coords, sizeof(tex_coords));
glTexCoordPointer(2, GL_FLOAT, 0, gl->tex_coords);
glColorPointer(4, GL_FLOAT, 0, white_color);
set_lut_texture_coords(tex_coords);
@ -1029,16 +1035,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
// Empty buffer that we use to clear out the texture with on res change.
gl->empty_buf = calloc(gl->tex_w * gl->tex_h, gl->base_size);
for (unsigned i = 0; i < TEXTURES; i++)
{
glBindTexture(GL_TEXTURE_2D, gl->texture[i]);
glPixelStorei(GL_UNPACK_ROW_LENGTH, gl->tex_w);
glTexImage2D(GL_TEXTURE_2D,
0, GL_RGBA, gl->tex_w, gl->tex_h, 0, gl->texture_type,
gl->texture_fmt, gl->empty_buf ? gl->empty_buf : NULL);
}
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
gl_init_textures(gl);
for (unsigned i = 0; i < TEXTURES; i++)
{