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https://github.com/libretro/RetroArch
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Merge pull request #9023 from rsn8887/master
[SWITCH] Allow touch mouse gestures such as tap to click
This commit is contained in:
commit
04a39ecc1c
@ -18,6 +18,62 @@
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#define SWITCH_MAX_SCANCODE 0xfb /* see https://switchbrew.github.io/libnx/hid_8h.html */
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#define MOUSE_MAX_X 1920
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#define MOUSE_MAX_Y 1080
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/* beginning of touch mouse defines and types */
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#define TOUCH_MAX_X 1280
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#define TOUCH_MAX_Y 720
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#define TOUCH_MOUSE_BUTTON_LEFT 0
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#define TOUCH_MOUSE_BUTTON_RIGHT 1
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#define NO_TOUCH -1 /* finger id setting if finger is not touching the screen */
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enum
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{
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MAX_NUM_FINGERS = 3, /* number of fingers to track per panel for touch mouse */
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MAX_TAP_TIME = 250, /* taps longer than this will not result in mouse click events */
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MAX_TAP_MOTION_DISTANCE = 10, /* max distance finger motion in Vita screen pixels to be considered a tap */
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SIMULATED_CLICK_DURATION = 50, /* time in ms how long simulated mouse clicks should be */
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}; /* track three fingers per panel */
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typedef struct
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{
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int id; /* -1: no touch */
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int time_last_down;
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float last_down_x;
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float last_down_y;
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} Touch;
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typedef enum DraggingType
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{
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DRAG_NONE = 0,
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DRAG_TWO_FINGER,
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DRAG_THREE_FINGER,
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} DraggingType;
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typedef enum TouchEventType
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{
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FINGERDOWN,
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FINGERUP,
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FINGERMOTION,
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} TouchEventType;
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typedef struct
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{
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TouchEventType type;
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uint64_t timestamp;
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int touchId;
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int fingerId;
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float x;
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float y;
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float dx;
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float dy;
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} FingerType;
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typedef struct
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{
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TouchEventType type;
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FingerType tfinger;
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} TouchEvent;
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/* end of touch mouse defines and types */
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#endif
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#include "../input_driver.h"
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@ -34,6 +90,7 @@ typedef struct switch_input
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bool blocked;
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#ifdef HAVE_LIBNX
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/* pointer */
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uint32_t touch_scale_x;
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uint32_t touch_scale_y;
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@ -41,12 +98,14 @@ typedef struct switch_input
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uint32_t touch_half_resolution_y;
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bool touch_state[MULTITOUCH_LIMIT];
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bool previous_touch_state[MULTITOUCH_LIMIT];
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uint32_t touch_x[MULTITOUCH_LIMIT];
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uint32_t touch_y[MULTITOUCH_LIMIT];
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uint32_t touch_previous_x[MULTITOUCH_LIMIT];
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uint32_t touch_previous_y[MULTITOUCH_LIMIT];
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bool keyboard_state[SWITCH_MAX_SCANCODE + 1];
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/* physical mouse */
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int32_t mouse_x;
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int32_t mouse_y;
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int32_t mouse_x_delta;
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@ -55,28 +114,53 @@ typedef struct switch_input
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bool mouse_button_left;
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bool mouse_button_right;
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bool mouse_button_middle;
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uint64_t mouse_previous_report;
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/* touch mouse */
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bool touch_mouse_indirect;
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float touch_mouse_speed_factor;
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int hires_dx; /* sub-pixel touch mouse precision */
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int hires_dy; /* sub-pixel touch mouse precision */
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Touch finger[MAX_NUM_FINGERS]; /* keep track of finger status for touch mouse */
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DraggingType multi_finger_dragging; /* keep track whether we are currently drag-and-dropping */
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int32_t simulated_click_start_time[2]; /* initiation time of last simulated left or right click (zero if no click) */
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#endif
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} switch_input_t;
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#ifdef HAVE_LIBNX
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/* beginning of touch mouse function declarations */
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static void handle_touch_mouse(switch_input_t *sw);
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static void normalize_touch_mouse_xy(float *normalized_x, float *normalized_y, int reported_x, int reported_y);
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static void process_touch_mouse_event(switch_input_t *sw, TouchEvent *event);
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static void process_touch_mouse_finger_down(switch_input_t * sw, TouchEvent *event);
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static void process_touch_mouse_finger_up(switch_input_t *sw, TouchEvent *event);
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static void process_touch_mouse_finger_motion(switch_input_t *sw, TouchEvent *event);
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static void normalized_to_screen_xy(int *screenX, int *screenY, float x, float y);
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static void finish_simulated_mouse_clicks(switch_input_t *sw, uint64_t currentTime);
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/* end of touch mouse function declarations */
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#endif
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static void switch_input_poll(void *data)
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{
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switch_input_t *sw = (switch_input_t*) data;
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if (sw->joypad)
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sw->joypad->poll();
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#ifdef HAVE_LIBNX
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uint32_t touch_count = hidTouchCount();
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uint32_t touch_count;
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unsigned int i = 0;
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int keySym = 0;
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unsigned keyCode = 0;
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uint16_t mod = 0;
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MousePosition mouse_pos;
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bool previous_touch_state[MULTITOUCH_LIMIT];
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uint64_t mouse_current_report = 0;
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#endif
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if (sw->joypad)
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sw->joypad->poll();
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#ifdef HAVE_LIBNX
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touch_count = hidTouchCount();
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for (i = 0; i < MULTITOUCH_LIMIT; i++)
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{
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previous_touch_state[i] = sw->touch_state[i];
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sw->previous_touch_state[i] = sw->touch_state[i];
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sw->touch_state[i] = touch_count > i;
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if (sw->touch_state[i])
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@ -88,12 +172,6 @@ static void switch_input_poll(void *data)
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sw->touch_previous_y[i] = sw->touch_y[i];
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sw->touch_x[i] = touch_position.px;
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sw->touch_y[i] = touch_position.py;
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// prevent jumps in mouse pointer when putting down finger
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if (!previous_touch_state[i])
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{
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sw->touch_previous_x[i] = sw->touch_x[i];
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sw->touch_previous_y[i] = sw->touch_y[i];
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}
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}
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}
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@ -122,67 +200,59 @@ static void switch_input_poll(void *data)
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}
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}
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if (hidMouseButtonsHeld() & MOUSE_LEFT)
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/* update physical mouse buttons only when they change
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* this allows the physical mouse and touch mouse to coexist */
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mouse_current_report = hidMouseButtonsHeld();
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if ((mouse_current_report & MOUSE_LEFT) != (sw->mouse_previous_report & MOUSE_LEFT))
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{
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if (mouse_current_report & MOUSE_LEFT)
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sw->mouse_button_left = true;
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}
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else
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{
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sw->mouse_button_left = false;
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}
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if (hidMouseButtonsHeld() & MOUSE_RIGHT)
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if ((mouse_current_report & MOUSE_RIGHT) != (sw->mouse_previous_report & MOUSE_RIGHT))
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{
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if (mouse_current_report & MOUSE_RIGHT)
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sw->mouse_button_right = true;
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}
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else
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{
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sw->mouse_button_right = false;
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}
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if (hidMouseButtonsHeld() & MOUSE_MIDDLE)
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if ((mouse_current_report & MOUSE_MIDDLE) != (sw->mouse_previous_report & MOUSE_MIDDLE))
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{
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if (mouse_current_report & MOUSE_MIDDLE)
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sw->mouse_button_middle = true;
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}
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else
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{
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sw->mouse_button_middle = false;
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}
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sw->mouse_previous_report = mouse_current_report;
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/* physical mouse position */
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hidMouseRead(&mouse_pos);
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sw->mouse_x_delta = mouse_pos.velocityX;
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sw->mouse_y_delta = mouse_pos.velocityY;
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// allow finger to move mouse pointer like on a laptop touchpad
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for (i = 0; i < MULTITOUCH_LIMIT; i++)
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{
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if (sw->touch_state[i])
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{
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sw->mouse_x_delta += sw->touch_x[i] - sw->touch_previous_x[i];
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sw->mouse_y_delta += sw->touch_y[i] - sw->touch_previous_y[i];
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}
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}
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sw->mouse_x += sw->mouse_x_delta;
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sw->mouse_y += sw->mouse_y_delta;
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/* touch mouse events
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* handle_touch_mouse will update sw->mouse_* variables
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* depending on touch input gestures
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* see first comment in process_touch_mouse_event() for a list of
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* supported touch gestures */
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handle_touch_mouse(sw);
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if (sw->mouse_x < 0)
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{
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sw->mouse_x = 0;
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}
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else if (sw->mouse_x > MOUSE_MAX_X)
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{
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sw->mouse_x = MOUSE_MAX_X;
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}
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if (sw->mouse_y < 0)
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{
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sw->mouse_y = 0;
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}
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else if (sw->mouse_y > MOUSE_MAX_Y)
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{
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sw->mouse_y = MOUSE_MAX_Y;
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}
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sw->mouse_wheel = mouse_pos.scrollVelocityY;
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#endif
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@ -233,9 +303,7 @@ static int16_t switch_input_mouse_state(switch_input_t *sw, unsigned id, bool sc
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break;
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case RETRO_DEVICE_ID_MOUSE_X:
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if (screen)
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{
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val = sw->mouse_x;
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}
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else
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{
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val = sw->mouse_x_delta;
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@ -244,9 +312,7 @@ static int16_t switch_input_mouse_state(switch_input_t *sw, unsigned id, bool sc
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break;
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case RETRO_DEVICE_ID_MOUSE_Y:
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if (screen)
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{
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val = sw->mouse_y;
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}
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else
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{
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val = sw->mouse_y_delta;
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@ -342,6 +408,364 @@ static int16_t switch_input_state(void *data,
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return 0;
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}
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#ifdef HAVE_LIBNX
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void handle_touch_mouse(switch_input_t *sw)
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{
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int finger_id = 0;
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uint64_t current_time = svcGetSystemTick() * 1000 / 19200000;
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unsigned int i;
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finish_simulated_mouse_clicks(sw, current_time);
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for (i = 0; i < MULTITOUCH_LIMIT; i++)
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{
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if (sw->touch_state[i])
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{
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float x = 0;
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float y = 0;
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normalize_touch_mouse_xy(&x, &y, sw->touch_x[i], sw->touch_y[i]);
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finger_id = i;
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/* Send an initial touch if finger hasn't been down */
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if (!sw->previous_touch_state[i])
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{
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TouchEvent ev;
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ev.type = FINGERDOWN;
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ev.tfinger.timestamp = current_time;
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ev.tfinger.fingerId = finger_id;
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ev.tfinger.x = x;
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ev.tfinger.y = y;
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process_touch_mouse_event(sw, &ev);
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}
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else
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{
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/* If finger moved, send motion event instead */
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if (sw->touch_x[i] != sw->touch_previous_x[i] ||
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sw->touch_y[i] != sw->touch_previous_y[i])
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{
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float oldx = 0;
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float oldy = 0;
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TouchEvent ev;
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normalize_touch_mouse_xy(&oldx, &oldy, sw->touch_previous_x[i], sw->touch_previous_y[i]);
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ev.type = FINGERMOTION;
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ev.tfinger.timestamp = current_time;
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ev.tfinger.fingerId = finger_id;
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ev.tfinger.x = x;
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ev.tfinger.y = y;
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ev.tfinger.dx = x - oldx;
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ev.tfinger.dy = y - oldy;
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process_touch_mouse_event(sw, &ev);
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}
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}
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}
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/* some fingers might have been let go */
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if (sw->previous_touch_state[i] == true && sw->touch_state[i] == false)
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{
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float x = 0;
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float y = 0;
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TouchEvent ev;
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normalize_touch_mouse_xy(&x, &y, sw->touch_previous_x[i], sw->touch_previous_y[i]);
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finger_id = i;
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/* finger released from screen */
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ev.type = FINGERUP;
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ev.tfinger.timestamp = current_time;
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ev.tfinger.fingerId = finger_id;
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ev.tfinger.x = x;
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ev.tfinger.y = y;
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process_touch_mouse_event(sw, &ev);
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}
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}
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}
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void normalize_touch_mouse_xy(float *normalized_x, float *normalized_y, int reported_x, int reported_y)
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{
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float x = 0;
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float y = 0;
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x = (float) reported_x / TOUCH_MAX_X;
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y = (float) reported_y / TOUCH_MAX_Y;
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if (x < 0.0)
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x = 0.0;
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else if (x > 1.0)
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x = 1.0;
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if (y < 0.0)
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y = 0.0;
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else if (y > 1.0)
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y = 1.0;
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*normalized_x = x;
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*normalized_y = y;
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}
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void process_touch_mouse_event(switch_input_t *sw, TouchEvent *event)
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{
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/* supported touch gestures:
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* pointer motion = single finger drag
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* left mouse click = single finger short tap
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* right mouse click = second finger short tap while first finger is still down
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* left click drag and drop = dual finger drag
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* right click drag and drop = triple finger drag */
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if (event->type == FINGERDOWN || event->type == FINGERUP || event->type == FINGERMOTION)
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{
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switch (event->type)
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{
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case FINGERDOWN:
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process_touch_mouse_finger_down(sw, event);
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break;
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case FINGERUP:
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process_touch_mouse_finger_up(sw, event);
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break;
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case FINGERMOTION:
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process_touch_mouse_finger_motion(sw, event);
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break;
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}
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}
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}
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void process_touch_mouse_finger_down(switch_input_t *sw, TouchEvent *event)
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{
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/* id (for multitouch) */
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int id = event->tfinger.fingerId;
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unsigned int i;
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/* make sure each finger is not reported down multiple times */
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for (i = 0; i < MAX_NUM_FINGERS; i++)
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{
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if (sw->finger[i].id == id)
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sw->finger[i].id = NO_TOUCH;
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}
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/* we need the timestamps to decide later if the user performed a short tap (click)
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* or a long tap (drag)
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* we also need the last coordinates for each finger to keep track of dragging */
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for (i = 0; i < MAX_NUM_FINGERS; i++)
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{
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if (sw->finger[i].id == NO_TOUCH)
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{
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sw->finger[i].id = id;
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sw->finger[i].time_last_down = event->tfinger.timestamp;
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sw->finger[i].last_down_x = event->tfinger.x;
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sw->finger[i].last_down_y = event->tfinger.y;
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break;
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}
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}
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}
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void process_touch_mouse_finger_up(switch_input_t *sw, TouchEvent *event)
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{
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/* id (for multitouch) */
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int id = event->tfinger.fingerId;
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int num_fingers_down;
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unsigned int i;
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/* find out how many fingers were down before this event */
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num_fingers_down = 0;
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for (i = 0; i < MAX_NUM_FINGERS; i++)
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{
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if (sw->finger[i].id >= 0)
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num_fingers_down++;
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}
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for (i = 0; i < MAX_NUM_FINGERS; i++)
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{
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if (sw->finger[i].id != id)
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continue;
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sw->finger[i].id = NO_TOUCH;
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if (!sw->multi_finger_dragging)
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{
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float xrel;
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float yrel;
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float max_r_squared;
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int simulated_button;
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if ((event->tfinger.timestamp - sw->finger[i].time_last_down) > MAX_TAP_TIME)
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continue;
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/* short (<MAX_TAP_TIME ms) tap is interpreted as right/left mouse click depending on # fingers already down
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* but only if the finger hasn't moved since it was pressed down by more than MAX_TAP_MOTION_DISTANCE pixels */
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xrel = ((event->tfinger.x * TOUCH_MAX_X) - (sw->finger[i].last_down_x * TOUCH_MAX_X));
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yrel = ((event->tfinger.y * TOUCH_MAX_Y) - (sw->finger[i].last_down_y * TOUCH_MAX_Y));
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max_r_squared = (float) (MAX_TAP_MOTION_DISTANCE * MAX_TAP_MOTION_DISTANCE);
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if ((xrel * xrel + yrel * yrel) >= max_r_squared)
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continue;
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if (num_fingers_down != 2 && num_fingers_down != 1)
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continue;
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simulated_button = 0;
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if (num_fingers_down == 2)
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{
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simulated_button = TOUCH_MOUSE_BUTTON_RIGHT;
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/* need to raise the button later */
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sw->simulated_click_start_time[TOUCH_MOUSE_BUTTON_RIGHT] = event->tfinger.timestamp;
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}
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||||
else if (num_fingers_down == 1)
|
||||
{
|
||||
if (!sw->touch_mouse_indirect)
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
normalized_to_screen_xy(&x, &y, event->tfinger.x, event->tfinger.y);
|
||||
sw->mouse_x_delta = x - sw->mouse_x;
|
||||
sw->mouse_y_delta = y - sw->mouse_y;
|
||||
sw->mouse_x = x;
|
||||
sw->mouse_y = y;
|
||||
}
|
||||
simulated_button = TOUCH_MOUSE_BUTTON_LEFT;
|
||||
/* need to raise the button later */
|
||||
sw->simulated_click_start_time[TOUCH_MOUSE_BUTTON_LEFT] = event->tfinger.timestamp;
|
||||
}
|
||||
/* simulate mouse button down */
|
||||
if (simulated_button == TOUCH_MOUSE_BUTTON_LEFT)
|
||||
sw->mouse_button_left = true;
|
||||
else if (simulated_button == TOUCH_MOUSE_BUTTON_RIGHT)
|
||||
sw->mouse_button_right = true;
|
||||
}
|
||||
else if (num_fingers_down == 1)
|
||||
{
|
||||
/* when dragging, and the last finger is lifted, the drag is over
|
||||
* so simulate mouse button up */
|
||||
if (sw->multi_finger_dragging == DRAG_THREE_FINGER)
|
||||
sw->mouse_button_right = false;
|
||||
else
|
||||
sw->mouse_button_left = false;
|
||||
sw->multi_finger_dragging = DRAG_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void process_touch_mouse_finger_motion(switch_input_t *sw, TouchEvent *event)
|
||||
{
|
||||
/* id (for multitouch) */
|
||||
int id = event->tfinger.fingerId;
|
||||
unsigned int i;
|
||||
unsigned int j;
|
||||
int num_fingers_down;
|
||||
bool update_pointer;
|
||||
|
||||
/* find out how many fingers were down before this event */
|
||||
num_fingers_down = 0;
|
||||
for (i = 0; i < MAX_NUM_FINGERS; i++)
|
||||
{
|
||||
if (sw->finger[i].id >= 0)
|
||||
num_fingers_down++;
|
||||
}
|
||||
|
||||
if (num_fingers_down == 0)
|
||||
return;
|
||||
|
||||
/* If we are starting a multi-finger drag, start holding down the mouse button */
|
||||
if (num_fingers_down >= 2 && !sw->multi_finger_dragging)
|
||||
{
|
||||
/* only start a multi-finger drag if at least two fingers have been down long enough */
|
||||
int num_fingers_down_long = 0;
|
||||
for (i = 0; i < MAX_NUM_FINGERS; i++)
|
||||
{
|
||||
if (sw->finger[i].id == NO_TOUCH)
|
||||
continue;
|
||||
if (event->tfinger.timestamp - sw->finger[i].time_last_down > MAX_TAP_TIME)
|
||||
num_fingers_down_long++;
|
||||
}
|
||||
if (num_fingers_down_long >= 2)
|
||||
{
|
||||
int simulated_button = 0;
|
||||
if (num_fingers_down_long == 2)
|
||||
{
|
||||
simulated_button = TOUCH_MOUSE_BUTTON_LEFT;
|
||||
sw->multi_finger_dragging = DRAG_TWO_FINGER;
|
||||
}
|
||||
else
|
||||
{
|
||||
simulated_button = TOUCH_MOUSE_BUTTON_RIGHT;
|
||||
sw->multi_finger_dragging = DRAG_THREE_FINGER;
|
||||
}
|
||||
|
||||
if (simulated_button == TOUCH_MOUSE_BUTTON_LEFT)
|
||||
sw->mouse_button_left = true;
|
||||
else if (simulated_button == TOUCH_MOUSE_BUTTON_RIGHT)
|
||||
sw->mouse_button_right = true;
|
||||
}
|
||||
}
|
||||
|
||||
/* check if this is the "oldest" finger down (or the only finger down)
|
||||
* otherwise it will not affect mouse motion */
|
||||
update_pointer = true;
|
||||
if (num_fingers_down > 1)
|
||||
{
|
||||
for (i = 0; i < MAX_NUM_FINGERS; i++)
|
||||
{
|
||||
if (sw->finger[i].id != id)
|
||||
continue;
|
||||
for (j = 0; j < MAX_NUM_FINGERS; j++)
|
||||
{
|
||||
if (sw->finger[j].id == NO_TOUCH || (j == i))
|
||||
continue;
|
||||
if (sw->finger[j].time_last_down < sw->finger[i].time_last_down)
|
||||
update_pointer = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!update_pointer)
|
||||
return;
|
||||
|
||||
if (!sw->touch_mouse_indirect)
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
normalized_to_screen_xy(&x, &y, event->tfinger.x, event->tfinger.y);
|
||||
sw->mouse_x_delta = x - sw->mouse_x;
|
||||
sw->mouse_y_delta = y - sw->mouse_y;
|
||||
sw->mouse_x = x;
|
||||
sw->mouse_y = y;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* for relative mode, use the pointer speed setting */
|
||||
int dx = event->tfinger.dx * TOUCH_MAX_X * 256 * sw->touch_mouse_speed_factor;
|
||||
int dy = event->tfinger.dy * TOUCH_MAX_Y * 256 * sw->touch_mouse_speed_factor;
|
||||
sw->hires_dx += dx;
|
||||
sw->hires_dy += dy;
|
||||
int x_rel = sw->hires_dx / 256;
|
||||
int y_rel = sw->hires_dy / 256;
|
||||
if (x_rel || y_rel)
|
||||
{
|
||||
sw->mouse_x_delta = x_rel;
|
||||
sw->mouse_y_delta = y_rel;
|
||||
sw->mouse_x += x_rel;
|
||||
sw->mouse_y += y_rel;
|
||||
}
|
||||
sw->hires_dx %= 256;
|
||||
sw->hires_dy %= 256;
|
||||
}
|
||||
}
|
||||
|
||||
void normalized_to_screen_xy(int *screenX, int *screenY, float x, float y)
|
||||
{
|
||||
/* map to display */
|
||||
*screenX = x * TOUCH_MAX_X;
|
||||
*screenY = y * TOUCH_MAX_Y;
|
||||
}
|
||||
|
||||
void finish_simulated_mouse_clicks(switch_input_t *sw, uint64_t currentTime)
|
||||
{
|
||||
unsigned int i;
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
if (sw->simulated_click_start_time[i] == 0)
|
||||
continue;
|
||||
|
||||
if (currentTime - sw->simulated_click_start_time[i] < SIMULATED_CLICK_DURATION)
|
||||
continue;
|
||||
|
||||
if (i == 0)
|
||||
sw->mouse_button_left = false;
|
||||
else
|
||||
sw->mouse_button_right = false;
|
||||
|
||||
sw->simulated_click_start_time[i] = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void switch_input_free_input(void *data)
|
||||
{
|
||||
switch_input_t *sw = (switch_input_t*) data;
|
||||
@ -378,11 +802,24 @@ static void* switch_input_init(const char *joypad_driver)
|
||||
|
||||
input_keymaps_init_keyboard_lut(rarch_key_map_switch);
|
||||
unsigned int i;
|
||||
for (i = 0; i <= SWITCH_MAX_SCANCODE; i++) {
|
||||
for (i = 0; i <= SWITCH_MAX_SCANCODE; i++)
|
||||
sw->keyboard_state[i] = false;
|
||||
}
|
||||
|
||||
sw->mouse_x = 0;
|
||||
sw->mouse_y = 0;
|
||||
sw->mouse_previous_report = 0;
|
||||
|
||||
|
||||
/* touch mouse init */
|
||||
sw->touch_mouse_indirect = true; /* direct mode is not calibrated it seems */
|
||||
sw->touch_mouse_speed_factor = 1.0;
|
||||
for (i = 0; i < MAX_NUM_FINGERS; i++)
|
||||
sw->finger[i].id = NO_TOUCH;
|
||||
|
||||
sw->multi_finger_dragging = DRAG_NONE;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
sw->simulated_click_start_time[i] = 0;
|
||||
#endif
|
||||
|
||||
return sw;
|
||||
|
Loading…
x
Reference in New Issue
Block a user