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https://github.com/libretro/RetroArch
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(PS3/XDK) Better way to toggle frame advance
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parent
0261d934f2
commit
04674fbba7
@ -815,7 +815,10 @@ HRESULT CRetroArchQuickMenu::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled
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break;
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break;
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case MENU_ITEM_FRAME_ADVANCE:
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case MENU_ITEM_FRAME_ADVANCE:
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if (g_extern.console.emulator_initialized)
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if (g_extern.console.emulator_initialized)
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{
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g_extern.lifecycle_state |= (1ULL << RARCH_FRAMEADVANCE);
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rarch_settings_change(S_FRAME_ADVANCE);
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rarch_settings_change(S_FRAME_ADVANCE);
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}
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break;
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break;
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case MENU_ITEM_SCREENSHOT_MODE:
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case MENU_ITEM_SCREENSHOT_MODE:
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if (g_extern.console.rmenu.state.msg_info.enable)
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if (g_extern.console.rmenu.state.msg_info.enable)
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@ -2036,6 +2036,7 @@ static void ingame_menu(menu *current_menu, uint64_t input)
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case MENU_ITEM_FRAME_ADVANCE:
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case MENU_ITEM_FRAME_ADVANCE:
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if((input & (1ULL << RMENU_DEVICE_NAV_B)) || (input & (1ULL << RMENU_DEVICE_NAV_R2)) || (input & (1ULL << RMENU_DEVICE_NAV_L2)))
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if((input & (1ULL << RMENU_DEVICE_NAV_B)) || (input & (1ULL << RMENU_DEVICE_NAV_R2)) || (input & (1ULL << RMENU_DEVICE_NAV_L2)))
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{
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{
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g_extern.lifecycle_state |= (1ULL << RARCH_FRAMEADVANCE);
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rarch_settings_change(S_FRAME_ADVANCE);
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rarch_settings_change(S_FRAME_ADVANCE);
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g_extern.console.rmenu.ingame_menu.idx = MENU_ITEM_FRAME_ADVANCE;
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g_extern.console.rmenu.ingame_menu.idx = MENU_ITEM_FRAME_ADVANCE;
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}
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}
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@ -460,19 +460,7 @@ static bool ps3_input_key_pressed(void *data, int key)
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if(g_extern.lifecycle_state & (1ULL << key))
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if(g_extern.lifecycle_state & (1ULL << key))
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return true;
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return true;
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switch (key)
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{
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case RARCH_FRAMEADVANCE:
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if(g_extern.console.screen.state.frame_advance.enable)
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{
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g_extern.console.rmenu.state.rmenu.enable = true;
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g_extern.console.rmenu.state.ingame_menu.enable = true;
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g_extern.console.rmenu.mode = MODE_MENU;
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}
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return false;
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return false;
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default:
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return false;
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}
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}
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}
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static void ps3_set_default_keybind_lut(unsigned device, unsigned port)
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static void ps3_set_default_keybind_lut(unsigned device, unsigned port)
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11
retroarch.c
11
retroarch.c
@ -2821,6 +2821,17 @@ bool rarch_main_iterate(void)
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}
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}
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#endif
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#endif
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#ifdef HAVE_RMENU
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if (input_key_pressed_func(RARCH_FRAMEADVANCE))
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{
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g_extern.lifecycle_state &= ~(1ULL << RARCH_FRAMEADVANCE);
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g_extern.console.rmenu.state.rmenu.enable = true;
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g_extern.console.rmenu.state.ingame_menu.enable = true;
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g_extern.console.rmenu.mode = MODE_MENU;
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return false;
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}
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#endif
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return true;
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return true;
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}
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}
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@ -344,14 +344,6 @@ static bool xdk_input_key_pressed(void *data, int key)
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return ((state[0] & XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK) && (state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER));
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return ((state[0] & XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK) && (state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER));
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case RARCH_STATE_SLOT_MINUS:
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case RARCH_STATE_SLOT_MINUS:
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return ((state[0] & XINPUT1_GAMEPAD_RSTICK_LEFT_MASK) && (state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER));
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return ((state[0] & XINPUT1_GAMEPAD_RSTICK_LEFT_MASK) && (state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER));
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case RARCH_FRAMEADVANCE:
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if(g_extern.console.screen.state.frame_advance.enable)
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{
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g_extern.console.rmenu.state.rmenu.enable = true;
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g_extern.console.rmenu.mode = MODE_MENU;
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g_extern.console.rmenu.state.ingame_menu.enable = true;
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}
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return false;
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case RARCH_REWIND:
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case RARCH_REWIND:
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return ((state[0] & XINPUT1_GAMEPAD_RSTICK_UP_MASK) && !(state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER));
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return ((state[0] & XINPUT1_GAMEPAD_RSTICK_UP_MASK) && !(state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER));
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default:
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default:
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