(XMB) Ribbon: use gfx_coords_t, and unhardcode some numbers

This commit is contained in:
Jean-André Santoni 2016-04-18 01:05:27 +07:00
parent 05f2153549
commit 0410d7a59e
2 changed files with 23 additions and 18 deletions

View File

@ -61,6 +61,7 @@ typedef struct gfx_coords
const float *tex_coord;
const float *lut_tex_coord;
unsigned vertices;
const unsigned *index;
} gfx_coords_t;
typedef struct gfx_mut_coords

View File

@ -49,8 +49,12 @@
#include "../../tasks/tasks_internal.h"
#if 0
#if 1
#define XMB_RIBBON_ENABLE
#define XMB_RIBBON_ROWS 16
#define XMB_RIBBON_COLS 32
#define XMB_RIBBON_VERTICES XMB_RIBBON_COLS*XMB_RIBBON_ROWS*3
#define XMB_RIBBON_INDEXES (XMB_RIBBON_COLS * 2 + 2) * XMB_RIBBON_ROWS + (XMB_RIBBON_ROWS - 1) * 2
#endif
#ifndef XMB_DELAY
@ -233,8 +237,8 @@ typedef struct xmb_handle
} xmb_handle_t;
#ifdef XMB_RIBBON_ENABLE
static float ribbon_verts[1536];
static int ribbon_idx[1024];
static float ribbon_verts[XMB_RIBBON_VERTICES];
static unsigned ribbon_idx[XMB_RIBBON_INDEXES];
#endif
static const char *xmb_theme_ident(void)
@ -1924,7 +1928,8 @@ static void xmb_draw_ribbon(menu_display_ctx_draw_t *draw)
xmb_blend_begin();
coords.vertices = draw->vertex_count;
coords.vertex = ribbon_verts;
coords.index = ribbon_idx;
coords.color = white;
draw->x = 0;
@ -1951,11 +1956,12 @@ static void xmb_draw_ribbon(menu_display_ctx_draw_t *draw)
menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, ribbon_verts);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, draw->coords->vertex);
glEnableVertexAttribArray(0);
glVertexPointer(3, GL_FLOAT, 0, ribbon_verts);
glDrawElements(GL_TRIANGLE_STRIP, 1024, GL_UNSIGNED_INT, ribbon_idx);
glVertexPointer(3, GL_FLOAT, 0, draw->coords->vertex);
glDrawElements(GL_TRIANGLE_STRIP,
XMB_RIBBON_INDEXES, GL_UNSIGNED_INT, draw->coords->index);
xmb_blend_end();
#else
@ -2337,31 +2343,29 @@ static void xmb_init_ribbon()
#ifdef XMB_RIBBON_ENABLE
unsigned r, c;
unsigned i = 0;
const unsigned ribbon_rows = 16;
const unsigned ribbon_columns = 32;
/* Set up vertices */
for (r = 0; r < ribbon_rows; ++r)
for (r = 0; r < XMB_RIBBON_ROWS; ++r)
{
for (c = 0; c < ribbon_columns; ++c)
for (c = 0; c < XMB_RIBBON_COLS; ++c)
{
int index = r * ribbon_columns + c;
int index = r * XMB_RIBBON_COLS + c;
ribbon_verts[3*index + 0] = ((float) c)/15.0f - 1.0;
ribbon_verts[3*index + 1] = 0.0f;
ribbon_verts[3*index + 2] = ((float) r)/8.0f - 1.0;
}
}
for (r = 0; r < ribbon_rows - 1; ++r)
for (r = 0; r < XMB_RIBBON_ROWS - 1; ++r)
{
ribbon_idx[i++] = r * ribbon_columns;
ribbon_idx[i++] = r * XMB_RIBBON_COLS;
for (c = 0; c < ribbon_columns; ++c)
for (c = 0; c < XMB_RIBBON_COLS; ++c)
{
ribbon_idx[i++] = r * ribbon_columns + c;
ribbon_idx[i++] = (r + 1) * ribbon_columns + c;
ribbon_idx[i++] = r * XMB_RIBBON_COLS + c;
ribbon_idx[i++] = (r + 1) * XMB_RIBBON_COLS + c;
}
ribbon_idx[i++] = (r + 1) * ribbon_columns + (ribbon_columns - 1);
ribbon_idx[i++] = (r + 1) * XMB_RIBBON_COLS + (XMB_RIBBON_COLS - 1);
}
#endif
}