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https://github.com/libretro/RetroArch
synced 2025-03-03 13:14:04 +00:00
Rename some files
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parent
c1de2e5697
commit
03a8bc9875
6
gfx/drivers/gl_shaders/cg/shaders_common.h
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6
gfx/drivers/gl_shaders/cg/shaders_common.h
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@ -0,0 +1,6 @@
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#ifndef _SHADERS_COMMON
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#define _SHADERS_COMMON
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#define CG(src) "" #src
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#endif
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6
gfx/drivers/gl_shaders/glsl/frag/shaders_common.h
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6
gfx/drivers/gl_shaders/glsl/frag/shaders_common.h
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#ifndef _SHADERS_COMMON
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#define _SHADERS_COMMON
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#include "../glsl_common.h"
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#endif
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@ -14,11 +14,9 @@
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"#endif\n"
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#if defined(HAVE_OPENGLES)
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#define CG(src) "" #src
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#define GLSL(src) GLSL_DERIV_PREAMBLE() GLSL_PREAMBLE() #src
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#define GLSL_330(src) "#version 330 es\n" GLSL_PREAMBLE() #src
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#else
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#define CG(src) "" #src
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#define GLSL(src) "" GLSL_PREAMBLE() #src
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#define GLSL_300(src) "#version 300 es\n" GLSL_PREAMBLE() #src
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#define GLSL_330(src) "#version 330 core\n" GLSL_PREAMBLE() #src
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6
gfx/drivers/gl_shaders/glsl/vert/shaders_common.h
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6
gfx/drivers/gl_shaders/glsl/vert/shaders_common.h
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@ -0,0 +1,6 @@
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#ifndef _SHADERS_COMMON
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#define _SHADERS_COMMON
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#include "../glsl_common.h"
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#endif
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@ -39,8 +39,8 @@
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#endif
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#ifdef HAVE_SHADERPIPELINE
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#include "../drivers/gl_shaders/pipeline_xmb_ribbon_simple.cg.h"
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#include "../drivers/gl_shaders/pipeline_snow.cg.h"
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#include "../drivers/gl_shaders/cg/pipeline_xmb_ribbon_simple.cg.h"
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#include "../drivers/gl_shaders/cg/pipeline_snow.cg.h"
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#endif
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#include "../include/Cg/cg.h"
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@ -132,7 +132,7 @@ struct uniform_cg
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}
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#include "../drivers/gl_shaders/opaque.cg.h"
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#include "../drivers/gl_shaders/cg/opaque.cg.h"
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static void gl_cg_set_uniform_parameter(
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void *data,
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@ -105,37 +105,39 @@ static const char *glsl_prefixes[] = {
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"ruby",
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};
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#include "../drivers/gl_shaders/modern_opaque.glsl.vert.h"
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#include "../drivers/gl_shaders/modern_opaque.glsl.frag.h"
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#include "../drivers/gl_shaders/core_opaque.glsl.vert.h"
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#include "../drivers/gl_shaders/core_opaque.glsl.frag.h"
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#include "../drivers/gl_shaders/legacy_opaque.glsl.vert.h"
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#include "../drivers/gl_shaders/legacy_opaque.glsl.frag.h"
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#include "../drivers/gl_shaders/modern_alpha_blend.glsl.vert.h"
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#include "../drivers/gl_shaders/modern_alpha_blend.glsl.frag.h"
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#include "../drivers/gl_shaders/core_alpha_blend.glsl.vert.h"
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#include "../drivers/gl_shaders/core_alpha_blend.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/vert/modern_opaque.glsl.vert.h"
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#include "../drivers/gl_shaders/glsl/vert/core_opaque.glsl.vert.h"
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#include "../drivers/gl_shaders/glsl/vert/legacy_opaque.glsl.vert.h"
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#include "../drivers/gl_shaders/glsl/vert/modern_alpha_blend.glsl.vert.h"
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#include "../drivers/gl_shaders/glsl/vert/core_alpha_blend.glsl.vert.h"
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#include "../drivers/gl_shaders/glsl/frag/modern_opaque.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/core_opaque.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/legacy_opaque.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/modern_alpha_blend.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/core_alpha_blend.glsl.frag.h"
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#ifdef HAVE_SHADERPIPELINE
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#include "../drivers/gl_shaders/core_pipeline_snow.glsl.frag.h"
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#include "../drivers/gl_shaders/core_pipeline_snow_simple.glsl.frag.h"
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#include "../drivers/gl_shaders/core_pipeline_xmb_ribbon.glsl.frag.h"
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#include "../drivers/gl_shaders/core_pipeline_xmb_ribbon_simple.glsl.frag.h"
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#include "../drivers/gl_shaders/core_pipeline_bokeh.glsl.frag.h"
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#include "../drivers/gl_shaders/core_pipeline_snowflake.glsl.frag.h"
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#include "../drivers/gl_shaders/legacy_pipeline_xmb_ribbon_simple.glsl.vert.h"
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#include "../drivers/gl_shaders/modern_pipeline_xmb_ribbon_simple.glsl.vert.h"
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#include "../drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h"
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#include "../drivers/gl_shaders/pipeline_snow.glsl.frag.h"
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#include "../drivers/gl_shaders/pipeline_snow.glsl.vert.h"
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#include "../drivers/gl_shaders/pipeline_snow_core.glsl.vert.h"
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#include "../drivers/gl_shaders/pipeline_snow_simple.glsl.frag.h"
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#include "../drivers/gl_shaders/legacy_pipeline_snow.glsl.vert.h"
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#include "../drivers/gl_shaders/legacy_pipeline_xmb_ribbon.glsl.vert.h"
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#include "../drivers/gl_shaders/modern_pipeline_xmb_ribbon.glsl.vert.h"
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#include "../drivers/gl_shaders/pipeline_xmb_ribbon.glsl.frag.h"
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#include "../drivers/gl_shaders/pipeline_bokeh.glsl.frag.h"
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#include "../drivers/gl_shaders/pipeline_snowflake.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/vert/legacy_pipeline_xmb_ribbon_simple.glsl.vert.h"
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#include "../drivers/gl_shaders/glsl/vert/modern_pipeline_xmb_ribbon_simple.glsl.vert.h"
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#include "../drivers/gl_shaders/glsl/vert/pipeline_snow.glsl.vert.h"
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#include "../drivers/gl_shaders/glsl/vert/pipeline_snow_core.glsl.vert.h"
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#include "../drivers/gl_shaders/glsl/vert/legacy_pipeline_snow.glsl.vert.h"
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#include "../drivers/gl_shaders/glsl/vert/legacy_pipeline_xmb_ribbon.glsl.vert.h"
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#include "../drivers/gl_shaders/glsl/vert/modern_pipeline_xmb_ribbon.glsl.vert.h"
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#include "../drivers/gl_shaders/glsl/frag/core_pipeline_snow.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/core_pipeline_snow_simple.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/core_pipeline_xmb_ribbon.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/core_pipeline_xmb_ribbon_simple.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/core_pipeline_bokeh.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/core_pipeline_snowflake.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/pipeline_xmb_ribbon_simple.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/pipeline_snow.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/pipeline_snow_simple.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/pipeline_xmb_ribbon.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/pipeline_bokeh.glsl.frag.h"
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#include "../drivers/gl_shaders/glsl/frag/pipeline_snowflake.glsl.frag.h"
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#endif
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typedef struct glsl_shader_data
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