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(GL1) Cleanups
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ab814efc62
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@ -237,22 +237,12 @@ static void gl1_raster_font_draw_vertices(gl1_raster_t *font,
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const video_coords_t *coords,
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video_frame_info_t *video_info)
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{
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video_shader_ctx_coords_t coords_data;
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if (font->atlas->dirty)
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{
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gl1_raster_font_upload_atlas(font);
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font->atlas->dirty = false;
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}
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coords_data.handle_data = NULL;
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coords_data.data = coords;
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video_driver_set_coords(&coords_data);
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/*video_info->cb_set_mvp(font->gl,
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video_info->shader_data, &font->gl->mvp_no_rot);*/
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadMatrixf(font->gl->mvp.data);
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@ -100,9 +100,7 @@ static void menu_display_gl1_draw(menu_display_ctx_draw_t *draw,
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video_frame_info_t *video_info)
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{
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video_shader_ctx_mvp_t mvp;
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video_shader_ctx_coords_t coords;
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gl1_t *gl1 = video_info ?
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(gl1_t*)video_info->userdata : NULL;
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gl1_t *gl1 = (gl1_t*)video_info->userdata;
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if (!gl1 || !draw)
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return;
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@ -120,11 +118,6 @@ static void menu_display_gl1_draw(menu_display_ctx_draw_t *draw,
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glBindTexture(GL_TEXTURE_2D, (GLuint)draw->texture);
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coords.handle_data = gl1;
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coords.data = draw->coords;
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video_driver_set_coords(&coords);
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mvp.data = gl1;
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mvp.matrix = draw->matrix_data ? (math_matrix_4x4*)draw->matrix_data
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: (math_matrix_4x4*)menu_display_gl1_get_default_mvp(video_info);
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