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https://github.com/libretro/RetroArch
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(360) Some build fixes
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parent
7bd6599634
commit
030012f664
@ -2120,6 +2120,8 @@ void menu_parse_and_resolve(void *data, unsigned menu_type)
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file_list_push(rgui->selection_buf, "E:", menu_type, 0);
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file_list_push(rgui->selection_buf, "E:", menu_type, 0);
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file_list_push(rgui->selection_buf, "F:", menu_type, 0);
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file_list_push(rgui->selection_buf, "F:", menu_type, 0);
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file_list_push(rgui->selection_buf, "G:", menu_type, 0);
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file_list_push(rgui->selection_buf, "G:", menu_type, 0);
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#elif defined(_XBOX360)
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file_list_push(rgui->selection_buf, "game:", menu_type, 0);
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#elif defined(_WIN32)
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#elif defined(_WIN32)
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unsigned drives = GetLogicalDrives();
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unsigned drives = GetLogicalDrives();
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char drive[] = " :\\";
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char drive[] = " :\\";
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@ -30,6 +30,8 @@
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#if defined(_WIN32) && !defined(_XBOX)
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#if defined(_WIN32) && !defined(_XBOX)
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windows.h>
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#elif defined(_WIN32) && defined(_XBOX)
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#include <Xtl.h>
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#endif
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#endif
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#include "retroarch_logger.h"
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#include "retroarch_logger.h"
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@ -39,7 +39,7 @@
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#if defined(_XBOX1)
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#if defined(_XBOX1)
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unsigned font_x, font_y;
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unsigned font_x, font_y;
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#elif defined(_XBOX360)
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#elif defined(_XBOX360)
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#include "../frontend/menu/rmenu_xui.h"
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const DWORD g_MapLinearToSrgbGpuFormat[] =
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const DWORD g_MapLinearToSrgbGpuFormat[] =
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{
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{
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GPUTEXTUREFORMAT_1_REVERSE,
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GPUTEXTUREFORMAT_1_REVERSE,
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