diff --git a/intl/googleplay_ca.json b/intl/googleplay_ca.json index cb7fe4e094..eeadc5fd02 100644 --- a/intl/googleplay_ca.json +++ b/intl/googleplay_ca.json @@ -1,4 +1,4 @@ { - "main-desc": "RetroArch is an open-source project that makes use of a powerful development interface called Libretro. Libretro is an interface that allows you to make cross-platform applications that can use rich features such as OpenGL, cross-platform camera support, location support, and more in the future.\n\nIt comes with its own built-in collection of applications to provide you with a 'one-stop-shop' for entertainment.\n\nLibretro and RetroArch are perfectly suited for creating games, emulators and multimedia programs. If you want to learn more, go to our website (listed below).\nIMPORTANT!!!\n\nRetroArch is a multi-versatile program, that means that in order for it to do anything, you need modular programs that we call 'cores'. These cores DO NOT COME OUT OF THE BOX. You need to go to \"Online Updater -> Core Updater\" from within the app to download them.\n\nFEATURES:\n* Eye-candy menus to choose from!\n* Scan files / directories and add them to game system collections!\n* View database information about each game once added to a collection!\n* Download programs ('cores') online\n* Update everything!\n* Download Game & Watch games and play them with our exclusive Game & Watch emulator!\n* Built-in input remapping\n* Ability to remap controls\n* Ability to enter and load cheats\n* Multi-language support!\n* Over 80+ programs('cores') now and counting!\n* Play multiplayer with NetPlay!\n* Take screenshots, save states and more!\n\n* No DRM\n* No restrictions on usage\n* Open-source\n* No push ads\n* No spying\n* No ads period\n\nJoin us on discord for support and netplay matchmaking\nhttps://discord.gg/C4amCeV\n\nVisit our Youtube channel here for tutorials, gameplays, news and development progress!\nhttps://www.youtube.com/user/libretro\nhttps://www.youtube.com/RetroArchOfficial\n\nFor info and help, see our documentation site -\nhttps://docs.libretro.com/\n\nVisit our website!\nhttps://www.retroarch.com/\n\nwww.libretro.com", + "main-desc": "RetroArch és un projecte de codi obert que fa servir una potent interfície de desenvolupament anomenada Libretro. Libretro és una interfície que permet crear aplicacions per diferents sistemes i pot fer ús de funcionalitats com OpenGL, suport per a càmera, localització i més funcionalitats en el futur.\n\nEs proveeix amb una col·lecció d'aplicacions integrada per oferir un centre d'entreteniment únic.\n\nLibretro i RetroArch son aptes per crear jocs, emuladors i aplicacions multimèdia. Si vols més informació, visita la nostra pàgina web (més avall). IMPORTANT!!!\n\nRetroArch és un programa modular, això significa que per poder fer qualsevol cosa, necessita programes modulars anomenats nuclis. Aquests nuclis no venen inclosos amb RetroArch. Has de clicar a Actulitzador en línie -> Actualitzador dels nuclis dins de l'aplicació per a descarregar-los.\n\nCARACTERÍSTIQUES:\n* Menús elegants on escollir!\n* Cerca fitxers o carpetes i afegeix-los per coleccions de sistemes de videojcs!\n* Accedeix a la informació de cada joc a la base de dades quan l'hagis afegit a una col·lecció!\n* Descarrega els nuclis a travès d'Internet.\n* Manten-te sempre actualitzat!\n* Descarrega jocs de Game & Watch i disfruta'ls en l'emulador exclusiu de Game & Watch!\n* Reassignació de botons integrada\n* Reconfiguració dels controladors\n* Ús de trucs\n* Suport per varis idiomes\n* Actualment hi ha més de 80 nuclis i estant augmentant!\n* Partides multijugador en xarxa!\n* Captures de pantalla, desats ràpids i molt més!\n\n* Sense DRM\n* Sense restriccions d'ús\n* Software lliure\n* Sense anuncis forçats\n* Sense espionatge\n* Sense anuncis!\n\nUneix-te a nosaltres en el canal de Discord per rebre suport tècnic i per trobar partides de joc en xarxa: https://discord.gg/C4amCeV\n\nVisita el nostre canal de YouTube per veure tutorials, captures de joc, notícies i assoliments en el desenvolupament! https://www.youtube.com/user/libretro\nhttps://www.youtube.com/RetroArchOfficial\n\nPer més informació, visita la nostra pàgina web de documentació (només en anglès) https://docs.libretro.com/\n\nVista la nostra pàgina web! https://www.retroarch.com/\nwww.libretro.com", "short-desc": "Videojocs retro i emuladors al teu dispositiu!" } diff --git a/intl/msg_hash_be.h b/intl/msg_hash_be.h index 6f452c6d77..7f5f7614f2 100644 --- a/intl/msg_hash_be.h +++ b/intl/msg_hash_be.h @@ -2521,10 +2521,18 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_VIDEO_SCALE_INTEGER, "Цэлалікавы маштаб" ) +MSG_HASH( + MENU_ENUM_SUBLABEL_VIDEO_SCALE_INTEGER, + "Змяняць маштаб выявы толькі з цэлымі крокамі. Базавыя памеры залежаць ад геаметрыі і суадносін бакоў, перададзеныя ядром." + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_VIDEO_SCALE_INTEGER_AXIS, "Вось цэлалікавага маштабу" ) +MSG_HASH( + MENU_ENUM_SUBLABEL_VIDEO_SCALE_INTEGER_AXIS, + "Змяняць маштаб толькі па вышыні або як па вышыні, так і па шырыні. Паўкрокі прымяняюцца да крыніц з высокай раздзяляльнасцю." + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_VIDEO_SCALE_INTEGER_SCALING, "Цэлалікавае маштабаванне" @@ -2533,6 +2541,14 @@ MSG_HASH( MENU_ENUM_SUBLABEL_VIDEO_SCALE_INTEGER_SCALING, "Акругліць у меншы або большы бок да наступнага цэлага ліку. 'Разумна' заніжае маштаб пры празмернай абрэзцы выявы." ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_VIDEO_SCALE_INTEGER_SCALING_UNDERSCALE, + "Заніжэнне маштабу" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_VIDEO_SCALE_INTEGER_SCALING_OVERSCALE, + "Завышэнне маштабу" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_VIDEO_SCALE_INTEGER_SCALING_SMART, "Разумнае" @@ -4426,15 +4442,23 @@ MSG_HASH( MENU_ENUM_SUBLABEL_RUN_AHEAD_FRAMES, "Колькасць кадраў забягання. Выклікае нестабільнасць геймплэя пры завышэнні колькасці кадраў унутрагульнявой затрымкі." ) +MSG_HASH( + MENU_ENUM_SUBLABEL_RUNAHEAD_MODE, + "Запускае дадатковую логіку ядра, каб скараціць затрымку. Адзіны асобнік сутыкае будучы кадр, затым перазагружае бягучы стан. Другі трымае толькі пад відэа асобнік ядра на будучым кадры, каб пазбегнуць праблем са станам гуку. Папераджальныя кадры могуць запускаць мінулыя [...]" + ) #if !(defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB)) +MSG_HASH( + MENU_ENUM_SUBLABEL_RUNAHEAD_MODE_NO_SECOND_INSTANCE, + "Запускае дадатковую логіку ядра, каб скараціць затрымку. Адзіны асобнік сутыкае будучы кадр, затым перазагружае бягучы стан. Папераджальныя кадры могуць дзеля эфектыўнасці запускаць мінулыя кадры з новым уводам." + ) #endif MSG_HASH( MENU_ENUM_LABEL_VALUE_RUNAHEAD_MODE_SINGLE_INSTANCE, - "Рэжым адзінага экзэмпляра" + "Рэжым адзінага асобніка" ) MSG_HASH( MENU_ENUM_LABEL_VALUE_RUNAHEAD_MODE_SECOND_INSTANCE, - "Рэжым другога экзэмпляра" + "Рэжым другога асобніка" ) MSG_HASH( MENU_ENUM_LABEL_VALUE_RUNAHEAD_MODE_PREEMPTIVE_FRAMES, @@ -14637,7 +14661,7 @@ MSG_HASH( ) MSG_HASH( MSG_RUNAHEAD_ENABLED_WITH_SECOND_INSTANCE, - "Уключана забяганне з другім экзэмплярам. Выдалена кадраў затрымкі: %u." + "Уключана забяганне з другім асобнікам. Выдалена кадраў затрымкі: %u." ) MSG_HASH( MSG_RUNAHEAD_DISABLED, @@ -14661,7 +14685,7 @@ MSG_HASH( ) MSG_HASH( MSG_RUNAHEAD_FAILED_TO_CREATE_SECONDARY_INSTANCE, - "Не ўдалося стварыць другі экзэмпляр. Забяганне будзе выкарыстоўваць толькі адзін экзэмпляр." + "Не ўдалося стварыць другі асобнік. Забяганне будзе выкарыстоўваць толькі адзін экзэмпляр." ) MSG_HASH( MSG_PREEMPT_ENABLED, diff --git a/intl/msg_hash_hu.h b/intl/msg_hash_hu.h index 5e54f4aa9b..274c985f8d 100644 --- a/intl/msg_hash_hu.h +++ b/intl/msg_hash_hu.h @@ -4131,6 +4131,10 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_META_NETPLAY_PLAYER_CHAT, "Csevegőüzenet küldése a jelenlegi netplay menetbe." ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_FADE_CHAT_TOGGLE, + "A Netplay csevegés elhalványul (váltógomb)" + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_META_NETPLAY_FADE_CHAT_TOGGLE, "Váltás az elhalványuló és a statikus Netplay csevegő üzenetek közt." diff --git a/intl/progress.h b/intl/progress.h index 1b8a4388ab..be593b57c1 100644 --- a/intl/progress.h +++ b/intl/progress.h @@ -7,7 +7,7 @@ #define LANGUAGE_PROGRESS_ASTURIAN_APPROVED 9 /* Belarusian */ -#define LANGUAGE_PROGRESS_BELARUSIAN_TRANSLATED 99 +#define LANGUAGE_PROGRESS_BELARUSIAN_TRANSLATED 100 #define LANGUAGE_PROGRESS_BELARUSIAN_APPROVED 0 /* Bulgarian */ @@ -75,7 +75,7 @@ #define LANGUAGE_PROGRESS_CROATIAN_APPROVED 0 /* Hungarian */ -#define LANGUAGE_PROGRESS_HUNGARIAN_TRANSLATED 99 +#define LANGUAGE_PROGRESS_HUNGARIAN_TRANSLATED 100 #define LANGUAGE_PROGRESS_HUNGARIAN_APPROVED 0 /* Indonesian */ diff --git a/intl/steam_ca.json b/intl/steam_ca.json index e066adf173..2162b36ccb 100644 --- a/intl/steam_ca.json +++ b/intl/steam_ca.json @@ -3,12 +3,12 @@ "final-burn-neo-desc": "[img]{STEAM_APP_IMAGE}/extras/FBN_a2.png[/img]\r\n\r\nFinal Burn Neo (aka FBNeo) is the new official branch of the Final Burn Alpha emulator, which is compatible with hundreds of arcade and console games. The libretro core of FBNeo brings its library of compatible titles to RetroArch, where the core's tight integration with the libretro API allows it to work with RetroArch's advanced time-bending features like rollback-based netplay and run-ahead latency reduction. It includes input presets for automatic mapping of buttons for different games, including fighting game layouts for both modern and old-school arcade controls (aka fightsticks).", "genesis-plus-gx-desc": "[img]{STEAM_APP_IMAGE}/extras/Genesis_Plus_GX_(Phone).png[/img]\r\n\r\nGenesis Plus GX began as a homebrew port of the Genesis Plus emulator for a hacked console before being ported to libretro. With a focus on speed, accuracy and portability, Genesis Plus GX now appears on a variety of platforms and frontends, and is known as one of the most capable and compatible emulators for the consoles it covers, with support for both cartridge and CD-ROM games. It also works well with many of RetroArch's advanced features, such as real-time rewind, run-ahead latency reduction, cheats and RetroAchievements.", "kronos-desc": "[img]{STEAM_APP_IMAGE}/extras/main.png[/img]\r\n\r\nKronos is a modern fork of the UoYabause emulator, which is itself a fork of the venerable Yabause emulator. This DLC provides the Kronos-libretro core for use with the RetroArch gaming and multimedia interface, allowing users to load software that is compatible with the Kronos emulator.\r\n\r\nKronos utilizes modern OpenGL capabilities to provide a variety of extra graphical features, such as increased internal resolution, so an up-to-date and reasonably powerful GPU is recommended.\r\n\r\nKronos supports loading games from many different formats, including ISO, BIN/CUE and the compressed CHD format, and it requires external BIOS files (saturn_bios.bin and stvbios.zip) placed either in RetroArch's \"system\" folder or alongside the target software in order to function correctly.", - "mesen-desc": "[img]{STEAM_APP_IMAGE}/extras/mesen2.png[/img]\r\n\r\nMesen is a highly accurate and feature-filled emulator with support for tons of cartridge mappers (even ones used for weird, unauthorized carts), custom color palettes and HD asset packs. As a libretro core, Mesen supports many advanced features, like softpatching and achievements (through the RetroAchievements service).", - "mesen-s-desc": "[img]{STEAM_APP_IMAGE}/extras/mesen2.png[/img][img]{STEAM_APP_IMAGE}/extras/-S2.png[/img]\r\n\r\nMesen S is a highly accurate and feature-filled 16bit console emulator. It has high compatibility, with support for the add-on chips used in many games of the era, while also maintaining high performance. As a libretro core, Mesen S supports many advanced features, like softpatching and achievements (through the RetroAchievements service).", + "mesen-desc": "[img]{STEAM_APP_IMAGE}/extras/mesen2.png[/img]\n\nMesen és un emulador precís i complet que és compatible amb tot tipus de cartutxos (inclosos els cartutxos més estranys i sense autorització), paletes de color personalitzades i paquets amb contingut HD. Com a nucli libretro, Mesen és compatible amb moltes característiques avançades, com la modificació en temps real i els assoliments (amb el servei RetroAchievements).", + "mesen-s-desc": "[img]{STEAM_APP_IMAGE}/extras/mesen2.png[/img][img]{STEAM_APP_IMAGE}/extras/-S2.png[/img]\n\nMesen S és un emulador de consoles de 16 bits precís i complet. Té un nivell alt de compatibilitat i rendiment, i és compatible amb xips addicionals que es feien servir anteriorment en molt jocs. Com a nucli libretro, Mesen S és compatible amb moltes característiques avançades, com la modificació en temps real i els assoliments (amb el servei RetroAchievements).", "mgba-desc": "[img]{STEAM_APP_IMAGE}/extras/mgba.png[/img]\r\n\r\nmGBA is a fast, accurate emulator for one of the most popular and well-loved handheld consoles, and it has compatibility with huge library of beloved 8- and 16-bit style games. On top of the commitment to speed and faithful reproduction, mGBA also has a ton of great enhancement features, including support for custom palettes for games that were originally grayscale and displaying borders for games that include them.\r\n\r\nThis DLC allows mGBA to run through RetroArch, which adds all of its enhancements and features, including real-time rewind, extensive post-processing shaders and low-latency input to provide a modern gaming experience even with classic titles.", "pcsx-rearmed-desc": "[img]{STEAM_APP_IMAGE}/extras/PCSX.png[/img]\r\n\r\nPCSX ReARMed is part of a long line of emulators that includes PCSX-Reloaded, PCSX-df and, of course, the original PCSX. This particular fork was originally heavily optimized for devices with ARM CPUs, hence the name, but we've added back in quite a few things to make it work well on typical PC hardware, as well.\r\n\r\nAs a libretro core, this DLC requires the RetroArch interface, where it can be loaded as a core to run games and software that are compatible with the PCSX ReARMed emulator. This core requires a BIOS image (not included) for each region of the software to be placed in RetroArch's \"system\" directory in order to function properly.", "sameboy-desc": "[img]{STEAM_APP_IMAGE}/extras/SAMEBOY_(Phone).png[/img]\r\nSameBoy is a highly accurate emulator known for successfully running a few games that cause other emulators to stumble. In addition to this high accuracy, SameBoy also sports some nice features like the ability to pick which device model to emulate regardless of what model the game is designed for, user-selectable colorization palettes, built-in HLE BIOS and the ability to load borders on the games that support them.", "stella-desc": "[img]{STEAM_APP_IMAGE}/extras/stealla.png[/img]\r\n\r\nStella is a free, open-source emulator for one of the most popular and influential home video game consoles of the 1970s and '80s. This emulator was originally developed for use on the GNU/Linux operating system but has, over time, been ported to many different platforms, including libretro, which allows it to play through the RetroArch gaming and multimedia system.\r\n\r\n[img]{STEAM_APP_IMAGE}/extras/2600.png[/img]\r\n\r\nOver the past couple of years, the Stella development team has made great strides in mimicking the many quirks of Stella's target console, making it compatible with many difficult-to-emulate games, homebrew software and demos.\r\n\r\nThrough RetroArch, you can bring a modern touch to this classic emulator, with support for real-time rewind and RetroAchievements, as well as RetroArch's best-in-class shaders for CRT display emulation and more.", - "requirements": "CPU: Intel Pentium 4 and up (CPU with SSE2 instructions required) \nCPU-recommended:Intel Core series or AMD equivalent \nGraphics: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0. \nGraphics-recommended: Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0. \nAdditional notes: For OpenGL: Intel HD 2K/3K GPUs on Windows 10 will have to fall back to an OpenGL 1.1 driver.", + "requirements": "CPU: Intel Pentium 4 o superior (Es requereix CPU amb instruccions SSE2) \nCPU recomanada: Intel Core series o AMD equivalent \nGràfics: Qualsevol GPU compatible amb OpenGL 2.x o Direct3D11. Per tenir sombrejadors fucionant correctament, cal suport per Shader Model 2.0. \nGràfics recomanats: Intel: Es requereix almenys Intel HD 4K per OpenGL, qualsevol compatible amb D3D11 GPU per Direct3D 11. Ha de suportar almenys Shader Model 3.0 i/o 4.0. \nInformació addicional: Per OpenGL: Intel HD 2K/3K GPUs a Windows 10 hauran d'instal·lar el controlador OpenGL 1.1.", "legal-limits": "RetroArch és software lliure i obert, disponible sota una llicència GNU GPL 3.0.\nNo conté material protegit per drets d'autor. RetroArch no fomenta la pirateria de cap manera o forma." }