shaders go in a subfolder now

This commit is contained in:
radius 2015-07-12 03:53:09 -04:00
parent 7f9bd9bd8a
commit 01ce2eaf31

View File

@ -457,7 +457,7 @@ static bool test_permissions(const char *path)
if(ret)
rmdir(path);
return ret;
return ret;
}
static void frontend_android_get_environment_settings(int *argc,
@ -718,12 +718,12 @@ static void frontend_android_get_environment_settings(int *argc,
if(*sdcard_dir)
{
if(test_permissions(sdcard_dir))
perms = SDCARD_ROOT_WRITABLE;
perms = SDCARD_ROOT_WRITABLE;
}
else if(*ext_dir)
{
if(test_permissions(ext_dir))
perms = SDCARD_EXT_DIR_WRITABLE;
perms = SDCARD_EXT_DIR_WRITABLE;
}
else
perms = SDCARD_NOT_WRITABLE;
@ -738,7 +738,7 @@ static void frontend_android_get_environment_settings(int *argc,
fill_pathname_join(g_defaults.extraction_dir, app_dir,
"tmp", sizeof(g_defaults.extraction_dir));
fill_pathname_join(g_defaults.shader_dir, app_dir,
"shaders_glsl", sizeof(g_defaults.shader_dir));
"shaders", sizeof(g_defaults.shader_dir));
fill_pathname_join(g_defaults.overlay_dir, app_dir,
"overlays", sizeof(g_defaults.overlay_dir));
fill_pathname_join(g_defaults.core_dir, app_dir,
@ -768,18 +768,18 @@ static void frontend_android_get_environment_settings(int *argc,
if(*downloads_dir && test_permissions(downloads_dir))
{
fill_pathname_join(g_defaults.core_assets_dir,
downloads_dir, "", sizeof(g_defaults.core_assets_dir));
downloads_dir, "", sizeof(g_defaults.core_assets_dir));
}
else
{
fill_pathname_join(g_defaults.core_assets_dir,
app_dir, "downloads", sizeof(g_defaults.core_assets_dir));
path_mkdir(g_defaults.core_assets_dir);
path_mkdir(g_defaults.core_assets_dir);
}
if(*screenshot_dir && test_permissions(screenshot_dir))
{
fill_pathname_join(g_defaults.screenshot_dir,
screenshot_dir, "", sizeof(g_defaults.screenshot_dir));
screenshot_dir, "", sizeof(g_defaults.screenshot_dir));
}
else
{
@ -810,7 +810,7 @@ static void frontend_android_get_environment_settings(int *argc,
break;
case SDCARD_ROOT_WRITABLE:
default:
break;
break;
}
}
}