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https://github.com/libretro/RetroArch
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(XDK Xbox 1) Refactor Xbox 1 code too
This commit is contained in:
parent
b73243b521
commit
011037eea2
@ -143,6 +143,142 @@ static bool gfx_ctx_xdk_init(void)
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memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
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memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
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#if defined(_XBOX1)
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// Get the "video mode"
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d3d->video_mode = XGetVideoFlags();
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// Check if we are able to use progressive mode
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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// Safe mode
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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g_console.menus_hd_enable = false;
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// Only valid in PAL mode, not valid for HDTV modes!
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if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
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else
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d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
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// Check for 16:9 mode (PAL REGION)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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{ //60 Hz, 720x480i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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else
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{ //50 Hz, 720x576i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 576;
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}
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}
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}
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else
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{
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// Check for 16:9 mode (NTSC REGIONS)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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}
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if(XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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{
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g_console.menus_hd_enable = false;
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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{
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g_console.menus_hd_enable = true;
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d3d->d3dpp.BackBufferWidth = 1280;
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d3d->d3dpp.BackBufferHeight = 720;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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{
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g_console.menus_hd_enable = true;
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d3d->d3dpp.BackBufferWidth = 1920;
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d3d->d3dpp.BackBufferHeight = 1080;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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}
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}
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d3d->win_width = d3d->d3dpp.BackBufferWidth;
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d3d->win_height = d3d->d3dpp.BackBufferHeight;
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if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
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((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
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d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
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// no letterboxing in 4:3 mode (if widescreen is unsupported
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d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
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d3d->d3dpp.FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d->d3dpp.BackBufferCount = 2;
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d3d->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
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// use an orthogonal matrix for the projection matrix
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D3DXMATRIX mat;
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D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);
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d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);
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// use an identity matrix for the world and view matrices
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D3DXMatrixIdentity(&mat);
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d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
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d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);
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d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &d3d->lpTexture);
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D3DLOCKED_RECT d3dlr;
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d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0);
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memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
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d3d->lpTexture->UnlockRect(0);
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d3d->last_width = 512;
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d3d->last_height = 512;
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d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);
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const DrawVerticeFormats init_verts[] = {
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{ -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
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};
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BYTE *verts_ptr;
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d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
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memcpy(verts_ptr, init_verts, sizeof(init_verts));
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d3d->vertex_buf->Unlock();
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d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
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d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);
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d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
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D3DVIEWPORT vp = {0};
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vp.Width = d3d->d3dpp.BackBufferWidth;
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vp.Height = d3d->d3dpp.BackBufferHeight;
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#elif defined(_XBOX360)
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// no letterboxing in 4:3 mode (if widescreen is
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// no letterboxing in 4:3 mode (if widescreen is
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// unsupported
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// unsupported
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// Get video settings
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// Get video settings
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@ -224,6 +360,7 @@ static bool gfx_ctx_xdk_init(void)
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D3DVIEWPORT vp = {0};
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D3DVIEWPORT vp = {0};
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vp.Width = d3d->video_mode.fIsHiDef ? 1280 : 640;
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vp.Width = d3d->video_mode.fIsHiDef ? 1280 : 640;
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vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480;
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vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480;
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#endif
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vp.MinZ = 0.0f;
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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vp.MaxZ = 1.0f;
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d3d->d3d_render_device->SetViewport(&vp);
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d3d->d3d_render_device->SetViewport(&vp);
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@ -61,8 +61,7 @@ static void xdk_d3d_free(void * data)
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if (!d3d)
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if (!d3d)
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return;
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return;
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d3d->d3d_render_device->Release();
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d3d->driver->destroy();
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d3d->d3d_device->Release();
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free(d3d);
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free(d3d);
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}
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}
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@ -168,176 +167,31 @@ static void xdk_d3d_set_rotation(void * data, unsigned orientation)
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static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
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static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
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{
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{
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#ifdef RARCH_CONSOLE
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if (driver.video_data)
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if (driver.video_data)
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return driver.video_data;
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return driver.video_data;
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#endif
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t));
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driver.video_data = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t));
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if (!d3d)
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if (!driver.video_data)
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return NULL;
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return NULL;
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d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION);
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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if (!d3d->d3d_device)
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d3d->vsync = video->vsync;
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d3d->driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D8_API);
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if (!d3d->driver)
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{
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{
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free(d3d);
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free(d3d);
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RARCH_ERR("D3D8: Failed to create a D3D8 object.\n");
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return NULL;
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return NULL;
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}
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}
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memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
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RARCH_LOG("Found D3D context: %s\n", d3d->driver->ident);
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// Get the "video mode"
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d3d->video_mode = XGetVideoFlags();
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// Check if we are able to use progressive mode
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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// Safe mode
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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g_console.menus_hd_enable = false;
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// Only valid in PAL mode, not valid for HDTV modes!
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if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
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else
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d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
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// Check for 16:9 mode (PAL REGION)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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{ //60 Hz, 720x480i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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else
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{ //50 Hz, 720x576i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 576;
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}
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}
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}
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else
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{
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// Check for 16:9 mode (NTSC REGIONS)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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}
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if(XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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{
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g_console.menus_hd_enable = false;
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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{
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g_console.menus_hd_enable = true;
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d3d->d3dpp.BackBufferWidth = 1280;
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d3d->d3dpp.BackBufferHeight = 720;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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{
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g_console.menus_hd_enable = true;
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d3d->d3dpp.BackBufferWidth = 1920;
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d3d->d3dpp.BackBufferHeight = 1080;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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}
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}
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d3d->win_width = d3d->d3dpp.BackBufferWidth;
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d3d->win_height = d3d->d3dpp.BackBufferHeight;
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if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
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((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
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d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
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// no letterboxing in 4:3 mode (if widescreen is unsupported
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d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
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d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d->d3dpp.BackBufferCount = 2;
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d3d->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
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// use an orthogonal matrix for the projection matrix
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D3DXMATRIX mat;
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D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);
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d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);
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// use an identity matrix for the world and view matrices
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D3DXMatrixIdentity(&mat);
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d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
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d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);
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d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &d3d->lpTexture);
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D3DLOCKED_RECT d3dlr;
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d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0);
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memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
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d3d->lpTexture->UnlockRect(0);
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d3d->last_width = 512;
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d3d->last_height = 512;
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||||||
d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
|
|
||||||
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);
|
|
||||||
|
|
||||||
const DrawVerticeFormats init_verts[] = {
|
|
||||||
{ -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
|
|
||||||
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
|
|
||||||
{ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
|
|
||||||
{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
|
|
||||||
};
|
|
||||||
|
|
||||||
BYTE *verts_ptr;
|
|
||||||
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
|
|
||||||
memcpy(verts_ptr, init_verts, sizeof(init_verts));
|
|
||||||
d3d->vertex_buf->Unlock();
|
|
||||||
|
|
||||||
d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
|
|
||||||
|
|
||||||
// disable lighting
|
|
||||||
d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);
|
|
||||||
|
|
||||||
// disable culling
|
|
||||||
d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
|
||||||
|
|
||||||
// disable z-buffer
|
|
||||||
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
|
|
||||||
|
|
||||||
D3DVIEWPORT vp = {0};
|
|
||||||
vp.Width = d3d->d3dpp.BackBufferWidth;
|
|
||||||
vp.Height = d3d->d3dpp.BackBufferHeight;
|
|
||||||
vp.MinZ = 0.0f;
|
|
||||||
vp.MaxZ = 1.0f;
|
|
||||||
d3d->d3d_render_device->SetViewport(&vp);
|
|
||||||
|
|
||||||
if(g_console.viewports.custom_vp.width == 0)
|
|
||||||
g_console.viewports.custom_vp.width = vp.Width;
|
|
||||||
|
|
||||||
if(g_console.viewports.custom_vp.height == 0)
|
|
||||||
g_console.viewports.custom_vp.height = vp.Height;
|
|
||||||
|
|
||||||
xdk_d3d_set_rotation(d3d, g_console.screen_orientation);
|
xdk_d3d_set_rotation(d3d, g_console.screen_orientation);
|
||||||
|
|
||||||
d3d->vsync = video->vsync;
|
gfx_ctx_xdk_set_swap_interval(d3d->vsync ? 1 : 0);
|
||||||
|
|
||||||
// load debug font (toggle option in later revisions ?)
|
// load debug font (toggle option in later revisions ?)
|
||||||
XFONT_OpenDefaultFont(&d3d->debug_font);
|
XFONT_OpenDefaultFont(&d3d->debug_font);
|
||||||
@ -511,10 +365,6 @@ static void xdk_d3d_start(void)
|
|||||||
video_info.input_scale = 2;
|
video_info.input_scale = 2;
|
||||||
|
|
||||||
driver.video_data = xdk_d3d_init(&video_info, NULL, NULL);
|
driver.video_data = xdk_d3d_init(&video_info, NULL, NULL);
|
||||||
|
|
||||||
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
|
|
||||||
|
|
||||||
gfx_ctx_xdk_set_swap_interval(d3d->vsync ? 1 : 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void xdk_d3d_restart(void)
|
static void xdk_d3d_restart(void)
|
||||||
@ -524,8 +374,10 @@ static void xdk_d3d_restart(void)
|
|||||||
static void xdk_d3d_stop(void)
|
static void xdk_d3d_stop(void)
|
||||||
{
|
{
|
||||||
void *data = driver.video_data;
|
void *data = driver.video_data;
|
||||||
driver.video_data = NULL;
|
|
||||||
xdk_d3d_free(data);
|
xdk_d3d_free(data);
|
||||||
|
|
||||||
|
driver.video_data = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void xdk_d3d_apply_state_changes(void)
|
static void xdk_d3d_apply_state_changes(void)
|
||||||
|
@ -46,6 +46,7 @@ typedef struct DrawVerticeFormats
|
|||||||
|
|
||||||
typedef struct xdk_d3d_video
|
typedef struct xdk_d3d_video
|
||||||
{
|
{
|
||||||
|
const gfx_ctx_driver_t *driver;
|
||||||
bool block_swap;
|
bool block_swap;
|
||||||
bool fbo_enabled;
|
bool fbo_enabled;
|
||||||
bool should_resize;
|
bool should_resize;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user