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https://github.com/libretro/RetroArch
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feat: Add Wii Backup File WBFS scanning
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parent
6cd046a42a
commit
00092eb5ea
@ -136,6 +136,7 @@ enum msg_file_type
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FILE_TYPE_ISO,
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FILE_TYPE_ISO,
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FILE_TYPE_LUTRO,
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FILE_TYPE_LUTRO,
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FILE_TYPE_CHD,
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FILE_TYPE_CHD,
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FILE_TYPE_WBFS,
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FILE_TYPE_DIRECT_LOAD,
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FILE_TYPE_DIRECT_LOAD,
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@ -665,7 +666,7 @@ enum msg_hash_enums
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MENU_LABEL(INPUT_UNIFIED_MENU_CONTROLS),
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MENU_LABEL(INPUT_UNIFIED_MENU_CONTROLS),
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/* Video */
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/* Video */
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MENU_LABEL(CRT_SWITCH_RESOLUTION),
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MENU_LABEL(CRT_SWITCH_RESOLUTION),
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MENU_LABEL(CRT_SWITCH_RESOLUTION_SUPER),
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MENU_LABEL(CRT_SWITCH_RESOLUTION_SUPER),
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MENU_LABEL(VIDEO_FONT_ENABLE),
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MENU_LABEL(VIDEO_FONT_ENABLE),
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MENU_LABEL(VIDEO_FONT_PATH),
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MENU_LABEL(VIDEO_FONT_PATH),
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@ -595,6 +595,11 @@ static enum msg_file_type extension_to_file_type(const char *ext)
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string_is_equal(ext, "CHD")
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string_is_equal(ext, "CHD")
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)
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)
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return FILE_TYPE_CHD;
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return FILE_TYPE_CHD;
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if (
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string_is_equal(ext, "wbfs") ||
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string_is_equal(ext, "WBFS")
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)
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return FILE_TYPE_WBFS;
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if (
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if (
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string_is_equal(ext, "lutro") ||
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string_is_equal(ext, "lutro") ||
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string_is_equal(ext, "LUTRO")
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string_is_equal(ext, "LUTRO")
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@ -642,6 +647,8 @@ static int task_database_iterate_playlist(
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return task_database_gdi_get_crc(name, &db_state->crc);
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return task_database_gdi_get_crc(name, &db_state->crc);
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}
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}
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break;
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break;
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/* Consider Wii WBFS files similar to ISO files. */
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case FILE_TYPE_WBFS:
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case FILE_TYPE_ISO:
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case FILE_TYPE_ISO:
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db_state->serial[0] = '\0';
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db_state->serial[0] = '\0';
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intfstream_file_get_serial(name, 0, SIZE_MAX, db_state->serial);
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intfstream_file_get_serial(name, 0, SIZE_MAX, db_state->serial);
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@ -1301,7 +1308,7 @@ bool task_push_dbscan(
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const char *playlist_directory,
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const char *playlist_directory,
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const char *content_database,
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const char *content_database,
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const char *fullpath,
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const char *fullpath,
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bool directory,
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bool directory,
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bool show_hidden_files,
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bool show_hidden_files,
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retro_task_callback_t cb)
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retro_task_callback_t cb)
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{
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{
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@ -333,6 +333,11 @@ int detect_serial_ascii_game(intfstream_t *fd, char *game_id)
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game_id[15] = '\0';
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game_id[15] = '\0';
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numberOfAscii = 0;
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numberOfAscii = 0;
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/* When scanning WBFS files, "WBFS" is discovered as the first serial. Ignore it. */
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if (string_is_equal(game_id, "WBFS")) {
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continue;
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}
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/* Loop through until we run out of ASCII characters. */
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/* Loop through until we run out of ASCII characters. */
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for (i = 0; i < 15; i++)
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for (i = 0; i < 15; i++)
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{
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{
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