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39 lines
595 B
GLSL
39 lines
595 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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constant uint _49 = {};
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struct main0_in
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{
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float4 accum [[user(locn0)]];
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};
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struct main0_out
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{
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float4 result [[color(0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.result = float4(0.0);
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uint _51;
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uint _50;
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for (int _48 = 0; _48 < 4; _48 += int(_51), _50 = _51)
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{
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if (in.accum.y > 10.0)
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{
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_51 = 40u;
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}
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else
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{
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_51 = 30u;
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}
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out.result += in.accum;
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}
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return out;
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}
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