RetroArch/deps/SPIRV-Cross/shaders-msl/vert/viewport-index.msl2.invalid.vert

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#version 450
#extension GL_ARB_shader_viewport_layer_array : require
layout(location = 0) in vec4 coord;
void main()
{
gl_Position = coord;
gl_ViewportIndex = int(coord.z);
}