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16 lines
241 B
Plaintext
16 lines
241 B
Plaintext
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#version 310 es
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#extension GL_EXT_multiview : require
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layout(set = 0, binding = 0, std140) uniform MVPs
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{
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mat4 MVP[2];
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} _19;
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layout(location = 0) in vec4 Position;
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void main()
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{
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gl_Position = _19.MVP[gl_ViewIndex] * Position;
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}
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