RetroArch/deps/SPIRV-Cross/reference/shaders-no-opt/asm/frag/opaque-id-literal-alias.preserve.asm.frag

21 lines
365 B
GLSL
Raw Normal View History

#version 450
layout(binding = 0) uniform sampler2DMS uSampled;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec2 vUV;
void main()
{
FragColor = vec4(0.0);
if (gl_FragCoord.x < 10.0)
{
FragColor += texelFetch(uSampled, ivec2(vUV), 0);
}
else
{
FragColor += texelFetch(uSampled, ivec2(vUV), 1);
}
}