RetroArch/gfx/drivers/vulkan_shaders/pipeline_ribbon_simple.frag

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2016-05-08 09:54:36 +02:00
#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(0.05, 0.05, 0.05, 1.0);
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}