RetroArch/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h

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#include "shaders_common.h"
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static const char *stock_fragment_xmb_ribbon_simple = GLSL(
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uniform float time;
void main()
{
gl_FragColor = vec4(0.05, 0.05, 0.05, 1.0);
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}
);