RetroArch/gfx/drivers/rsx_shaders/fpshader_basic.fcg

12 lines
176 B
Plaintext
Raw Normal View History

void main
(
float2 texcoord : TEXCOORD0,
float4 color : COLOR,
uniform sampler2D texture,
out float4 oColor : COLOR
)
{
oColor = color * tex2D(texture, texcoord);
}