RetroArch/deps/libvita2d/source/vita2d_texture.c

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#include <psp2/kernel/sysmem.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include "vita2d.h"
#include "utils.h"
#include "shared.h"
#define GXM_TEX_MAX_SIZE 4096
static int tex_format_to_bytespp(SceGxmTextureFormat format)
{
switch (format & 0x9f000000U) {
case SCE_GXM_TEXTURE_BASE_FORMAT_U8:
case SCE_GXM_TEXTURE_BASE_FORMAT_S8:
case SCE_GXM_TEXTURE_BASE_FORMAT_P8:
return 1;
case SCE_GXM_TEXTURE_BASE_FORMAT_U4U4U4U4:
case SCE_GXM_TEXTURE_BASE_FORMAT_U8U3U3U2:
case SCE_GXM_TEXTURE_BASE_FORMAT_U1U5U5U5:
case SCE_GXM_TEXTURE_BASE_FORMAT_U5U6U5:
case SCE_GXM_TEXTURE_BASE_FORMAT_S5S5U6:
case SCE_GXM_TEXTURE_BASE_FORMAT_U8U8:
case SCE_GXM_TEXTURE_BASE_FORMAT_S8S8:
return 2;
case SCE_GXM_TEXTURE_BASE_FORMAT_U8U8U8:
case SCE_GXM_TEXTURE_BASE_FORMAT_S8S8S8:
return 3;
case SCE_GXM_TEXTURE_BASE_FORMAT_U8U8U8U8:
case SCE_GXM_TEXTURE_BASE_FORMAT_S8S8S8S8:
case SCE_GXM_TEXTURE_BASE_FORMAT_F32:
case SCE_GXM_TEXTURE_BASE_FORMAT_U32:
case SCE_GXM_TEXTURE_BASE_FORMAT_S32:
default:
return 4;
}
}
vita2d_texture *vita2d_create_empty_texture(unsigned int w, unsigned int h)
{
return vita2d_create_empty_texture_format(w, h, SCE_GXM_TEXTURE_FORMAT_A8B8G8R8);
}
vita2d_texture *vita2d_create_empty_texture_format(unsigned int w, unsigned int h, SceGxmTextureFormat format)
{
if (w > GXM_TEX_MAX_SIZE || h > GXM_TEX_MAX_SIZE)
return NULL;
vita2d_texture *texture = malloc(sizeof(*texture));
if (!texture)
return NULL;
const int tex_size = w * h * tex_format_to_bytespp(format);
/* Allocate a GPU buffer for the texture */
void *texture_data = gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
tex_size,
SCE_GXM_TEXTURE_ALIGNMENT,
SCE_GXM_MEMORY_ATTRIB_READ,
&texture->data_UID);
if (!texture_data) {
free(texture);
return NULL;
}
/* Clear the texture */
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//memset(texture_data, 0, tex_size);
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/* Create the gxm texture */
sceGxmTextureInitLinear(
&texture->gxm_tex,
texture_data,
format,
w,
h,
0);
if ((format & 0x9f000000U) == SCE_GXM_TEXTURE_BASE_FORMAT_P8) {
const int pal_size = 256 * sizeof(uint32_t);
void *texture_palette = gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
pal_size,
SCE_GXM_PALETTE_ALIGNMENT,
SCE_GXM_MEMORY_ATTRIB_READ,
&texture->palette_UID);
if (!texture_palette) {
texture->palette_UID = 0;
vita2d_free_texture(texture);
return NULL;
}
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//memset(texture_palette, 0, pal_size);
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sceGxmTextureSetPalette(&texture->gxm_tex, texture_palette);
} else {
texture->palette_UID = 0;
}
return texture;
}
void vita2d_free_texture(vita2d_texture *texture)
{
if (texture) {
if (texture->palette_UID) {
gpu_free(texture->palette_UID);
}
gpu_free(texture->data_UID);
free(texture);
}
}
unsigned int vita2d_texture_get_width(const vita2d_texture *texture)
{
return sceGxmTextureGetWidth(&texture->gxm_tex);
}
unsigned int vita2d_texture_get_height(const vita2d_texture *texture)
{
return sceGxmTextureGetHeight(&texture->gxm_tex);
}
unsigned int vita2d_texture_get_stride(const vita2d_texture *texture)
{
return ((vita2d_texture_get_width(texture) + 7) & ~7)
* tex_format_to_bytespp(vita2d_texture_get_format(texture));
}
SceGxmTextureFormat vita2d_texture_get_format(const vita2d_texture *texture)
{
return sceGxmTextureGetFormat(&texture->gxm_tex);
}
void *vita2d_texture_get_datap(const vita2d_texture *texture)
{
return sceGxmTextureGetData(&texture->gxm_tex);
}
void *vita2d_texture_get_palette(const vita2d_texture *texture)
{
return sceGxmTextureGetPalette(&texture->gxm_tex);
}
SceGxmTextureFilter vita2d_texture_get_min_filter(const vita2d_texture *texture)
{
return sceGxmTextureGetMinFilter(&texture->gxm_tex);
}
SceGxmTextureFilter vita2d_texture_get_mag_filter(const vita2d_texture *texture)
{
return sceGxmTextureGetMagFilter(&texture->gxm_tex);
}
void vita2d_texture_set_filters(vita2d_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter)
{
sceGxmTextureSetMinFilter(&texture->gxm_tex, min_filter);
sceGxmTextureSetMagFilter(&texture->gxm_tex, mag_filter);
}
static inline void set_texture_program()
{
sceGxmSetVertexProgram(_vita2d_context, _vita2d_textureVertexProgram);
sceGxmSetFragmentProgram(_vita2d_context, _vita2d_textureFragmentProgram);
}
static inline void set_texture_tint_program()
{
sceGxmSetVertexProgram(_vita2d_context, _vita2d_textureVertexProgram);
sceGxmSetFragmentProgram(_vita2d_context, _vita2d_textureTintFragmentProgram);
}
static inline void set_texture_wvp_uniform()
{
void *vertex_wvp_buffer;
sceGxmReserveVertexDefaultUniformBuffer(_vita2d_context, &vertex_wvp_buffer);
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//matrix_init_orthographic(_vita2d_ortho_matrix, 0.0f, DISPLAY_WIDTH, DISPLAY_HEIGHT, 0.0f, 0.0f, 1.0f);
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sceGxmSetUniformDataF(vertex_wvp_buffer, _vita2d_textureWvpParam, 0, 16, _vita2d_ortho_matrix);
}
static inline void set_texture_tint_color_uniform(unsigned int color)
{
void *texture_tint_color_buffer;
sceGxmReserveFragmentDefaultUniformBuffer(_vita2d_context, &texture_tint_color_buffer);
float *tint_color = vita2d_pool_memalign(
4 * sizeof(float), // RGBA
sizeof(float));
tint_color[0] = ((color >> 8*0) & 0xFF)/255.0f;
tint_color[1] = ((color >> 8*1) & 0xFF)/255.0f;
tint_color[2] = ((color >> 8*2) & 0xFF)/255.0f;
tint_color[3] = ((color >> 8*3) & 0xFF)/255.0f;
sceGxmSetUniformDataF(texture_tint_color_buffer, _vita2d_textureTintColorParam, 0, 4, tint_color);
}
static inline void draw_texture_generic(const vita2d_texture *texture, float x, float y)
{
vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
uint16_t *indices = (uint16_t *)vita2d_pool_memalign(
4 * sizeof(uint16_t), // 4 indices
sizeof(uint16_t));
const float w = vita2d_texture_get_width(texture);
const float h = vita2d_texture_get_height(texture);
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = +0.5f;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].x = x + w;
vertices[1].y = y;
vertices[1].z = +0.5f;
vertices[1].u = 1.0f;
vertices[1].v = 0.0f;
vertices[2].x = x;
vertices[2].y = y + h;
vertices[2].z = +0.5f;
vertices[2].u = 0.0f;
vertices[2].v = 1.0f;
vertices[3].x = x + w;
vertices[3].y = y + h;
vertices[3].z = +0.5f;
vertices[3].u = 1.0f;
vertices[3].v = 1.0f;
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 3;
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, indices, 4);
}
void vita2d_draw_texture(const vita2d_texture *texture, float x, float y)
{
set_texture_program();
set_texture_wvp_uniform();
draw_texture_generic(texture, x, y);
}
void vita2d_draw_texture_tint(const vita2d_texture *texture, float x, float y, unsigned int color)
{
set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
draw_texture_generic(texture, x, y);
}
void vita2d_draw_texture_rotate(const vita2d_texture *texture, float x, float y, float rad)
{
vita2d_draw_texture_rotate_hotspot(texture, x, y, rad,
vita2d_texture_get_width(texture)/2.0f,
vita2d_texture_get_height(texture)/2.0f);
}
void vita2d_draw_texture_tint_rotate(const vita2d_texture *texture, float x, float y, float rad, unsigned int color)
{
vita2d_draw_texture_tint_rotate_hotspot(texture, x, y, rad,
vita2d_texture_get_width(texture)/2.0f,
vita2d_texture_get_height(texture)/2.0f,
color);
}
static inline void draw_texture_rotate_hotspot_generic(const vita2d_texture *texture, float x, float y, float rad, float center_x, float center_y)
{
vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
uint16_t *indices = (uint16_t *)vita2d_pool_memalign(
4 * sizeof(uint16_t), // 4 indices
sizeof(uint16_t));
const float w = vita2d_texture_get_width(texture);
const float h = vita2d_texture_get_height(texture);
vertices[0].x = -center_x;
vertices[0].y = -center_y;
vertices[0].z = +0.5f;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].x = w - center_x;
vertices[1].y = -center_y;
vertices[1].z = +0.5f;
vertices[1].u = 1.0f;
vertices[1].v = 0.0f;
vertices[2].x = -center_x;
vertices[2].y = h - center_y;
vertices[2].z = +0.5f;
vertices[2].u = 0.0f;
vertices[2].v = 1.0f;
vertices[3].x = w - center_x;
vertices[3].y = h - center_y;
vertices[3].z = +0.5f;
vertices[3].u = 1.0f;
vertices[3].v = 1.0f;
float c = cosf(rad);
float s = sinf(rad);
int i;
for (i = 0; i < 4; ++i) { // Rotate and translate
float _x = vertices[i].x;
float _y = vertices[i].y;
vertices[i].x = _x*c - _y*s + x;
vertices[i].y = _x*s + _y*c + y;
}
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 3;
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, indices, 4);
}
void vita2d_draw_texture_rotate_hotspot(const vita2d_texture *texture, float x, float y, float rad, float center_x, float center_y)
{
set_texture_program();
set_texture_wvp_uniform();
draw_texture_rotate_hotspot_generic(texture, x, y, rad, center_x, center_y);
}
void vita2d_draw_texture_tint_rotate_hotspot(const vita2d_texture *texture, float x, float y, float rad, float center_x, float center_y, unsigned int color)
{
set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
draw_texture_rotate_hotspot_generic(texture, x, y, rad, center_x, center_y);
}
static inline void draw_texture_scale_generic(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale)
{
vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
uint16_t *indices = (uint16_t *)vita2d_pool_memalign(
4 * sizeof(uint16_t), // 4 indices
sizeof(uint16_t));
const float w = x_scale * vita2d_texture_get_width(texture);
const float h = y_scale * vita2d_texture_get_height(texture);
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = +0.5f;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].x = x + w;
vertices[1].y = y;
vertices[1].z = +0.5f;
vertices[1].u = 1.0f;
vertices[1].v = 0.0f;
vertices[2].x = x;
vertices[2].y = y + h;
vertices[2].z = +0.5f;
vertices[2].u = 0.0f;
vertices[2].v = 1.0f;
vertices[3].x = x + w;
vertices[3].y = y + h;
vertices[3].z = +0.5f;
vertices[3].u = 1.0f;
vertices[3].v = 1.0f;
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 3;
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, indices, 4);
}
void vita2d_draw_texture_scale(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale)
{
set_texture_program();
set_texture_wvp_uniform();
draw_texture_scale_generic(texture, x, y, x_scale, y_scale);
}
void vita2d_draw_texture_tint_scale(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale, unsigned int color)
{
set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
draw_texture_scale_generic(texture, x, y, x_scale, y_scale);
}
static inline void draw_texture_part_generic(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h)
{
vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
uint16_t *indices = (uint16_t *)vita2d_pool_memalign(
4 * sizeof(uint16_t), // 4 indices
sizeof(uint16_t));
const float w = vita2d_texture_get_width(texture);
const float h = vita2d_texture_get_height(texture);
const float u0 = tex_x/w;
const float v0 = tex_y/h;
const float u1 = (tex_x+tex_w)/w;
const float v1 = (tex_y+tex_h)/h;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = +0.5f;
vertices[0].u = u0;
vertices[0].v = v0;
vertices[1].x = x + tex_w;
vertices[1].y = y;
vertices[1].z = +0.5f;
vertices[1].u = u1;
vertices[1].v = v0;
vertices[2].x = x;
vertices[2].y = y + tex_h;
vertices[2].z = +0.5f;
vertices[2].u = u0;
vertices[2].v = v1;
vertices[3].x = x + tex_w;
vertices[3].y = y + tex_h;
vertices[3].z = +0.5f;
vertices[3].u = u1;
vertices[3].v = v1;
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 3;
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, indices, 4);
}
void vita2d_draw_texture_part(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h)
{
set_texture_program();
set_texture_wvp_uniform();
draw_texture_part_generic(texture, x, y, tex_x, tex_y, tex_w, tex_h);
}
void vita2d_draw_texture_tint_part(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h, unsigned int color)
{
set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
draw_texture_part_generic(texture, x, y, tex_x, tex_y, tex_w, tex_h);
}
static inline void draw_texture_part_scale_generic(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h, float x_scale, float y_scale)
{
vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
uint16_t *indices = (uint16_t *)vita2d_pool_memalign(
4 * sizeof(uint16_t), // 4 indices
sizeof(uint16_t));
const float w = vita2d_texture_get_width(texture);
const float h = vita2d_texture_get_height(texture);
const float u0 = tex_x/w;
const float v0 = tex_y/h;
const float u1 = (tex_x+tex_w)/w;
const float v1 = (tex_y+tex_h)/h;
tex_w *= x_scale;
tex_h *= y_scale;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = +0.5f;
vertices[0].u = u0;
vertices[0].v = v0;
vertices[1].x = x + tex_w;
vertices[1].y = y;
vertices[1].z = +0.5f;
vertices[1].u = u1;
vertices[1].v = v0;
vertices[2].x = x;
vertices[2].y = y + tex_h;
vertices[2].z = +0.5f;
vertices[2].u = u0;
vertices[2].v = v1;
vertices[3].x = x + tex_w;
vertices[3].y = y + tex_h;
vertices[3].z = +0.5f;
vertices[3].u = u1;
vertices[3].v = v1;
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 3;
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, indices, 4);
}
void vita2d_draw_texture_part_scale(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h, float x_scale, float y_scale)
{
set_texture_program();
set_texture_wvp_uniform();
draw_texture_part_scale_generic(texture, x, y, tex_x, tex_y, tex_w, tex_h, x_scale, y_scale);
}
void vita2d_draw_texture_tint_part_scale(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h, float x_scale, float y_scale, unsigned int color)
{
set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
draw_texture_part_scale_generic(texture, x, y, tex_x, tex_y, tex_w, tex_h, x_scale, y_scale);
}
static inline void draw_texture_scale_rotate_hotspot_generic(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale, float rad, float center_x, float center_y)
{
vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
uint16_t *indices = (uint16_t *)vita2d_pool_memalign(
4 * sizeof(uint16_t), // 4 indices
sizeof(uint16_t));
const float w = x_scale * vita2d_texture_get_width(texture);
const float h = y_scale * vita2d_texture_get_height(texture);
const float center_x_scaled = x_scale * center_x;
const float center_y_scaled = y_scale * center_y;
vertices[0].x = -center_x_scaled;
vertices[0].y = -center_y_scaled;
vertices[0].z = +0.5f;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].x = -center_x_scaled + w;
vertices[1].y = -center_y_scaled;
vertices[1].z = +0.5f;
vertices[1].u = 1.0f;
vertices[1].v = 0.0f;
vertices[2].x = -center_x_scaled;
vertices[2].y = -center_y_scaled + h;
vertices[2].z = +0.5f;
vertices[2].u = 0.0f;
vertices[2].v = 1.0f;
vertices[3].x = -center_x_scaled + w;
vertices[3].y = -center_y_scaled + h;
vertices[3].z = +0.5f;
vertices[3].u = 1.0f;
vertices[3].v = 1.0f;
float c = cosf(rad);
float s = sinf(rad);
int i;
for (i = 0; i < 4; ++i) { // Rotate and translate
float _x = vertices[i].x;
float _y = vertices[i].y;
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vertices[i].x = _x*c - _y*s + x + center_x_scaled;
vertices[i].y = _x*s + _y*c + y + center_y_scaled;
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}
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 3;
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, indices, 4);
}
void vita2d_draw_texture_scale_rotate_hotspot(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale, float rad, float center_x, float center_y)
{
set_texture_program();
set_texture_wvp_uniform();
draw_texture_scale_rotate_hotspot_generic(texture, x, y, x_scale, y_scale,
rad, center_x, center_y);
}
void vita2d_draw_texture_scale_rotate(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale, float rad)
{
vita2d_draw_texture_scale_rotate_hotspot(texture, x, y, x_scale, y_scale,
rad, vita2d_texture_get_width(texture)/2.0f,
vita2d_texture_get_height(texture)/2.0f);
}
void vita2d_draw_texture_tint_scale_rotate_hotspot(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale, float rad, float center_x, float center_y, unsigned int color)
{
set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
draw_texture_scale_rotate_hotspot_generic(texture, x, y, x_scale, y_scale,
rad, center_x, center_y);
}
void vita2d_draw_texture_tint_scale_rotate(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale, float rad, unsigned int color)
{
vita2d_draw_texture_tint_scale_rotate_hotspot(texture, x, y, x_scale, y_scale,
rad, vita2d_texture_get_width(texture)/2.0f,
vita2d_texture_get_height(texture)/2.0f, color);
}
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void vita2d_texture_set_wvp(float x, float y, float width, float height)
{
void *vertex_wvp_buffer;
matrix_init_orthographic(_vita2d_ortho_matrix, x, width, height, y, 0.0f, 1.0f);
sceGxmReserveVertexDefaultUniformBuffer(_vita2d_context, &vertex_wvp_buffer);
sceGxmSetUniformDataF(vertex_wvp_buffer, _vita2d_textureWvpParam, 0, 16, _vita2d_ortho_matrix);
}
void vita2d_texture_set_program(){
set_texture_program();
}
void vita2d_texture_set_tint_program(){
set_texture_tint_program();
}
void vita2d_texture_set_tint_color_uniform(unsigned int color){
set_texture_tint_color_uniform(color);
}
void vita2d_draw_texture_part_generic(const vita2d_texture *texture, SceGxmPrimitiveType type, vita2d_texture_vertex *vertices, unsigned int num_vertices)
{
uint16_t *indices = (uint16_t *)vita2d_pool_memalign(
num_vertices * sizeof(uint16_t), // 4 indices
sizeof(uint16_t));
for(int n = 0; n < num_vertices; n++){
indices[n] = n;
}
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
sceGxmDraw(_vita2d_context, type, SCE_GXM_INDEX_FORMAT_U16, indices, 4);
}