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https://github.com/libretro/RetroArch
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24 lines
425 B
GLSL
24 lines
425 B
GLSL
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#version 310 es
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precision mediump float;
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precision highp int;
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struct Foo
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{
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float a;
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float b;
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};
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) flat in mediump int _line;
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float lut[4];
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Foo foos[2];
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void main()
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{
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lut = float[](1.0, 4.0, 3.0, 2.0);
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foos = Foo[](Foo(10.0, 20.0), Foo(30.0, 40.0));
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FragColor = vec4(lut[_line]);
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FragColor += vec4(foos[_line].a * (foos[1 - _line].a));
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}
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