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RetroArch
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wiiu
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system
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dynamic.h
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(WIIU) cleanup. adapt dynamic symbol loading to be able to use headers from WUT.
2016-10-29 02:56:40 +01:00
#
ifndef DYNAMIC_H
#
define DYNAMIC_H
void
InitFunctionPointers
(
void
)
;
WiiU: C89 style comments
2018-01-06 09:44:03 -03:00
#
endif
/* DYNAMIC_H */
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