RetroArch/runahead/secondary_core.c

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#if defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB)
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#include <string.h>
#include <time.h>
#if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0500 || defined(_XBOX)
#ifndef LEGACY_WIN32
#define LEGACY_WIN32
#endif
#endif
#include <boolean.h>
#include <encodings/utf.h>
#include <dynamic/dylib.h>
#include <file/file_path.h>
#include <streams/file_stream.h>
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#include "mem_util.h"
#include "../core.h"
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#include "../dynamic.h"
#include "../paths.h"
#include "../content.h"
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#include "secondary_core.h"
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static int port_map[16];
static char *secondary_library_path;
static dylib_t secondary_module;
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static struct retro_core_t secondary_core;
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static struct retro_callbacks secondary_callbacks;
extern retro_ctx_load_content_info_t *load_content_info;
extern enum rarch_core_type last_core_type;
extern struct retro_callbacks retro_ctx;
static char* get_temp_directory_alloc(void);
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static char* copy_core_to_temp_file(void);
static bool write_file_with_random_name(char **tempDllPath,
const char *retroarchTempPath, const void* data, ssize_t dataSize);
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static bool secondary_core_create(void);
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bool secondary_core_run_no_input_polling(void);
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bool secondary_core_deserialize(const void *buffer, int size);
static bool rarch_environment_secondary_core_hook(unsigned cmd, void *data);
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void secondary_core_destroy(void);
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void set_last_core_type(enum rarch_core_type type);
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void remember_controller_port_device(long port, long device);
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void clear_controller_port_map(void);
char* get_temp_directory_alloc(void)
{
#ifdef _WIN32
#ifdef LEGACY_WIN32
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DWORD pathLength = GetTempPath(0, NULL) + 1;
char *path = (char*)malloc(pathLength * sizeof(char));
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path[pathLength - 1] = 0;
GetTempPath(pathLength, path);
return path;
#else
char *path;
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DWORD pathLength = GetTempPathW(0, NULL) + 1;
wchar_t *wideStr = (wchar_t*)malloc(pathLength * sizeof(wchar_t));
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wideStr[pathLength - 1] = 0;
GetTempPathW(pathLength, wideStr);
path = utf16_to_utf8_string_alloc(wideStr);
free(wideStr);
return path;
#endif
#else
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char *path = strcpy_alloc_force(getenv("TMPDIR"));
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return path;
#endif
}
char* copy_core_to_temp_file(void)
{
bool okay = false;
char *tempDirectory = NULL;
char *retroarchTempPath = NULL;
char *tempDllPath = NULL;
void *dllFileData = NULL;
ssize_t dllFileSize = 0;
const char *corePath = path_get(RARCH_PATH_CORE);
const char *coreBaseName = path_basename(corePath);
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if (strlen(coreBaseName) == 0)
goto failed;
tempDirectory = get_temp_directory_alloc();
if (!tempDirectory)
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goto failed;
strcat_alloc(&retroarchTempPath, tempDirectory);
strcat_alloc(&retroarchTempPath, path_default_slash());
strcat_alloc(&retroarchTempPath, "retroarch_temp");
strcat_alloc(&retroarchTempPath, path_default_slash());
okay = path_mkdir(retroarchTempPath);
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if (!okay)
goto failed;
if (!filestream_read_file(corePath, &dllFileData, &dllFileSize))
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goto failed;
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strcat_alloc(&tempDllPath, retroarchTempPath);
strcat_alloc(&tempDllPath, coreBaseName);
okay = filestream_write_file(tempDllPath, dllFileData, dllFileSize);
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if (!okay)
{
/* try other file names */
okay = write_file_with_random_name(&tempDllPath, retroarchTempPath, dllFileData, dllFileSize);
if (!okay)
goto failed;
}
FREE(tempDirectory);
FREE(retroarchTempPath);
FREE(dllFileData);
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return tempDllPath;
failed:
FREE(tempDirectory);
FREE(retroarchTempPath);
FREE(tempDllPath);
FREE(dllFileData);
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return NULL;
}
bool write_file_with_random_name(char **tempDllPath,
const char *retroarchTempPath, const void* data, ssize_t dataSize)
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{
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unsigned i;
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char numberBuf[32];
bool okay = false;
const char *prefix = "tmp";
time_t timeValue = time(NULL);
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unsigned int numberValue = (unsigned int)timeValue;
int number = 0;
char *ext = strcpy_alloc_force(path_get_extension(*tempDllPath));
int extLen = strlen(ext);
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if (extLen > 0)
{
strcat_alloc(&ext, ".");
memmove(ext + 1, ext, extLen);
ext[0] = '.';
extLen++;
}
/* try up to 30 'random' filenames before giving up */
for (i = 0; i < 30; i++)
{
numberValue = numberValue * 214013 + 2531011;
number = (numberValue >> 14) % 100000;
sprintf(numberBuf, "%05d", number);
FREE(*tempDllPath);
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strcat_alloc(tempDllPath, retroarchTempPath);
strcat_alloc(tempDllPath, prefix);
strcat_alloc(tempDllPath, numberBuf);
strcat_alloc(tempDllPath, ext);
okay = filestream_write_file(*tempDllPath, data, dataSize);
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if (okay)
break;
}
FREE(ext);
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return true;
}
bool secondary_core_create(void)
{
long port, device;
bool contentless, is_inited;
if ( last_core_type != CORE_TYPE_PLAIN ||
!load_content_info ||
load_content_info->special)
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return false;
FREE(secondary_library_path);
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secondary_library_path = copy_core_to_temp_file();
if (!secondary_library_path)
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return false;
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/* Load Core */
if (init_libretro_sym_custom(CORE_TYPE_PLAIN, &secondary_core, secondary_library_path, &secondary_module))
{
secondary_core.symbols_inited = true;
secondary_core.retro_set_environment(rarch_environment_secondary_core_hook);
secondary_core_set_variable_update();
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secondary_core.retro_init();
content_get_status(&contentless, &is_inited);
secondary_core.inited = is_inited;
/* Load Content */
if (!load_content_info || load_content_info->special)
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{
/* disabled due to crashes */
return false;
#if 0
secondary_core.game_loaded = secondary_core.retro_load_game_special(
loadContentInfo.special->id, loadContentInfo.info, loadContentInfo.content->size);
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if (!secondary_core.game_loaded)
{
secondary_core_destroy();
return false;
}
#endif
}
else if (load_content_info->content->size > 0 && load_content_info->content->elems[0].data)
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{
secondary_core.game_loaded = secondary_core.retro_load_game(load_content_info->info);
if (!secondary_core.game_loaded)
{
secondary_core_destroy();
return false;
}
}
else if (contentless)
{
secondary_core.game_loaded = secondary_core.retro_load_game(NULL);
if (!secondary_core.game_loaded)
{
secondary_core_destroy();
return false;
}
}
else
{
secondary_core.game_loaded = false;
}
if (!secondary_core.inited)
{
secondary_core_destroy();
return false;
}
core_set_default_callbacks(&secondary_callbacks);
secondary_core.retro_set_video_refresh(secondary_callbacks.frame_cb);
secondary_core.retro_set_audio_sample(secondary_callbacks.sample_cb);
secondary_core.retro_set_audio_sample_batch(secondary_callbacks.sample_batch_cb);
secondary_core.retro_set_input_state(secondary_callbacks.state_cb);
secondary_core.retro_set_input_poll(secondary_callbacks.poll_cb);
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for (port = 0; port < 16; port++)
{
device = port_map[port];
if (device >= 0)
secondary_core.retro_set_controller_port_device(port, device);
}
clear_controller_port_map();
}
else
return false;
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return true;
}
static bool has_variable_update;
static bool rarch_environment_secondary_core_hook(unsigned cmd, void *data)
{
bool result = rarch_environment_cb(cmd, data);
if (cmd == RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE && has_variable_update)
{
bool *bool_p = (bool*)data;
*bool_p = true;
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has_variable_update = false;
return true;
}
return result;
}
void secondary_core_set_variable_update(void)
{
has_variable_update = true;
}
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bool secondary_core_run_no_input_polling(void)
{
if (!secondary_module)
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{
bool okay = secondary_core_create();
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if (!okay)
return false;
}
secondary_core.retro_run();
return true;
}
bool secondary_core_deserialize(const void *buffer, int size)
{
if (!secondary_module)
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{
bool okay = secondary_core_create();
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if (!okay)
{
secondary_core_destroy();
return false;
}
}
return secondary_core.retro_unserialize(buffer, size);
}
void secondary_core_destroy(void)
{
if (secondary_module)
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{
/* unload game from core */
if (secondary_core.retro_unload_game)
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secondary_core.retro_unload_game();
/* deinit */
if (secondary_core.retro_deinit)
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secondary_core.retro_deinit();
memset(&secondary_core, 0, sizeof(struct retro_core_t));
dylib_close(secondary_module);
secondary_module = NULL;
filestream_delete(secondary_library_path);
FREE(secondary_library_path);
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}
}
void remember_controller_port_device(long port, long device)
{
if (port >= 0 && port < 16)
port_map[port] = device;
if (secondary_module && secondary_core.retro_set_controller_port_device)
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secondary_core.retro_set_controller_port_device(port, device);
}
void clear_controller_port_map(void)
{
unsigned port;
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for (port = 0; port < 16; port++)
port_map[port] = -1;
}
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#else
#include <boolean.h>
#include "../core.h"
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bool secondary_core_run_no_input_polling(void)
{
return false;
}
bool secondary_core_deserialize(const void *buffer, int size)
{
return false;
}
void secondary_core_destroy(void)
{
/* do nothing */
}
void remember_controller_port_device(long port, long device)
{
/* do nothing */
}
void secondary_core_set_variable_update(void)
{
/* do nothing */
}
void clear_controller_port_map(void)
{
/* do nothing */
}
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#endif