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https://github.com/libretro/RetroArch
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53 lines
1.1 KiB
Plaintext
53 lines
1.1 KiB
Plaintext
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#version 450
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#extension GL_ARB_gpu_shader_int64 : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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struct M0
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{
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int64_t v;
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i64vec2 b[2];
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uint64_t c;
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uint64_t d[5];
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};
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layout(binding = 0, std430) buffer SSBO0
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{
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i64vec4 a;
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M0 m0;
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} ssbo_0;
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layout(binding = 1, std430) buffer SSBO1
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{
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u64vec4 b;
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M0 m0;
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} ssbo_1;
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layout(binding = 2, std430) buffer SSBO2
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{
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int64_t a[4];
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i64vec2 b[4];
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} ssbo_2;
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layout(binding = 3, std140) buffer SSBO3
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{
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int64_t a[4];
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i64vec2 b[4];
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} ssbo_3;
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void main()
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{
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ssbo_0.a += i64vec4(10l, 20l, 30l, 40l);
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ssbo_1.b += u64vec4(999999999999999999ul, 8888888888888888ul, 77777777777777777ul, 6666666666666666ul);
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ssbo_0.a += i64vec4(20l);
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ssbo_0.a = abs(ssbo_0.a + i64vec4(ssbo_1.b));
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ssbo_0.a += i64vec4(1l);
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ssbo_1.b += u64vec4(i64vec4(1l));
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ssbo_0.a -= i64vec4(1l);
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ssbo_1.b -= u64vec4(i64vec4(1l));
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ssbo_1.b = doubleBitsToUint64(int64BitsToDouble(ssbo_0.a));
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ssbo_0.a = doubleBitsToInt64(uint64BitsToDouble(ssbo_1.b));
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ssbo_2.a[0] += 1l;
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ssbo_3.a[0] += 2l;
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}
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