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#version 310 es
layout(local_size_x = 1) in;
layout(std430, binding = 1) writeonly buffer SSBO2
{
mat3 out_data[];
};
void main()
{
uint ident = gl_GlobalInvocationID.x;
out_data[ident] = mat3(vec3(10.0), vec3(20.0), vec3(40.0));
}