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void main
(
float4 position : POSITION,
float4 color : COLOR0,
float2 texcoord : TEXCOORD0,
uniform float4x4 modelViewProj,
out float4 oPosition : POSITION,
out float4 oColor : COLOR0,
out float2 oTexCoord : TEXCOORD0
)
{
oPosition = mul(position, modelViewProj);
oColor = color;
oTexCoord = texcoord;
}