RetroArch/gfx/drivers/vulkan_shaders/alpha_blend.vert

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2016-02-16 20:24:00 +01:00
#version 310 es
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 2) in vec4 Color;
layout(location = 0) out vec2 vTexCoord;
layout(location = 1) out vec4 vColor;
layout(set = 0, binding = 0, std140) uniform UBO
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{
mat4 MVP;
} global;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
vColor = Color;
}