303 lines
5.8 KiB
C
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2016-08-01 00:43:38 +02:00
#include "utils.h"
#include <math.h>
#include <string.h>
void *gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid)
{
void *mem;
if (type == SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW) {
size = ALIGN(size, 256*1024);
} else {
size = ALIGN(size, 4*1024);
}
*uid = sceKernelAllocMemBlock("gpu_mem", type, size, NULL);
if (*uid < 0)
return NULL;
if (sceKernelGetMemBlockBase(*uid, &mem) < 0)
return NULL;
if (sceGxmMapMemory(mem, size, attribs) < 0)
return NULL;
return mem;
}
void gpu_free(SceUID uid)
{
void *mem = NULL;
if (sceKernelGetMemBlockBase(uid, &mem) < 0)
return;
sceGxmUnmapMemory(mem);
sceKernelFreeMemBlock(uid);
}
void *vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
{
void *mem = NULL;
size = ALIGN(size, 4096);
*uid = sceKernelAllocMemBlock("vertex_usse", SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, size, NULL);
if (sceKernelGetMemBlockBase(*uid, &mem) < 0)
return NULL;
if (sceGxmMapVertexUsseMemory(mem, size, usse_offset) < 0)
return NULL;
return mem;
}
void vertex_usse_free(SceUID uid)
{
void *mem = NULL;
if (sceKernelGetMemBlockBase(uid, &mem) < 0)
return;
sceGxmUnmapVertexUsseMemory(mem);
sceKernelFreeMemBlock(uid);
}
void *fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
{
void *mem = NULL;
size = ALIGN(size, 4096);
*uid = sceKernelAllocMemBlock("fragment_usse", SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, size, NULL);
if (sceKernelGetMemBlockBase(*uid, &mem) < 0)
return NULL;
if (sceGxmMapFragmentUsseMemory(mem, size, usse_offset) < 0)
return NULL;
return mem;
}
void fragment_usse_free(SceUID uid)
{
void *mem = NULL;
if (sceKernelGetMemBlockBase(uid, &mem) < 0)
return;
sceGxmUnmapFragmentUsseMemory(mem);
sceKernelFreeMemBlock(uid);
}
void matrix_copy(float *dst, const float *src)
{
memcpy(dst, src, sizeof(float)*4*4);
}
void matrix_identity4x4(float *m)
{
m[0] = m[5] = m[10] = m[15] = 1.0f;
m[1] = m[2] = m[3] = 0.0f;
m[4] = m[6] = m[7] = 0.0f;
m[8] = m[9] = m[11] = 0.0f;
m[12] = m[13] = m[14] = 0.0f;
}
void matrix_mult4x4(const float *src1, const float *src2, float *dst)
{
int i, j, k;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
dst[i*4 + j] = 0.0f;
for (k = 0; k < 4; k++) {
dst[i*4 + j] += src1[i*4 + k]*src2[k*4 + j];
}
}
}
}
void matrix_set_x_rotation(float *m, float rad)
{
float c = cosf(rad);
float s = sinf(rad);
matrix_identity4x4(m);
m[0] = c;
m[2] = -s;
m[8] = s;
m[10] = c;
}
void matrix_set_y_rotation(float *m, float rad)
{
float c = cosf(rad);
float s = sinf(rad);
matrix_identity4x4(m);
m[5] = c;
m[6] = s;
m[9] = -s;
m[10] = c;
}
void matrix_set_z_rotation(float *m, float rad)
{
float c = cosf(rad);
float s = sinf(rad);
matrix_identity4x4(m);
m[0] = c;
m[1] = s;
m[4] = -s;
m[5] = c;
}
void matrix_rotate_x(float *m, float rad)
{
float mr[4*4], mt[4*4];
matrix_set_y_rotation(mr, rad);
matrix_mult4x4(m, mr, mt);
matrix_copy(m, mt);
}
void matrix_rotate_y(float *m, float rad)
{
float mr[4*4], mt[4*4];
matrix_set_x_rotation(mr, rad);
matrix_mult4x4(m, mr, mt);
matrix_copy(m, mt);
}
void matrix_rotate_z(float *m, float rad)
{
float mr[4*4], mt[4*4];
matrix_set_z_rotation(mr, rad);
matrix_mult4x4(m, mr, mt);
matrix_copy(m, mt);
}
void matrix_set_xyz_translation(float *m, float x, float y, float z)
{
matrix_identity4x4(m);
m[12] = x;
m[13] = y;
m[14] = z;
}
void matrix_translate_xyz(float *m, float x, float y, float z)
{
float mr[4*4], mt[4*4];
matrix_set_xyz_translation(mr, x, y, z);
matrix_mult4x4(m, mr, mt);
matrix_copy(m, mt);
}
void matrix_set_scaling(float *m, float x_scale, float y_scale, float z_scale)
{
matrix_identity4x4(m);
m[0] = x_scale;
m[5] = y_scale;
m[10] = z_scale;
}
void matrix_swap_xy(float *m)
{
float ms[4*4], mt[4*4];
matrix_identity4x4(ms);
ms[0] = 0.0f;
ms[1] = 1.0f;
ms[4] = 1.0f;
ms[5] = 0.0f;
matrix_mult4x4(m, ms, mt);
matrix_copy(m, mt);
}
void matrix_init_orthographic(float *m, float left, float right, float bottom, float top, float near, float far)
{
m[0x0] = 2.0f/(right-left);
m[0x4] = 0.0f;
m[0x8] = 0.0f;
m[0xC] = -(right+left)/(right-left);
m[0x1] = 0.0f;
m[0x5] = 2.0f/(top-bottom);
m[0x9] = 0.0f;
m[0xD] = -(top+bottom)/(top-bottom);
m[0x2] = 0.0f;
m[0x6] = 0.0f;
m[0xA] = -2.0f/(far-near);
m[0xE] = (far+near)/(far-near);
m[0x3] = 0.0f;
m[0x7] = 0.0f;
m[0xB] = 0.0f;
m[0xF] = 1.0f;
}
void matrix_init_frustum(float *m, float left, float right, float bottom, float top, float near, float far)
{
m[0x0] = (2.0f*near)/(right-left);
m[0x4] = 0.0f;
m[0x8] = (right+left)/(right-left);
m[0xC] = 0.0f;
m[0x1] = 0.0f;
m[0x5] = (2.0f*near)/(top-bottom);
m[0x9] = (top+bottom)/(top-bottom);
m[0xD] = 0.0f;
m[0x2] = 0.0f;
m[0x6] = 0.0f;
m[0xA] = -(far+near)/(far-near);
m[0xE] = (-2.0f*far*near)/(far-near);
m[0x3] = 0.0f;
m[0x7] = 0.0f;
m[0xB] = -1.0f;
m[0xF] = 0.0f;
}
void matrix_init_perspective(float *m, float fov, float aspect, float near, float far)
{
float half_height = near * tan(DEG_TO_RAD(fov) * 0.5f);
float half_width = half_height * aspect;
matrix_init_frustum(m, -half_width, half_width, -half_height, half_height, near, far);
}
2016-08-23 02:49:53 +02:00
uint32_t utf8_character(const char** unicode)
{
char byte = **unicode;
++*unicode;
if (!(byte & 0x80)) {
return byte;
}
uint32_t unichar;
const static int tops[4] = { 0xC0, 0xE0, 0xF0, 0xF8 };
size_t numBytes;
for (numBytes = 0; numBytes < 3; ++numBytes) {
if ((byte & tops[numBytes + 1]) == tops[numBytes]) {
break;
}
}
unichar = byte & ~tops[numBytes];
if (numBytes == 3) {
return 0;
}
++numBytes;
size_t i;
for (i = 0; i < numBytes; ++i) {
unichar <<= 6;
byte = **unicode;
++*unicode;
if ((byte & 0xC0) != 0x80) {
return 0;
}
unichar |= byte & 0x3F;
}
return unichar;
}