RetroArch/input/input_defines.h

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __INPUT_DEFINES__H
#define __INPUT_DEFINES__H
#include <stdint.h>
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#include <retro_common_api.h>
RETRO_BEGIN_DECLS
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#define MAX_USERS 16
#define RARCH_FIRST_CUSTOM_BIND 16
#define RARCH_FIRST_META_KEY RARCH_CUSTOM_BIND_LIST_END
/* RetroArch specific bind IDs. */
enum
{
/* Custom binds that extend the scope of RETRO_DEVICE_JOYPAD for
* RetroArch specifically.
* Analogs (RETRO_DEVICE_ANALOG) */
RARCH_ANALOG_LEFT_X_PLUS = RARCH_FIRST_CUSTOM_BIND,
RARCH_ANALOG_LEFT_X_MINUS,
RARCH_ANALOG_LEFT_Y_PLUS,
RARCH_ANALOG_LEFT_Y_MINUS,
RARCH_ANALOG_RIGHT_X_PLUS,
RARCH_ANALOG_RIGHT_X_MINUS,
RARCH_ANALOG_RIGHT_Y_PLUS,
RARCH_ANALOG_RIGHT_Y_MINUS,
/* Turbo */
RARCH_TURBO_ENABLE,
RARCH_CUSTOM_BIND_LIST_END,
/* Command binds. Not related to game input,
* only usable for port 0. */
RARCH_FAST_FORWARD_KEY = RARCH_FIRST_META_KEY,
RARCH_FAST_FORWARD_HOLD_KEY,
RARCH_LOAD_STATE_KEY,
RARCH_SAVE_STATE_KEY,
RARCH_FULLSCREEN_TOGGLE_KEY,
RARCH_QUIT_KEY,
RARCH_STATE_SLOT_PLUS,
RARCH_STATE_SLOT_MINUS,
RARCH_REWIND,
RARCH_MOVIE_RECORD_TOGGLE,
RARCH_PAUSE_TOGGLE,
RARCH_FRAMEADVANCE,
RARCH_RESET,
RARCH_SHADER_NEXT,
RARCH_SHADER_PREV,
RARCH_CHEAT_INDEX_PLUS,
RARCH_CHEAT_INDEX_MINUS,
RARCH_CHEAT_TOGGLE,
RARCH_SCREENSHOT,
RARCH_MUTE,
RARCH_OSK,
RARCH_NETPLAY_FLIP,
RARCH_NETPLAY_GAME_WATCH,
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RARCH_SLOWMOTION,
RARCH_ENABLE_HOTKEY,
RARCH_VOLUME_UP,
RARCH_VOLUME_DOWN,
RARCH_OVERLAY_NEXT,
RARCH_DISK_EJECT_TOGGLE,
RARCH_DISK_NEXT,
RARCH_DISK_PREV,
RARCH_GRAB_MOUSE_TOGGLE,
RARCH_GAME_FOCUS_TOGGLE,
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RARCH_MENU_TOGGLE,
RARCH_BIND_LIST_END,
RARCH_BIND_LIST_END_NULL
};
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enum analog_dpad_mode
{
ANALOG_DPAD_NONE = 0,
ANALOG_DPAD_LSTICK,
ANALOG_DPAD_RSTICK,
ANALOG_DPAD_LAST
};
/* Specialized _MOUSE that targets the full screen regardless of viewport.
*/
#define RARCH_DEVICE_MOUSE_SCREEN (RETRO_DEVICE_MOUSE | 0x10000)
/* Specialized _POINTER that targets the full screen regardless of viewport.
* Should not be used by a libretro implementation as coordinates returned
* make no sense.
*
* It is only used internally for overlays. */
#define RARCH_DEVICE_POINTER_SCREEN (RETRO_DEVICE_POINTER | 0x10000)
#define RARCH_DEVICE_ID_POINTER_BACK (RETRO_DEVICE_ID_POINTER_PRESSED | 0x10000)
/* libretro has 16 buttons from 0-15 (libretro.h)
* Analog binds use RETRO_DEVICE_ANALOG, but we follow the same scheme
* internally in RetroArch for simplicity, so they are mapped into [16, 23].
*/
#define AXIS_NEG(x) (((uint32_t)(x) << 16) | UINT16_C(0xFFFF))
#define AXIS_POS(x) ((uint32_t)(x) | UINT32_C(0xFFFF0000))
#define AXIS_NONE UINT32_C(0xFFFFFFFF)
#define AXIS_DIR_NONE UINT16_C(0xFFFF)
#define AXIS_NEG_GET(x) (((uint32_t)(x) >> 16) & UINT16_C(0xFFFF))
#define AXIS_POS_GET(x) ((uint32_t)(x) & UINT16_C(0xFFFF))
#define NO_BTN UINT16_C(0xFFFF)
#define HAT_UP_SHIFT 15
#define HAT_DOWN_SHIFT 14
#define HAT_LEFT_SHIFT 13
#define HAT_RIGHT_SHIFT 12
#define HAT_UP_MASK (1 << HAT_UP_SHIFT)
#define HAT_DOWN_MASK (1 << HAT_DOWN_SHIFT)
#define HAT_LEFT_MASK (1 << HAT_LEFT_SHIFT)
#define HAT_RIGHT_MASK (1 << HAT_RIGHT_SHIFT)
#define HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat)
#define HAT_MASK (HAT_UP_MASK | HAT_DOWN_MASK | HAT_LEFT_MASK | HAT_RIGHT_MASK)
#define GET_HAT_DIR(x) (x & HAT_MASK)
#define GET_HAT(x) (x & (~HAT_MASK))
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RETRO_END_DECLS
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#endif