mirror of
https://github.com/libretro/RetroArch
synced 2025-02-21 00:40:09 +00:00
41 lines
966 B
GLSL
41 lines
966 B
GLSL
|
RWByteAddressBuffer _34 : register(u0);
|
||
|
Texture2D<int4> Buf : register(t1);
|
||
|
SamplerState _Buf_sampler : register(s1);
|
||
|
|
||
|
static float4 gl_FragCoord;
|
||
|
static int vIn;
|
||
|
static int vIn2;
|
||
|
static float4 FragColor;
|
||
|
|
||
|
struct SPIRV_Cross_Input
|
||
|
{
|
||
|
nointerpolation int vIn : TEXCOORD0;
|
||
|
nointerpolation int vIn2 : TEXCOORD1;
|
||
|
float4 gl_FragCoord : SV_Position;
|
||
|
};
|
||
|
|
||
|
struct SPIRV_Cross_Output
|
||
|
{
|
||
|
float4 FragColor : SV_Target0;
|
||
|
};
|
||
|
|
||
|
void frag_main()
|
||
|
{
|
||
|
int4 coords = Buf.Load(int3(int2(gl_FragCoord.xy), 0));
|
||
|
float4 foo = asfloat(_34.Load4((coords.x % 16) * 16 + 0));
|
||
|
int c = vIn * vIn;
|
||
|
int d = vIn2 * vIn2;
|
||
|
FragColor = (foo + foo) + asfloat(_34.Load4((c + d) * 16 + 0));
|
||
|
}
|
||
|
|
||
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||
|
{
|
||
|
gl_FragCoord = stage_input.gl_FragCoord;
|
||
|
vIn = stage_input.vIn;
|
||
|
vIn2 = stage_input.vIn2;
|
||
|
frag_main();
|
||
|
SPIRV_Cross_Output stage_output;
|
||
|
stage_output.FragColor = FragColor;
|
||
|
return stage_output;
|
||
|
}
|