RetroArch enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.
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It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, and more!
<li>AUDIO/MIXER: Pad sample buffers to prevent potential heap-buffer-overflows when resampling (fixes crash when using 30 kHz menu audio files)</li>
<li>AUDIO/LINUX/SNAP: Add JACK support</li>
<li>CHEEVOS: Don't write achievement credentials to overrides</li>
<li>CHEEVOS: Disable slowmotion when enabling hardcore mode</li>
<li>BUGFIX/ANDROID: Fix crash that could happen on Android with Sameboy core - would crash on rumble function</li>
<li>GFX/WIDGETS: New regular widget message appearance</li>
<li>INPUT/MOUSE: Add distinct mouse zero index label for drivers that do not support multimouse</li>
<li>INPUT/RUMBLE: Add generic rumble gain to input settings</li>
<li>INPUT/UDEV/X11: Add workaround to fix keyboard input when using X11 + Udev</li>
<li>LIBNX/SWITCH: Add Video Filters support</li>
<li>LOCALIZATION: Fetch translations from Crowdin</li>
<li>OPENDINGUX/BETA: Disable OpenAL</li>
<li>PLAYLISTS: Add 'Refresh Playlist' option</li>
<li>STEAM: Initial release on Steam</li>
<li>UWP/VFS/XBOX: Improvements and bugfixes to UWP VFS driver</li>
<li>VIDEO/REFRESH RATE: Automatic PAL/NTSC refresh rate switch where available - as long as the platform display server allows changing refresh rates and the display has the desired refresh rate</li>
<li>VIDEO FILTERS: Add 'Picoscale_256x-320x240' video filter</li>
<li>AUDIO/MIXER: Ensure than menu sounds are re-enabled when calling CMD_EVENT_AUDIO_REINIT</li>
<li>AUDIO/RESAMPLER/MIXER: Fix menu sounds (audio mixing) when using the 'sinc' resampler with quality lower than 'normal'</li>
<li>AUDIO/CONVERSION/ARM NEON: Add intrinsic NEON versions for float_to_s16/s16_to_float - should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.</li>
<li>AUDIO/RESAMPLER/ARM NEON: Add intrinsic NEON version for lanczos sinc function - should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.</li>
<li>CHEEVOS: Upgrade to rcheevos 10.2</li>
<li>CHEATS: Add enhanced search functionality to the 'Cheats' menu</li>
<li>CHEATS/RUNAHEAD: Fix cheats when using second instance runahead</li>
<li>CONFIG: Add option to (force-)write current core options to disk (Quick Menu)</li>
<li>CORE INFO CACHE: Remove core path from core info cache. Should make core info caches portable now (for example: you can move RetroArch to a separate dir and they would still work).</li>
<li>INPUT/OVERLAY: Fix overlay input when analog to digital mapping is enabled</li>
<li>INPUT/UDEV: Look for "ID_INPUT_KEY", not "ID_INPUT_KEYBOARD"</li>
<li>MENU: Allow 'Custom Aspect Ratio (X Position)/(Y Position)/(Width)/(Height)' to be entered manually via keyboard</li>
<li>MENU: Allow 'Vertical Refresh Rate' to be entered manually via keyboard</li>
<li>MENU/SHADERS: Highlight currently selected value in Shader Parameter drop-down lists</li>
<li>STABILITY: Safer way of avoiding the race condition in audio_driver_sample/audio_driver_sample_batch</li>
<li>STABILITY: When audio driver write callback function fails, don't turn audio off completely</li>
<li>STABILITY: Input robustness for cores that use internal threading, no audio should be processed at this point in time</li>
<li>VIDEO: Screen resolution list sanitizing</li>
<li>VULKAN: Fix some Vulkan validation layer errors</li>
<li>INPUT/WAYLAND: Fixes a bug where the first player's mouse, pointer, and lightgun are echoed to the other ports. Now, those other ports correctly report zero. In the future support for multiple mouselike devices will need to be added, which is a bigger project</li>
<li>INPUT/WAYLAND: The driver now respects keyboard_mapping_blocked</li>
<li>INPUT/WAYLAND: When possible, deprecated lightgun defines are replaced with the new ones. The coordinates are still using the old relative callbacks</li>
<li>LIBRETRO: Core options category API implemented</li>
<li>LIBRETRO: Fix RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE callback when runahead is enabled</li>
<li>LIBRETRO: Add environment callback for enabling core option menu visibility updates without toggling Quick Menu</li>
<li>LOGGING: Starting logging and verbose mode before first config load</li>
<li>LINUX: In some Linux Desktop Environments, like Budgie, task bar feature is unable to pin applications. With StartupWMClass= present in .desktop file, it is possible to pin the application</li>
<li>LOCALIZATION: Fetch translations from Crowdin</li>
<li>MENU: Relocate 'Manage Playlists' to top</li>
<li>MENU: Fullscreen resolution width/height settings no longer require 'advanced settings'</li>
<li>MENU/REFRESH RATE: Fix double notifications with refresh rate settings</li>
<li>MENU/OZONE: Ensure the existence of values used in selection calculation</li>
<li>MENU/OZONE/VULKAN: Casting to unsigned caused an integer overflow and after float promotion would lead to 'x' being a garbage value, leading to problems when this value was passed to vkCmdSetViewport. This stops Vulkan validation layers from complaining about it</li>
<li>MOUSE: Change default mouse index to port index</li>
<li>MOUSE: Friendly names for mice where available</li>
<li>LOCALIZATION: Fetch translations from Crowdin</li>
<li>LOCALIZATION: Add missing languages for the first startup</li>
<li>MENU/XMB/WIDGETS: Add workaround for FPU bug that breaks scale factor comparisons on certain platforms (fixes XMB thumbnails on 32bit Linux/Windows)</li>
<li>MENU/RGUI: Enable fullscreen thumbnail toggle using RetroPad 'start' button</li>
<li>MENU/RGUI: Fix sublabel length when menu clock is disabled</li>
<li>NETWORK/HTTP: Fix HTTP progress indication for large files on 32-bit systems</li>
<li>NETWORK/NATT: implement natt fix from void()</li>
<li>PATHS: Fix garbled path string</li>
<li>SHADERS: Max Shader Parameters increased to 1024</li>
<li>VIDEO: Add 'Integer Scale Overlay' - Force integer scaling to round up to the next larger integer instead of rounding down</li>
<li>VIDEO: New 'Full' aspect ratio added. This aspect ratio is useful when used with a shader which has a border in it. The aspect ratio is set to the full window area, so that the viewport spans the whole viewport. When using a border type shader like the Mega Bezel this allows the graphics to span the whole window regardless of the user's monitor aspect ratio</li>
<li>AUDIO: Memalign audio buffers to 64 bytes. This is the most common cache line size, helps with performance. Also fixes issues with platforms like PSP that wrongly assume that malloc returns aligned buffers (to 16bytes). This recently broke the PSP builds</li>
<li>AUDIO/ALSA: Fix float format detection</li>
<li>AUDIO/JACK: Deinterleave in the process callback. This allows us to avoid the extra copy to the deinterleave buffer and lets us use only a single jack ringbuffer</li>
<li>AUDIO/JACK: (Audio/JACK) Fix non-blocking write. Previously we would wait on the condition variable even in the non-blocking case. This improves fast-forward performance massively and brings JACK in line with other backends in that regard</li>
<li>AUDIO/XAUDIO2: Fix threaded audio bugs with cores like Dinothawr</li>
<li>CONFIG: Add support for saving per-directory core options and deleting core option overrides</li>
<li>CONFIG: Enable saving of changed parameters when '#include' directives are used</li>
<li>CONFIG/DIRS: Enable configuration of the directories used for Favorites, History, Images, Music and Video playlists</li>
<li>CONFIG/REMAPS: Allow loading core remaps without content</li>
<li>CONFIG/OVERRIDES: Fix empty override paths when launching without content</li>
<li>CHEATS: Maximum search value corrections</li>
<li>CHEEVOS: Generic memory mapping using rcheevos</li>
<li>CHEEVOS: Ensure badge textures are released before video driver is deinitialized. Should fix crashes with slang shaders.</li>
<li>CHEEVOS: Include achievement runtime state in save states</li>
<li>CHEEVOS: Prevent hardcore toggle when emu-handled cheats are active</li>
<li>CHEEVOS: Add confirmation submenu to achievements hardcore toggle</li>
<li>CHEEVOS: Calculate leaderboard widget spacing based on video resolution</li>
<li>CHEEVOS: Show unsupported core message when viewing achievement list for unsupported core</li>
<li>CHEEVOS: Allow disabling leaderboard notifications and trackers separately</li>
<li>CHEEVOS: Add display widget for active leaderboards</li>
<li>CHEEVOS/CORE OPTIONS: Core options blacklist. Disables hardcore mode when certain core options are set</li>
<li>CLI: Add option for quitting on close content</li>
<li>CONTEXT/DRIVER SWITCHING: Allow context switching from gl to glcore</li>
<li>CORE OPTIONS: Add option to reset all core options for current core/content</li>
<li>DRM: Fix race condition in drm_surface_set_aspect</li>
<li>DRM/KMS: add support for custom HDMI timings / modes</li>
<li>DATABASE: Fix crash that could happen when selecting cursor</li>
<li>DATABASE/EXPLORE: Fix – Prevent segfault when accessing 'Explore' menu</li>
<li>FILEIO/PERFORMANCE: Only attempt to call dir_check_defaults once per runtime session</li>
<li>FILEIO/PERFORMANCE/3DS: Increase file buffer size and savestate chunk size. This seems to help with saving large savestates</li>
<li>FONTS: Improve handling of Arabic and Persian text</li>
<li>FONTS/FREETYPE: Use fontconfig to select fonts if available</li>
<li>INPUT: Add hold mode for turbo fire 'Single Button'</li>
<li>INPUT MAPPING: Refresh bind list on device type change</li>
<li>INPUT MAPPING/REMAPPING: Minor bugfix – Remap file browsing starts navigation at input_remapping_directory even if the core-subdir (where saved files go) exists Having remaps for many different cores makes finding the active core files cumbersome, especially because remaps are not compatible between different cores (but maybe for cores emulating the same hardware)</li>
<li>INPUT: Keyboard device mapper rework</li>
<li>INPUT: New input bind order scan/clear fix</li>
<li>INPUT/WINDOWS/DINPUT: Prevent Win-key from opening Start Menu</li>
<li>INPUT/WINDOWS/DINPUT: Option for disabling Windows hotkeys</li>
<li>INPUT/WINDOWS/DINPUT: Mouse grabbing/clipping with Alt-Tab</li>
<li>INPUT/WINDOWS/DINPUT: Mouse grab fixes</li>
<li>INPUT/WINDOWS/RAWINPUT: Key position fixes</li>
<li>INPUT/WINDOWS/RAWINPUT: Mouse grab fixes</li>
<li>INPUT/WINDOWS/RAWINPUT: Prevent outside window mouse clicks when grabbed</li>
<li>INPUT/WINDOWS/RAWINPUT: Option for disabling Windows hotkeys</li>
<li>INPUT MAPPING/REMAPPING: Major bugfix – Remap file having a different device type requires manual intervention after loading for the core to register the type properly</li>
<li>JSON: New faster json parser/writer library rjson</li>
<li>JSON/RJSON: Replace rapidjson parser/writer in discord-rpc with rjson</li>
<li>LIBRETRO: Add API extension for cores to query the number of active inputs provided by the frontend</li>
<li>LIBRETRO: Ensure RARCH_CTL_CORE_OPTIONS_LIST_GET returns false if no core options are available</li>
<li>LIBRETRO: Add API extension for overriding frontend audio latency</li>
<li>LIBRETRO: Add API extension for cores to monitor frontend audio buffer occupancy</li>
<li>LINUX: Also show /run/media or /run/media/$USER in drives list</li>
<li>LINUX: Adjust brightness according to the limit. Seems like some platforms feature non-standard maximums, but the variable is correclty exported for us to use</li>
<li>LOCALIZATION: Add Finnish language</li>
<li>LOGS/SHADER: Shader log spam reduction</li>
<li>LOGS/CONFIG: Config logging cleanup</li>
<li>LOGS/SAVESTATE: Config logging cleanup</li>
<li>MENU: Add 'L2 + R2' menu toggle gamepad combo</li>
<li>MENU: Menu text improvements; clarifications, consistency, text mistakes,</li>
<li>MENU: Tweak menu scroll initial hold delays</li>
<li>MENU: Restrict menu acceleration to navigation buttons</li>
<li>MENU: Add 'Menu Driver' setting to 'User Interface'</li>
<li>MENU: Relocate 'Menu Scroll' settings.</li>
<li>MENU: Separate 'Turbo Fire' menu.</li>
<li>MENU: Dropdown menu for 'Custom Aspect Ratio' setting.</li>
<li>MENU: Reorder Mouse Index next to Device Index</li>
<li>MENU: Submenu for Device Index/Mouse Index</li>
<li>MENU: Reorganize User Interface menu</li>
<li>MENU: Add 'Remove DSP Plugin' menu entry</li>
<li>MENU: Hide 'Auto-Shader Delay' menu setting when shaders are unavailable</li>
<li>MENU/ANIMATIONS: Fix non-smooth text ticker + reduce line ticker code duplication</li>
<li>MENU/ANIMATIONS/OZONE: Implement wiggling for main menu when wrap-around is disabled</li>
<li>MENU/NOTIFICATIONS: On-Screen Notifications' menu clean-ups</li>
<li>MENU/NOTIFICATIONS: Add option to show/hide Refresh Rate notification</li>
<li>MENU/FILEBROWSER: Start auto-selecting last used path for more file browser menu entries</li>
<li>MENU/INPUT: Input port label adjustments</li>
<li>MENU/INPUT/XMB: Proper control port icons</li>
<li>MENU/INPUT/OZONE: Proper control port icons</li>
<li>MENU/QUICK MENU: Add remap clearing ability under Quick Menu controls</li>
<li>MENU/QUICK MENU: Cap 'State Slot' drop-down list to a maximum of 1000 (+Auto) entries</li>
<li>MENU: Customizable menu scroll hold delay.</li>
<li>MENU/DESKTOP: Fix mouse cursor limited by window range on F5 press</li>
<li>MENU/DESKTOP: Add simple shader option</li>
<li>MENU/DESKTOP/WINDOWS: Remove broken 'Update RetroArch' functionality for Windows. We want this to not only be system agnostic if we bring it back, but also work outside of the Qt desktop interface</li>
<li>MENU/OZONE: New Theme – Twilight Zone</li>
<li>MENU/RGUI: Add 3:2, 5:3 and 3:2/5:3 (centered) aspects</li>
<li>MENU/RGUI/TEXT RENDERING: Add Russian language text support</li>
<li>MENU/RGUI/TEXT RENDERING: Add support for CJK punctuation glyphs</li>
<li>MIDI/WINMM: Recover from MIDI messages not handled by the device</li>
<li>MIDI/WINMM: Fix winmm midi driver hanging on content closing</li>
<li>NETWORK: Fix backwards condition in socket blocking behavior</li>
<li>NETWORK/NETPLAY: Attempt IPv4 when IPv6 fails</li>
<li>OGA/VIDEO: support for OGS</li>
<li>OGA: This keeps the tradition DRM driver along with the OGA one. The probe function skips the driver if the screen is non rotated to fall back to the regular DRM driver.</li>
<li>OGA: Fix messages from not disappearing</li>
<li>OGA: Implement RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER. This is a faster rendering codepath for software rendered libretro cores that some libretro cores use right now. Video drivers in RetroArch have to explicitly implement this for this codepath to work at runtime.</li>
<li>OPENDINGUX: Fix frozen video when enabling fast forward</li>
<li>OPENDINGUX/SDL: OSD font clean-up</li>
<li>OPENDINGUX/SDL: Enable selection of image interpolation method when using 'sdl_dingux' gfx driver</li>
<li>OPENDINGUX/SDL: Enable integer scaling when using the 'sdl_dingux' gfx driver</li>
<li>OVERLAYS: Add option to scale overlays automatically (with aspect ratio correction)</li>
<li>OVERLAYS: Hide Overlay When Gamepad is Connected. Overlays will be hidden automatically when a gamepad is connected in port 1, and shown again when the gamepad is disconnected.</li>
<li>OVERLAYS: New default overlays for mobile (neo-retropad)</li>
<li>OVERLAYS: In addition to overlay scale, the user can now set an Overlay Aspect Adjustment factor. Most overlays are designed for 16:9 displays, which means they become stretched/ugly on modern wide aspect phones and suchlike. By changing the Overlay Aspect Adjustment factor, a user can scale the overlay width/height to achieve a uniform appearance regardless of display resolution.</li>
<li>OVERLAYS/FIX: The Overlay X Offset and Overlay Y Offset options have been fixed, and now work correctly</li>
<li>OVERLAYS/FIX: All of the above options (and Overlay Scale) are configured and saved independently for landscape and portrait display orientations – so adjusting everything for a nice landscape layout won't break the portrait display</li>
<li>OVERLAYS/FIX: When using the Vulkan gfx driver, memory is leaked every time an overlay is freed</li>
<li>OVERLAYS/FIX: When threaded video is enabled, loading overlays with no images (i.e. utility-type overlays, where everything is hidden until the screen is touched) can generate segfaults due to improper usage of realloc()</li>
<li>OVERLAYS/FIX: When Show Inputs on Overlay is enabled, ASAN reports bit shift errors due to an incorrect range check when handling turbo inputs – essentially, there is no upper limit to the considered input id range, which means overlay hotkeys (menu toggle, etc.) are incorrectly treated as having turbo support, causing bit shifts using wildly inappropriate id indices</li>
<li>PLAYLISTS/PORTABLE: Fixed first load initialization</li>
<li>REWIND: Prevent 'Rewind Frames' from being set to '1' incorrectly on load content</li>
<li>RUNAHEAD: Add Run-Ahead Toggle hotkey with notifications</li>
<li>RBUF/ANIMATIONS: Simplify gfx_animation by switching from dynarray to rbuf</li>
<li>RBUF/CORE UPDATER: Replace static entries array with dynamic array via RBUF library</li>
<li>RBUF/M3U: Replace static entries array with dynamic array via RBUF library</li>
<li>SENSORS: Android (crash-)fixes/improvements + add option to disable sensor input</li>
<li>SDL2/VIDEO: Get the SDL2 video driver to work in Wayland/KMS</li>
<li>SAVESTATES: Adding savestate garbage collector for autoincrement stavestates</li>
<li>SAVESTATES/SAVEFILES: Ensure save file and playlist compression is disabled by default</li>
<li>SHADERS: Add option to remember last selected shader preset/shader pass directories</li>
<li>SHADERS: Use last selected shader preset directory when changing shaders via previous/next hotkeys</li>
<li>SHADERS: Remove Parameters line</li>
<li>SHADERS: Shaders fix for duplicate parameters loading bug</li>
<li>SHADERS: Fix Crash change num shader passes in UI</li>
<li>SHADERS/SLANG: Fix slang shaders with rotation</li>
<li>VIDEO FILTERS: Video filter optimisations</li>
<li>VIDEO FILTERS: Add several LCD-effect video filters</li>
<li>VIDEO FILTERS: Gameboy/Dot_Matrix video filters: Add XRGB8888 support</li>
<li>VIDEO FILTERS: Add Normal4x video filter</li>
<li>VIDEO FILTERS: Add 'Upscale_256x-320×240' video filter</li>
<li>VIDEO FILTERS: Add 'Upscale1.5x' video filter</li>
<li>WIFI/LAKKA: Add a proper WiFi menu, with Enable/Disable and Disconnect options. This also allows WiFi passwords to be remembered. The underlying tool (connman) allows to store passswords (that's why it auto connects whenever you boot a Lakka device), so we expose this so that the user does not have to re-input the pass when connecting to a saved wifi.</li>
<li>AUTOCONFIG: Ensure correct directory is used when saving autoconfig profiles</li>
<li>BLUETOOTH: Add a Bluetooth driver (Lakka-only for now)</li>
<li>CHEATS: Fix for wrong number of remaining cheat search matches on some machines</li>
<li>CHEEVOS: Option to play sound on achievement unlock.</li>
<li>CHEEVOS: Upgrade to rcheevos 9.1</li>
<li>CHEEVOS: Restore display of unlocked achievements across hardcore modes</li>
<li>CHEEVOS: Hash buffered data when available</li>
<li>CHEEVOS: Fix Auto Save State freezes RetroArch while Cheevos is enabled</li>
<li>CORE OPTIONS: Pressing OK (or clicking/tapping) on a boolean toggle core option no longer opens a drop-down list. The value now toggles directly, just like boolean options everywhere else in the menu</li>
<li>CORE OPTIONS: Toggling an option that changes the number of core options being displayed (i.e. things like `Show Advanced Audio/Video Settings) no longer resets the navigation pointer to the start of the list</li>
<li>CORE OPTIONS: Before, RetroArch would identify core option values as being boolean if they had labels matching the specific strings enabled or disabled. Most core devs would abide by this, but not always... As a result, we sometimes would end up with misidentified values, with all kinds of Enabled, Off, True, etc. strings littering the menu, in place of proper toggle switches. All boolean-type value labels are now detected, and replaced with standard ON/OFF strings.</li>
<li>CLI: A new command line option --load-menu-on-error has been added</li>
<li>CRT: On the fly CRT porch adjuments - these changes allow a user to adjust how the porch algorithm generates the 15khz/31khz output. Giving the ability to change over/under scan.</li>
<li>CONFIG FILE: Optimise parsing of configuration files</li>
<li>DRIVERS: Implemented protection to avoid setting critical drivers to nothing thus preventing the user from locking him/herself out of the program</li>
<li>FFMPEG CORE: Prevent seeking past the end of files (hang fix)</li>
<li>FILE I/O: VFS and NBIO interfaces will now use 64-bit fseek/ftell where possible, should allow for reading/writing to files bigger than 2GB</li>
<li>MENU/WIDGETS: Make notification font size option visible when graphics widgets are enabled</li>
<li>PLAYLISTS: Change playlists to use dynamic arrays. Instead of a fixed initial 12MB memory allocation (99999 * 128 byte (on 64bit arch)), use a dynamically growing array</li>
<li>PLAYLISTS: Playlist base content directory paths - portable playlists</li>
<li>AUTO SAVESTATES: Ensure save states are correctly flushed to disk when quitting RetroArch (fixes broken save states when exiting RetroArch - without first closing content - with 'Auto Save State' enabled)</li>
<li>BUILTIN CORES: Builtin cores like ffmpeg and imageviewer would previously try to erroneously load a dynamic core named 'builtin' - this would fail and would just be a wasteful operation - this now skips dylib loading in libretro_get_system_info for builtin cores</li>
<li>CHEEVOS: Report API errors when unlocking achievements or submitting leaderboards</li>
<li>CHEEVOS: Support less common file extensions</li>
<li>CHEEVOS: Disable hardcore mode when playing BSV file</li>
<li>CHEEVOS: Correctly report unlocked non-hardcore achievements when hardcore is paused</li>
<li>CHEEVOS/M3U: Bugfix - did not handle absolute/relative paths in M3U files correctly before</li>
<li>CHEEVOS/M3U: Bugfix - it didn't handle comments/directives</li>
<li>CHEEVOS/M3U: Bugfix - it doesn't handle trailing whitespace</li>
<li>CHEEVOS/M3U: Bugfix - failed when loading M3U files with certain line endings</li>
<li>CORE MANAGEMENT: Add 'core management' menu (Settings -> Core)</li>
<li>CORE MANAGEMENT: Add option to backup/restore installed cores</li>
<li>CORE DOWNLOADER: Core licenses are now shown for all entries in the Core Updater menu</li>
<li>CORE DOWNLOADER: Pressing RetroPad select on a Core Updater entry will now display any text in the description field of its info file</li>
<li>CORE DOWNLOADER: Installed cores are now highlighted via a [#] symbol</li>
<li>CORE DOWNLOADER: Pressing RetroPad start on a selected, installed entry opens the Core Information menu (when using Material UI, swiping left or right triggers the same action). This means we can now view bios info etc. - and more importantly delete cores - without jumping through all the hoops of loading a core first and navigating all over the place</li>
<li>CORE DOWNLOADER/UPDATER: Add option to automatically backup cores when updating</li>
<li>DISK CONTROL: Enable 'Load New Disc' while disk tray is open</li>
<li>INPUT: Added a hotkey delay option to allow hotkey input to work properly when it is assigned to another action</li>
<li>INPUT: Remove 'All Users Control Menu' setting, was buggy and will be properly reintroduced after input overhaul</li>
<li>LINUX: Set default saves/save states/system paths</li>
<li>LOCALIZATION: Add Persian language</li>
<li>LOCALIZATION: Add Hebrew language</li>
<li>LOCALIZATION: Add Asturian language</li>
<li>MENU: Proper line wrapping for message dialog boxes</li>
<li>MENU/HOTKEYS: Add sublabels to all hotkey bind entries</li>
<li>MENU/QUICK MENU: Suppress the display of 'empty' quick menu listings when closing content</li>
<li>MENU/OZONE: Performance improvements</li>
<li>MENU/SDL: Add mouse controls</li>
<li>OPENGL1/VITA: Initial changes for HW context without FBO</li>
<li>OVERLAYS: Add options for moving the on-screen overlay</li>
<li>PLAYLISTS/WINDOWS: Fix core path entries in image/video/music history playlists</li>
<li>SDL/GL: Advertise GLSL support</li>
<li>VIDEO/WIDGETS: Fix heap-use-after-free errors, leading to memory corruption</li>
<li>VULKAN/WSI: Better frame pacing</li>
<li>VULKAN/WSI: Fix Intel Mesa being broken when using Fences, we have to use Semaphores to acquire the swapchain or the entire GPU stalls</li>
<li>VULKAN/WSI: Add support for either using fences or semaphores when syncing</li>
<li>VULKAN/WSI: Prefer using semaphores for integrated GPUs as it promotes better throughput over fences</li>
<li>ARCHIVE/ZIP: Expand functionality of rzip_stream interface</li>
<li>AI SERVICE: Hide redundant entries when service is disabled</li>
<li>AI SERVICE: Added in auto-translate support</li>
<li>AI SERVICE: support for NVDA and SAPI narration</li>
<li>AUTOCONFIG: Use correct port index in input device configured/disconnected notifications</li>
<li>BUGFIX: Fix race condition where task could momentarily not be in the queue when reordering</li>
<li>CHEEVOS/BUGFIX: Prevent null reference rendering achievement list while closing application</li>
<li>CHEEVOS/BUGFIX: Report non-memorymap GBA cores as unsupported</li>
<li>COMMANDLINE: Advise against using -s and -S variables on the command line</li>
<li>CONFIG FILE: Only write config files to disk when parameters change</li>
<li>CONFIG FILE/BUGFIX: RetroArch no longer crashes when attempting to save a config file after unsetting a parameter (currently, this can be triggered quite easily by manipulating input remaps)</li>
<li>CONFIG FILE/BUGFIX: When using Material UI, RetroArch no longer modifies the wrong setting (or segfaults...) when tapping entries in the Quick Menu > Controls input remapping submenu</li>
<li>CONFIG FILE/BUGFIX: Quite a few real and potential memory leaks have been fixed.</li>
<li>CHD: Fixes a crash caused by ignoring the return value from one of the CHD library functions</li>
<li>FASTFORWARDING: A new Mute When Fast-Forwarding option has been added under Settings > Audio</li>
<li>GLCORE/SLANG: Set filter and wrap mode correctly when intialising shader textures</li>
<li>LOCALIZATION: Update Japanese translation</li>
<li>PLAYLIST/BUGFIX: Improve handling of broken playlists</li>
<li>PLAYLIST/BUGFIX: RetroArch will no longer segfault when attempting to fetch content runtime information when core path is NULL</li>
<li>PLAYLIST/BUGFIX: Core name + runtime info will only be displayed on playlists and in the Information submenu if both the core path and core name fields are valid</li>
<li>PLAYLIST/BUGFIX: When handling entries with missing path fields, the menu sorting order now matches that of the playlist sorting order</li>
<li>BUGFIX: Prevent double input when using return key (hardware) to close on-screen keyboard</li>
<li>BUGFIX: Fix mouse capture hotkey not working</li>
<li>BUGFIX: Avoid overflow when calculating multiplying performance counter</li>
<li>BUGFIX: Retroarch overlay displaying "Game remap file loaded." on the overlay instead of "Core remap file loaded." when only a core remap file is present</li>
<li>CHEEVOS/BUGFIX: Achievement triggers could cause Retroarch to Crash</li>
<li>CHEEVOS: Dont block Sameboy core because it only exposes some memory</li>
<li>CHEEVOS: Support for extended Sega CD memory</li>
<li>CHEEVOS: Show RetroAchievements Hash in content information list</li>
<li>CHEEVOS: If the core says its exposing SYSTEM_RAM, give it the benefit of the doubt</li>
<li>CHEEVOS: RetroAchievements rich presence for RA.org website/Discord</li>
<li>CHEEVOS: Reset token when username or password changes</li>
<li>CHEEVOS: Display measured progress on locked achievements</li>
<li>CHEEVOS: Queue multiple popups</li>
<li>CHEEVOS: Add delay retries to leaderboard submits</li>
<li>CHEEVOS: Prevent buffer overflow when encountering an unknown macro</li>
<li>CORE UPDATER: Prevent hang when fetching core list if HTTP transfer fails</li>
<li>DISK CONTROL: Add disk labels to disk inserted notifications</li>
<li>FFMPEG CORE: Fix crash on seeking when using HW decoding in some cases</li>
<li>LIBRETRO: Add disk control interface API extension</li>
<li>LINUX: Avoid possible crash when running retroarch at startup</li>
<li>LINUX/GLX: Fix threaded video crashes/instability because of GLX OML sync callbacks</li>
<li>CAMERA/BUGFIX: Fix crash when a core requires the camera driver and the platform only has a null driver. This would crash mgba on Wii for example</li>
<li>DISK CONTROL: Cycle Disk Tray now becomes Eject Disk or Insert Disk depending upon current drive state</li>
<li>DISK CONTROL: Current Disk Index is only shown when the current disk has been ejected</li>
<li>DISK CONTROL: The old Insert Disk entry has been changed to Load New Disk, and is only shown when a disk is currently inserted (this is because loading a new disk from the filesystem - i.e. bypassing the m3u playlist disk index interface - automatically ejects and inserts disks, and so cannot be done while the virtual drive is empty)</li>
<li>DISK CONTROL: The Current Disk Index may now be set more easily via a drop-down list.</li>
<li>DISK CONTROL: Selecting Eject Disk automatically moves the menu selection to the Current Disk Index entry</li>
<li>DISK CONTROL: Selecting an index via the Current Disk Index drop-down list automatically moves the menu selection back to Insert Disk</li>
<li>DISK CONTROL: The Disk Control entry sublabels have been changed for greater clarity</li>
<li>DISK CONTROL: All of the horrendous notification spam has been removed.</li>
<li>DISK CONTROL: A new Resume content after changing disks option has been added under Settings > User Interface. When enabled (default setting), content is resumed automatically after selecting either Insert Disk or Load New Disk</li>
<li>DISK CONTROL/BUGFIX: The Disk Control menu now has the correct title</li>
<li>DISK CONTROL/BUGFIX: Selecting a disk via the Load New Disk file browser no longer flushes the user back to the top level menu (it now correctly returns to the Disk Control menu)</li>
<li>BUG/CRASH/GLSLANG: Fix glslang crashing error - managed to reproduce an issue which has been plaguing
users for a while, where glslang throws an assert after closing a game (and starting a new one). This would affect all video drivers that use Slang for shaders, such as D3D10/11/12/Vulkan/Metal.</li>
<li>CHEEVOS: Display Unofficial and Unsupported achievement states.</li>
<li>CHEEVOS: Pass RetroArch and core versions through User-Agent HTTP header.</li>
<li>CHEEVOS: Use PSX.EXE if SYSTEM.CNF cannot be found</li>
<li>CHEEVOS: Prevent loading state while achievements are still being fetched from server.</li>
<li>CHEEVOS: Pause hardcore if core doesn't support achievements.</li>
<li>CHEEVOS/CRASH: Fix AddressSanitizer + CHD cause hard crash when Cheevos are enabled.</li>
<li>CORE UPDATER: Only download when new core is available.</li>
<li>CORE UPDATER: Add option to update all installed cores.</li>
<li>DRM/KMS: Better detection for the current video mode.</li>
<li>DYNAMIC RATE CONTROL: Support DRC even when using a vsync swap interval higher than 1.</li>
<li>FFMPEG CORE: Hardware accelerated video decoding.</li>
<li>FFMPEG CORE: Implement send/receive encoding API, will allow for hardware accelerated AMD video encoding.</li>
<li>FFMPEG CORE: The video FIFO can be removed, since we have a ring buffer in its place. This removes unneeded copy operations and as a positive side improves overall decoding speed. Makes 8k60p SW and 4k60p HW decoding feasible on many systems. For now the ring buffer is 32 images deep. This limitation will be removed, once audio and video decoder have their own packet handling.</li>
<li>INPUT: Fix 'Analog stick controls menu even if autoconfig disabled'.</li>
<li>INPUT/TURBO: Added alternate Turbo-Mode 'Single Button' - For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it. When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it.</li>
<li>INPUT/ANALOG: Fix radial analog deadzone scaling.</li>
<li>INPUT/ANALOG: Implement proper analog button deadzone.</li>
<li>INPUT/MENU: Analog stick controls menu even if autoconfig disabled.</li>
<li>LOCALIZATION: Update Italian translation.</li>
<li>LINUX/LOCALIZATION: Correct Droid Sans Fallback font path in Linux. This should fix Chinese/Korean font display issues on Fedora/RHEL/CentOS/openSUSE/SLE.</li>
<li>MENU/BUGFIX: When using a keyboard/gamepad/mouse wheel to navigate, the menu scroll position is always maintained and updated in a consistent (and expected) fashion.</li>
<li>MENU/BUGFIX: When resizing the window, or changing the orientation of a mobile device, the current scroll position is correctly preserved.</li>
<li>MENU/BUGFIX: All 'normal' pointer input is now inhibited when showing message boxes.</li>
<li>MENU/BUGFIX: The pointer actions 'select' and 'cancel' both now properly close a message box if it is currently being shown.</li>
<li>MENU/BUGFIX: Pointer 'select' and 'cancel' actions are now inhibited when an input bind dialog is active.</li>
<li>MENU/INPUT: Change 'User' terminology to 'Port' for input binding.</li>
<li>MENU/LINUX: Add proper drives to Load Content.</li>
<li>MENU/MATERIALUI: Halt scrolling when pointer is pressed/stationary.</li>
<li>MENU/MATERIALUI: Dual thumbnail view.</li>
<li>MENU/MATERIALUI: Fullscreen thumbnail viewer for boxart.</li>
<li>MENU/MATERIALUI: Scroll rapidly by press and holding the scrollbar.</li>
<li>MENU/RGUI: New theme 'Flux'.</li>
<li>MENU/OZONE: Thumbnails now have a fade-in animation.</li>
<li>MENU/OZONE: Fullscreen thumbnail viewer for boxart and pictures.</li>
<li>MENU/QT/WIMP: Fix dock titles getting cut off</li>
<li>MENU/XMB: Fullscreen thumbnail viewer for boxart and pictures</li>
<li>MENU/USABILITY: Selectively hide 'Disallow Non-Slave Mode Clients' if 'Allow Slave-Mode Clients' is disabled.</li>
<li>MENU/USABILITY: Hide 'Show desktop menu on startup' if 'Desktop menu' setting itself is disabled.</li>
<li>MENU/USABILITY: Reimplement Quick Menu - > Shaders -> Watch shader files for changes - can now be turned on/off through touch.</li>
<li>MENU/USABILITY: Refactor Quick Menu - Controls - each port now has its own submenu.</li>
<li>MENU/USABILITY: Quick Menu - Cheats - Delete All no longer requires five right button presses - this should fix this functionality for mobile touch users too.</li>
<li>MENU/USABILITY: Hide Refresh Rate options when Threaded Video is enabled - these settings do nothing with Threaded Video.</li>
<li>MENU/USABILITY: Add Audio -> Output and Audio -> Synchronization.</li>
<li>OPENGL: Shaders are now working properly (only in OpenGL) when rotating both from Core API rotation and from menu video rotation. The fix is clearly visible with crt-royale for example.</li>
<li>OPENGL: 1:1 PAR is now correct when rotating (both from Core API rotation and from menu video rotation, as you said, in the latter case you currently have to change Aspect Ratio after menu video rotation for it to work).</li>
<li>OPENGL: When using Custom Aspect Ratio and rotation (both from Core API rotation and from menu video rotation), Integer Scaling is now working properly (correct multiples of internal resolution). Even when Integer Scaling is not activated, the Custom AR width / height are now correctly labeled using (1x), (2x), ... suffixes. You also have to activate Integer Scaling after menu video rotation for it to work.</li>
<li>OPENGL: For all other Aspect Ratio options, Integer Scaling and rotation (both from Core API rotation and from menu video rotation) are now working properly together (correct multiples of internal resolution). You also have to activate Integer Scaling after menu video rotation for it to work.</li>
<li>PLAYLISTS: Pressing 'Start' or long touching a playlist will bring you to a Playlist submenu where you can set a default core, setup thumbnail view, delete the playlist, etc.</li>
<li>SCANNER: Manual scanner, not dependent on database files.</li>
<li>SCANNER/MANUAL: Add option to scan inside archives.</li>
<li>SCANNER/MANUAL: Enable automatic naming of arcade content via DAT files. This is compatible with DAT files in either Logiqx XML or MAME List XML format.</li>
<li>VIDEO: Do not reinit video driver on SET_SYSTEM_AV_INFO unless needed.</li>
<li>VIDEO: Support DRC even when using a vsync swap interval higher than 1.</li>
<li>VIDEO LAYOUT: Fixed XML parsing of attributes with spaces, should fix issues with several video layouts.</li>
<li>VULKAN/ANDROID: Workaround weird WSI return codes in landscape mode - Android WSI wants you to use preTransform, and if it is not used correctly, Android 10 will return VK_SUBOPTIMAL_KHR, and we would create a new swapchain every frame. This workaround just ignores this error, since it's not really an error. A more "proper" fix is to use prerotate and modify the MVP matrices,
which might help certain devices with crummy display processors.</li>
<li>VULKAN/ANDROID: Recreate swapchain on orientation change. ANativeWindow getWidth/Height does not detect any changes when using
Vulkan, so use the old onContentRectChanged callback to get notified when size changed. Use those values instead when figuring out how large swapchain to create.</li>
<li>MENU/MATERIALUI: Cutie / Virtual Boy theme added</li>
<li>MENU/MATERIALUI: Bugfix - Under certain extreme circumstances, entries with very long sublabel strings could have their text prematurely clipped as the entry is scrolled beyond the top of the screen</li>
<li>MENU/MATERIALUI: Bugfix - Certain setting value strings were unnecessarily truncated (with a ...) when using smooth ticker text</li>
<li>AI SERVICE: Added in fix for BMP returns to AI service</li>
<li>BSV: Fix BSV recording/playback</li>
<li>BUGFIX: Fix crash when setting Thumbnail Directory</li>
<li>BUGFIX/STABILITY: Set "Automatically Add Content to Playlist" to false by default</li>
<li>COMMON: Graceful driver switching for Windows and Linux</li>
<li>COMMON: Cache frame before converting 0RGB1555</li>
<li>MENU: Menu scaling improvements</li>
<li>MENU/MATERIALUI: There are no longer any animation glitches when 'wraparound' scrolling from the last entry in a list to the first, or when performing horizontal swipe navigation gestures on certain settings-type entries</li>
<li>MENU/MATERIALUI: List entries underneath the title and navigation bars are no longer highlighted when touching the title/navigation bars</li>
<li>MENU/MATERIALUI: The current menu list is no longer reloaded when pressing the currently active tab on the navigation bar</li>
<li>MENU/MATERIALUI: The ticker text spacer has been set to a 'bullet' character (same as Ozone)</li>
<li>MENU/MATERIALUI: The default colour theme has been set to 'Ozone Dark'</li>
<li>MENU/MATERIALUI: Three new colour themes have been added</li>
<li>MENU/MATERIALUI: A new Menu Transition Animation option has been added under User Interface > Appearance</li>
<li>MENU/MATERIALUI: The navigation bar is now shown at all times</li>
<li>MENU/MATERIALUI: Two new context-sensitive buttons have been added to the navigation bar - back button and resume button</li>
<li>MENU/MATERIALUI: A new Auto-Rotate Navigation Bar option has been added under User Interface > Appearance</li>
<li>MENU/MATERIALUI: The playlists tab is now correctly hidden when User Interface > Views > Show Playlist Tabs is disabled</li>
<li>MENU/MATERIALUI: Material UI now correctly readjusts its layout when screen orientation changes on mobile devices</li>
<li>MENU/MATERIALUI: Material UI now resizes in real-time when the user manually sets the Menu Scale Factor (this never worked properly with the old DPI override)</li>
<li>MENU/MATERIALUI: Material UI no longer leaks memory on 'context reset' (fonts were previously never free()'d)</li>
<li>MENU/MATERIALUI: A new Android-style 'system bar' has been added. This shows current core name, clock and battery level</li>
<li>MENU/MATERIALUI: A new search icon is shown on the title bar when viewing playlists and file browser lists</li>
<li>MENU/MATERIALUI: The title bar now uses a larger font, and the sublabel font has also been enlarged a little, to more closely align with Material UI standards</li>
<li>MENU/MATERIALUI: A number (quite a large number) of layout/spacing issues have been fixed</li>
<li>MENU/MATERIALUI: The existing colour theme handling code is not fit for purpose, so the whole lot got ripped out and reimplemented</li>
<li>OSD: Fix fast forward indicator when not using menu widgets</li>
<li>VIDEO LAYOUT: Add video layout mame overlay compatibility</li>
<li>AI SERVICE: Image mode is now much faster</li>
<li>BUGFIX: Touch input - When using an overlay to toggle the quick menu on touchscreen devices</li>
<li>BUGFIX: Networking - RetroArch crashed when pressing left while Relay Server Location entry was selected</li>
<li>BUGFIX: Networking - fix memory leak that could happen at exit after a network
operation had run</li>
<li>CHEEVOS: Improve handling of line endings when calculating CD hashes for retroachievements</li>
<li>CHEEVOS: Add support for Sega CD/Saturn; reduce hash calls to server</li>
<li>FPGA: Add initial FPGA port for Z-Turn boards - not really release-ready yet, will need community support to continue. Currently employs naive framebuffer approach, not fullspeed</li>
<li>GL1: GLDirect (D3D9 to OGL1.1 wrapper) support</li>
<li>MENU/MATERIALUI: Bugfix - Random' items are no longer automatically highlighted when performing standard up/down 'flick' scrolling through lists</li>
<li>MENU/MATERIALUI: Bugfix - The display no longer 'jerks' for one frame when navigating backwards through lists</li>
<li>MENU/MATERIALUI: Bugfix - The Material UI scaling factor is now based upon the device-reported screen DPI value (previously it relied upon a hard-coded magic number, which was never correct)</li>
<li>MENU/ONSCREEN KEYBOARD: On-screen keyboard entry via mouse/touchscreen has been tidied up - no more double inputs (or unwanted menu interaction in the background)</li>
<li>MENU/MOUSE: Mouse wheel up/down is now a proper 'up/down', same as using cursor keys or a dpad</li>
<li>MENU/MOUSE: Mouse wheel tilt left/right has been wired up to normal 'left/right' commands</li>
<li>MENU/OZONE: Add option to toggle between static and scrolling content metadata</li>
<li>MENU/XMB: Add full gesture support</li>
<li>MENU: When navigating backwards from a core options drop-down list (i.e. pressing select or cancel), the last menu position is remembered (instead of resetting back to the first core option item each time)</li>
<li>MENU: Add option to delete playlists (Settings and Playlists: Playlist Management)</li>
<li>OSD: Memory details should now be available on every platform (get_mem_total and get_mem_free need to be implemented in the frontend driver for it to work)</li>
<li>OSD: Memory details can now be shown individually without FPS and frame count</li>
<li>THREADED VIDEO: Fix FPS text in threaded video mode</li>
<li>MENU: Ability to hide every settings submenu (User Interface, Views, Settings)</li>
<li>MENU: Ability to hide nearly every quick menu entry (User Interface, Views, Quick Menu)</li>
<li>MENU: Fix longstanding menu display issues on Mali400 GPUs (on ARM hardware, SBCs and mobile phones/tablets)</li>
<li>MENU: Fix Record Streaming Quality, and Record, Recording Threads settings</li>
<li>MENU: Fix history playlist navigation after running content</li>
<li>NENU: Menu entry performance optimisations</li>
<li>MENU: Add option to show 'remove playlist entry' only on history/favourites</li>
<li>MENU: Overhaul content 'Information' menu display</li>
<li>MENU: Add new 'Playlist Management' submenu. Allows default core associations to be set (via dropdown list), and all existing associations to be reset</li>
<li>MENU: Add 'Set Core Association' option to Quick Menu</li>
<li>MENU: Add option to remain in menu after saving/loading states</li>
<li>MENU: Pressing the Start button on 'Load Core' will unload the core</li>
<li>MENU: After a core is running, Load Core will be hidden from view until you select 'Close Content' from the Quick Menu</li>
<li>MENU/WIDGETS: All widgets are now properly cleaned up, fixing the frozen widgets bug when loading / closing content</li>
<li>MENU/WIDGETS: Fix crash with tasks</li>
<li>MENU/WIDGETS: Widgets are now drawn above the overlay with OpenGL and Vulkan</li>
<li>MENU/WIDGETS: Fine tune progress bar colors</li>
<li>MENU/WIDGETS: Have the progression widget always resize</li>
<li>MENU/THUMBNAILS: Ensure that displayed thumbnails are always refreshed correctly after selecting 'Download Thumbnails' from Quick Menu</li>
<li>MENU/THUMBNAILS: Make PNG image loading/processing non-blocking on non-threaded systems</li>
<li>MENU/OZONE: Add it for PS3</li>
<li>MENU/OZONE: Fix regression in 1.7.7 - OSX/macOS - was unable to start it</li>
<li>MENU/OZONE: Fix sublabel spacing</li>
<li>MENU/OZONE: Add toggle to enable/disable playlist name truncation in Ozone</li>
<li>MENU/OZONE: (Ozone) Fix display of (semi-)transparent thumbnails</li>
<li>MENU/XMB: Add menu animation settings</li>
<li>MENU/XMB: Add optional thumbnail scaling</li>
<li>MENU/XMB: Fix display of long sublabels. Text that would exceed the display area now scrolls line-by-line</li>
<li>SHADERS: Remove 'video_shader' setting, replace it with global presets that make more sense</li>
<li>SHADERS: #reference directive for shaders. Presets can point to other existing presets if they are unchanged</li>
<li>SHADERS: Will attempt to cache the shader/preset into memory before loading to avoid costly getline/gets/getc operations</li>
<li>SHADERS: New --set-shader commandline option</li>
<li>SHADERS/MENU: Prevent undefined behaviour when failing to load shaders</li>
<li>SHADERS/MENU: Pressing the Start button on 'Load Shader Preset' will reset all shader passes and apply changes, effectively disabling the shaders</li>
<li>SHADERS/MENU: New menu options for removing shader presets (global/core/parent/etc)</li>
<li>RUNAHEAD: Fix performance degradation that could happen over time (after approx. 30 mins). Fixed input IDs outside of range 0-35 causing slow performance in runahead</li>
<li>VULKAN: Fix race condition in threaded mailbox emulation</li>
<li>VULKAN: Maintenance fixes</li>
</ul>
</description>
</release>
<releaseversion="1.7.4"date="2018-08-30">
<description>
<ul>
<li>CHEEVOS: Fix crash when scrolling Achievement List while Unofficial Achievements enabled (#6732)</li>
<li>CHEEVOS: Added hitcounts support for PauseIf/ResetIf (#6817)</li>
<li>COMMON: Automatically hide "Configuration Override options" in Quick Menu</li>
<li>COMMON: Small Bugfix to not trigger savestate code when pressing Reset</li>
<li>COMMON: Added libsixel video driver</li>
<li>LOCALIZATION: Update Italian translation</li>
<li>LOCALIZATION: Update Japanese translation</li>
<li>VULKAN: Try to avoid creating swapchains redundantly. Should fix black screen and having to alt tab out of window again to get display working on Nvidia GPUs (Windows)</li>
<li>MENU/XMB: Add toggle to show/hide Playlist tabs</li>
<li>MENU/XMB: Add menu layout - can switch between Desktop, Handheld and Auto</li>
<li>MENU/XMB: Don't load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)</li>
<li>MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes - D3D8/D3D9, OpenGL, Vulkan)</li>
<li>MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes - DRM EGL context driver, VideoCore EGL context driver, Vulkan)</li>
<li>MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions</li>
<li>MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens</li>
<li>SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB</li>
<li>SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions)</li>
<li>SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too</li>
<li>SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected</li>
<li>SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected</li>
<li>SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys</li>
<li>COMMON: Add 'Automatically Load Content To Playlist' feature, enabled by default</li>
<li>COMMON: Fix slowmotion ratio always being reset back to 1</li>
<li>COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu</li>
<li>COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID</li>
<li>COMMON: New lightgun API</li>
<li>COMMON: New VFS (Virtual File System) API</li>
<li>COMMON: Fixed some playlist bugs</li>
<li>COMMON: New snow shader</li>
<li>COMMON: Fix Quick Menu title, no longer shows 'Select File'</li>
<li>COMMON: Fix loading cores that require no content one after another</li>
<li>COMMON: Map Delete key to Y button for non-unified menu keyboard controls</li>
<li>COMMON: Fix for relative paths being normalised and generating a duplicate history entry</li>
<li>INPUT: Map clear button to DEL key</li>
<li>LINUX/X11: Add RetroArch logo to window title bar</li>
<li>LINUX/X11: Input driver now supports new lightgun code</li>
<li>LINUX/X11: Support window transparency (requires a compositing window manager)</li>
<li>LOBBIES: Fix for crash on join netplay rooms via touch / glui</li>
<li>LOCALIZATION: Update Italian translation</li>
<li>LOCALIZATION: Update Japanese translation</li>