RetroArch/frontend/menu/menu_common.h

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MENU_COMMON_H__
#define MENU_COMMON_H__
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#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "../../boolean.h"
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#include "../../general.h"
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#include "menu_navigation.h"
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#include "../info/core_info.h"
#include "file_list.h"
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#include "history.h"
#include "../../input/input_common.h"
#include "../../input/keyboard_line.h"
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#ifndef HAVE_SHADER_MANAGER
#define HAVE_SHADER_MANAGER
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#endif
#include "../../gfx/shader_parse.h"
#endif
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#ifdef HAVE_RGUI
#define MENU_TEXTURE_FULLSCREEN false
#else
#define MENU_TEXTURE_FULLSCREEN true
#endif
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#ifndef GFX_MAX_SHADERS
#define GFX_MAX_SHADERS 16
#endif
#define RGUI_SETTINGS_CORE_INFO_NONE 0xffff
#define RGUI_SETTINGS_CORE_OPTION_NONE 0xffff
#define RGUI_SETTINGS_CORE_OPTION_START 0x10000
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#define RGUI_MAX_BUTTONS 32
#define RGUI_MAX_AXES 32
#define RGUI_MAX_HATS 4
#define RGUI_KEYBOARD_BIND_TIMEOUT_SECONDS 5
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
RGUI_FILE_PLAIN,
RGUI_FILE_DIRECTORY,
RGUI_FILE_DEVICE,
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RGUI_FILE_USE_DIRECTORY,
RGUI_SETTINGS,
RGUI_INFO_SCREEN,
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RGUI_START_SCREEN,
} rgui_file_type_t;
typedef enum
{
RGUI_ACTION_UP,
RGUI_ACTION_DOWN,
RGUI_ACTION_LEFT,
RGUI_ACTION_RIGHT,
RGUI_ACTION_OK,
RGUI_ACTION_CANCEL,
RGUI_ACTION_REFRESH,
RGUI_ACTION_SELECT,
RGUI_ACTION_START,
RGUI_ACTION_MESSAGE,
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RGUI_ACTION_SCROLL_DOWN,
RGUI_ACTION_SCROLL_UP,
RGUI_ACTION_MAPPING_PREVIOUS,
RGUI_ACTION_MAPPING_NEXT,
RGUI_ACTION_NOOP
} rgui_action_t;
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struct rgui_bind_state_port
{
bool buttons[RGUI_MAX_BUTTONS];
int16_t axes[RGUI_MAX_AXES];
uint16_t hats[RGUI_MAX_HATS];
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};
struct rgui_bind_axis_state
{
// Default axis state.
int16_t rested_axes[RGUI_MAX_AXES];
// Locked axis state. If we configured an axis, avoid having the same axis state trigger something again right away.
int16_t locked_axes[RGUI_MAX_AXES];
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};
struct rgui_bind_state
{
struct retro_keybind *target;
int64_t timeout_end; // For keyboard binding.
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unsigned begin;
unsigned last;
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unsigned player;
struct rgui_bind_state_port state[MAX_PLAYERS];
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struct rgui_bind_axis_state axis_state[MAX_PLAYERS];
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bool skip;
};
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void menu_poll_bind_get_rested_axes(struct rgui_bind_state *state);
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void menu_poll_bind_state(struct rgui_bind_state *state);
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bool menu_poll_find_trigger(struct rgui_bind_state *state, struct rgui_bind_state *new_state);
bool menu_custom_bind_keyboard_cb(void *data, unsigned code);
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typedef struct
{
uint64_t old_input_state;
uint64_t trigger_state;
bool do_held;
unsigned delay_timer;
unsigned delay_count;
unsigned width;
unsigned height;
uint16_t *frame_buf;
size_t frame_buf_pitch;
bool frame_buf_show;
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void *menu_stack;
void *selection_buf;
size_t selection_ptr;
unsigned info_selection;
bool need_refresh;
bool msg_force;
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bool push_start_screen;
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void *core_info;
void *core_info_current;
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bool defer_core;
char deferred_path[PATH_MAX];
// Quick jumping indices with L/R.
// Rebuilt when parsing directory.
size_t scroll_indices[2 * (26 + 2) + 1];
unsigned scroll_indices_size;
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unsigned scroll_accel;
char default_glslp[PATH_MAX];
char default_cgp[PATH_MAX];
const uint8_t *font;
bool alloc_font;
struct retro_system_info info;
bool load_no_rom;
#ifdef HAVE_SHADER_MANAGER
void *shader;
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void *parameter_shader; // Points to either shader or graphics driver current shader.
#endif
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unsigned current_pad;
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void *history;
retro_time_t last_time; // Used to throttle RGUI in case VSync is broken.
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struct rgui_bind_state binds;
struct
{
const char **buffer;
const char *label;
bool display;
} keyboard;
bool bind_mode_keyboard;
retro_time_t time;
retro_time_t delta;
retro_time_t target_msec;
retro_time_t sleep_msec;
} rgui_handle_t;
void *menu_init(const void *data);
bool menu_iterate(void);
void menu_free(void *data);
void menu_ticker_line(char *buf, size_t len, unsigned tick, const char *str, bool selected);
void load_menu_game_prepare(void);
void load_menu_game_prepare_dummy(void);
bool load_menu_game(void);
void load_menu_game_history(unsigned game_index);
extern void load_menu_game_new_core(void);
void menu_rom_history_push(const char *path, const char *core_path,
const char *core_name);
void menu_rom_history_push_current(void);
bool menu_replace_config(const char *path);
bool menu_save_new_config(void);
int menu_defer_core(void *data, const char *dir, const char *path, char *deferred_path, size_t sizeof_deferred_path);
uint64_t menu_input(void);
void menu_flush_stack_type(unsigned final_type);
void menu_update_system_info(void *data, bool *load_no_rom);
void menu_build_scroll_indices(file_list_t *buf);
#ifdef __cplusplus
}
#endif
#endif