RetroArch/gfx/common/d3d10_common.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2018 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#define CINTERFACE
#include "d3d10_common.h"
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#include "d3dcompiler_common.h"
#if defined(HAVE_DYNAMIC) && !defined(__WINRT__)
#include <dynamic/dylib.h>
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typedef HRESULT(WINAPI* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN)(
IDXGIAdapter* pAdapter,
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
UINT SDKVersion,
DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IDXGISwapChain** ppSwapChain,
ID3D10Device** ppDevice);
HRESULT WINAPI D3D10CreateDeviceAndSwapChain(
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IDXGIAdapter* pAdapter,
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
UINT SDKVersion,
DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IDXGISwapChain** ppSwapChain,
ID3D10Device** ppDevice)
{
static dylib_t d3d10_dll;
static PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN fp;
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if (!d3d10_dll)
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if (!(d3d10_dll = dylib_load("d3d10.dll")))
return TYPE_E_CANTLOADLIBRARY;
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if (!fp)
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if (!(fp = (PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN)dylib_proc(
d3d10_dll, "D3D10CreateDeviceAndSwapChain")))
return TYPE_E_DLLFUNCTIONNOTFOUND;
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return fp(
pAdapter, DriverType, Software, Flags, SDKVersion,
pSwapChainDesc, ppSwapChain, ppDevice);
}
#endif
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static DXGI_FORMAT
d3d10_get_closest_match(D3D10Device device,
DXGI_FORMAT desired_format, UINT desired_format_support)
{
DXGI_FORMAT default_list[] = {desired_format, DXGI_FORMAT_UNKNOWN};
DXGI_FORMAT* format = dxgi_get_format_fallback_list(desired_format);
if(!format)
format = default_list;
while (*format != DXGI_FORMAT_UNKNOWN)
{
UINT format_support;
if (SUCCEEDED(device->lpVtbl->CheckFormatSupport(device, *format,
&format_support)) &&
((format_support & desired_format_support) == desired_format_support))
break;
format++;
}
assert(*format);
return *format;
}
void d3d10_init_texture(D3D10Device device, d3d10_texture_t* texture)
{
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bool is_render_target = texture->desc.BindFlags & D3D10_BIND_RENDER_TARGET;
UINT format_support = D3D10_FORMAT_SUPPORT_TEXTURE2D | D3D10_FORMAT_SUPPORT_SHADER_SAMPLE;
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d3d10_release_texture(texture);
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texture->desc.MipLevels = 1;
texture->desc.ArraySize = 1;
texture->desc.SampleDesc.Count = 1;
texture->desc.SampleDesc.Quality = 0;
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texture->desc.BindFlags |= D3D10_BIND_SHADER_RESOURCE;
texture->desc.CPUAccessFlags =
texture->desc.Usage == D3D10_USAGE_DYNAMIC ? D3D10_CPU_ACCESS_WRITE : 0;
if (texture->desc.MiscFlags & D3D10_RESOURCE_MISC_GENERATE_MIPS)
{
unsigned width, height;
texture->desc.BindFlags |= D3D10_BIND_RENDER_TARGET;
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width = texture->desc.Width >> 5;
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height = texture->desc.Height >> 5;
while (width && height)
{
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width >>= 1;
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height >>= 1;
texture->desc.MipLevels++;
}
}
if (texture->desc.BindFlags & D3D10_BIND_RENDER_TARGET)
format_support |= D3D10_FORMAT_SUPPORT_RENDER_TARGET;
texture->desc.Format = d3d10_get_closest_match(device, texture->desc.Format, format_support);
device->lpVtbl->CreateTexture2D(device, &texture->desc, NULL,
&texture->handle);
{
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D3D10_SHADER_RESOURCE_VIEW_DESC view_desc;
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view_desc.Format = texture->desc.Format;
view_desc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D;
view_desc.Texture2D.MostDetailedMip = 0;
view_desc.Texture2D.MipLevels = -1;
device->lpVtbl->CreateShaderResourceView(device,
(D3D10Resource)texture->handle, &view_desc, &texture->view);
}
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if (is_render_target)
device->lpVtbl->CreateRenderTargetView(device,
(D3D10Resource)texture->handle, NULL, &texture->rt_view);
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else
{
D3D10_TEXTURE2D_DESC desc = texture->desc;
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desc.MipLevels = 1;
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desc.BindFlags = 0;
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desc.MiscFlags = 0;
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desc.Usage = D3D10_USAGE_STAGING;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
device->lpVtbl->CreateTexture2D(device, &desc, NULL, &texture->staging);
}
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texture->size_data.x = texture->desc.Width;
texture->size_data.y = texture->desc.Height;
texture->size_data.z = 1.0f / texture->desc.Width;
texture->size_data.w = 1.0f / texture->desc.Height;
}
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void d3d10_update_texture(
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D3D10Device ctx,
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int width,
int height,
int pitch,
DXGI_FORMAT format,
const void* data,
d3d10_texture_t* texture)
{
D3D10_MAPPED_TEXTURE2D mapped_texture;
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D3D10_BOX frame_box;
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texture->staging->lpVtbl->Map(texture->staging, 0, D3D10_MAP_WRITE, 0,
&mapped_texture);
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dxgi_copy(
width, height, format, pitch, data, texture->desc.Format,
mapped_texture.RowPitch,
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mapped_texture.pData);
texture->staging->lpVtbl->Unmap(texture->staging, 0);
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frame_box.left = 0;
frame_box.top = 0;
frame_box.front = 0;
frame_box.right = (UINT)width;
frame_box.bottom = (UINT)height;
frame_box.back = 1;
ctx->lpVtbl->CopySubresourceRegion(
ctx, (D3D10Resource)texture->handle, 0, 0, 0, 0,
(D3D10Resource)texture->staging, 0, &frame_box);
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if (texture->desc.MiscFlags & D3D10_RESOURCE_MISC_GENERATE_MIPS)
ctx->lpVtbl->GenerateMips(ctx, texture->view);
}