31 lines
345 B
GLSL
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#version 310 es
precision mediump float;
precision highp int;
struct Structy
{
vec4 c;
};
layout(location = 0) out vec4 FragColor;
void foo2(inout Structy f)
{
f.c = vec4(10.0);
}
Structy foo()
{
Structy param;
foo2(param);
Structy f = param;
return f;
}
void main()
{
Structy s = foo();
FragColor = s.c;
}