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https://github.com/libretro/RetroArch
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24 lines
384 B
GLSL
24 lines
384 B
GLSL
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#version 450
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 v0;
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void main()
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{
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FragColor = vec4(1.0);
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for (int i = 0; i < 4; i++)
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{
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if (v0.x == 20.0)
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{
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FragColor += vec4(v0[i & 3]);
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continue;
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}
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else
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{
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FragColor += vec4(v0[i & 1]);
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continue;
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}
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}
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}
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