mirror of
https://github.com/libretro/RetroArch
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23 lines
285 B
Plaintext
23 lines
285 B
Plaintext
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struct Foo
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{
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float _abs;
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};
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RWByteAddressBuffer _7 : register(u0);
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void comp_main()
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{
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Foo _24;
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_24._abs = asfloat(_7.Load(0));
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Foo f;
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f._abs = _24._abs;
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int _abs = 10;
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_7.Store(4, asuint(f._abs));
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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comp_main();
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}
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