RetroArch/gfx/drivers/gl_shaders/legacy_pipeline_snow.glsl.vert.h

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#include "shaders_common.h"
static const char *stock_vertex_xmb_snow_legacy = GLSL(
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attribute vec3 VertexCoord;
uniform float time;
void main()
{
vec3 v = vec3(VertexCoord.x, 0.0, VertexCoord.y);
vec3 v2 = v;
v.y = v.z;
gl_Position = vec4(VertexCoord.x, VertexCoord.y, VertexCoord.y, 1.0);
}
);