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16 lines
216 B
GLSL
16 lines
216 B
GLSL
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#version 450
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vec4(0.0);
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for (int _43 = 0; _43 < 3; )
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{
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FragColor[_43] += float(_43);
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_43++;
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continue;
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}
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}
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