RetroArch/input/x11_input.c

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2011-03-13 04:51:09 +01:00
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "driver.h"
#include "SDL.h"
#include <stdbool.h>
#include "general.h"
#include <stdint.h>
#include <stdlib.h>
#include "ssnes_sdl_input.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
typedef struct x11_input
{
sdl_input_t *sdl;
Display *display;
char state[32];
} x11_input_t;
static void* x_input_init(void)
{
x11_input_t *x11 = calloc(1, sizeof(*x11));
if (!x11)
return NULL;
x11->display = XOpenDisplay(NULL);
if (!x11->display)
{
free(x11);
return NULL;
}
x11->sdl = input_sdl.init();
if (!x11->sdl)
{
free(x11);
return NULL;
}
x11->sdl->use_keyboard = false;
return x11;
}
static const int sdl2xlut[] = {
0, 0, 0, 0, 0, 0, 0, 0, // 0
XK_BackSpace, XK_Tab, 0, 0, 0, XK_Return, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, // 16
0, 0, 0, XK_Escape, 0, 0, 0, 0,
XK_space, 0, 0, 0, 0, 0, 0, 0, // 32
0, 0, 0, 0, 0, 0, 0, 0,
XK_0, XK_1, XK_2, XK_3, XK_4, XK_5, XK_6, XK_7, // 48
XK_8, XK_9, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, // 64
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, // 80
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, // 96
};
static int sdl_to_xkeysym(int key)
{
if (key < sizeof(sdl2xlut) / sizeof(int))
return sdl2xlut[key];
else
return 0;
}
static bool x_key_pressed(x11_input_t *x11, int key)
{
key = sdl_to_xkeysym(key);
int keycode = XKeysymToKeycode(x11->display, key);
fprintf(stderr, "key: %d -> keycode: %d\n", key, keycode);
return x11->state[keycode >> 3] & (1 << (keycode & 7));
}
static bool x_is_pressed(x11_input_t *x11, const struct snes_keybind *binds, unsigned id)
{
for (int i = 0; binds[i].id != -1; i++)
{
if (binds[i].id == id)
return x_key_pressed(x11, binds[i].key);
}
return false;
}
static bool x_bind_button_pressed(void *data, int key)
{
x11_input_t *x11 = data;
const struct snes_keybind *binds = g_settings.input.binds[0];
for (int i = 0; binds[i].id != -1; i++)
{
if (binds[i].id == key)
{
bool pressed = x_key_pressed(x11, binds[i].key);
if (!pressed)
return input_sdl.key_pressed(x11->sdl, key);
}
}
return false;
}
static int16_t x_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)
{
x11_input_t *x11 = data;
bool pressed = false;
switch (device)
{
case SNES_DEVICE_JOYPAD:
pressed = x_is_pressed(x11, binds[(port == SNES_PORT_1) ? 0 : 1], id);
if (!pressed)
pressed = input_sdl.input_state(x11->sdl, binds, port, device, index, id);
return pressed;
case SNES_DEVICE_MULTITAP:
pressed = x_is_pressed(x11, binds[(port == SNES_PORT_2) ? 1 + index : 0], id);
if (!pressed)
pressed = input_sdl.input_state(x11->sdl, binds, port, device, index, id);
return pressed;
default:
return 0;
}
}
static void x_input_free(void *data)
{
x11_input_t *x11 = data;
input_sdl.free(x11->sdl);
XCloseDisplay(x11->display);
free(data);
}
static void x_input_poll(void *data)
{
x11_input_t *x11 = data;
XQueryKeymap(x11->display, x11->state);
//for (int i = 0; i < 32; i++)
//{
// fprintf(stderr, "State %d: 0x%x\n", i, (unsigned)x11->state[i]);
//}
input_sdl.poll(x11->sdl);
}
const input_driver_t input_x = {
.init = x_input_init,
.poll = x_input_poll,
.input_state = x_input_state,
.key_pressed = x_bind_button_pressed,
.free = x_input_free,
.ident = "x"
};